Great ideas Carl. I'm really looking forward to getting my hands on this.
A couple questions/comments...
Honest/Dishonest and Rep Changes
So the idea is to create two different strategies, chivalrous or dreadful, that a player can follow, but tied to his ruler so that he can shift back and forth between strategies as rulers come and go. Each strategy should bring its own successes and repercussions and should be balanced with each other.
A Chivalrous strategy tend towards economic growth and diplomatic alliances and only really allow conquest against other religions.
Dreadful strategy tends toward geographic growth with no real diplomatic element and allows conquest against anybody.
Is this the general idea and would you expect a player to stick with one strategy throughout the game or switch back and forth with rulers?
Siege Changes
It sounds like assaulting castles is going to be way way harder for the player. However, since the AI is incompetent, we'd really have to auto-resolve sieges for the AI to give it any chance at all, so the AI won't have a harder time assaulting castles. I imagine that'll feel weird... but I'll really have to play it before passing judgment. Just something to keep in mind.
Rebel Strength
You modified castle assaults so that it's harder for the player to advance against other factions. Is it really necessary to increase rebel strength on top of that? Won't the changes to the castle assaults make it hard enough to capture rebel settlements?
Bookmarks