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Thread: V1.21 Rebuild-ProblemFixer BETA testing thread

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  1. #1

    Default Re: V1.21 Rebuild-ProblemFixer BETA testing thread

    For spies it doesn't bother me overly as their main job is to open gates and check the composition of armies/settlement garrisons. Something they can only do once a turn anyway. Thus i'm more interested in them being able to rapidly reach their target than how much actual running around they do. But if someone else has something to say on the matter, please let me know, I may well have missed some important point.
    Um, first, I like the spy speed.

    But, what you say isn't entirely true. The scouting function of spies, the revealing the contents of a stack, is not dependent on an action. If you move adjacent to a stack you will be able to see all the units and their stats. So you can do that as many times as you have mps. This includes garrisons. Try it.

    But the active "spying" that uses an action you can only do once. That's really only useful for seeing the family members' details. When you enter a town, you get that info also... and the placement of the spy inside (2 for the price of one!)

    But to "train up" a spy you have to do the active spying. That both increases the field of view for that spy, and the chance of success on active missions. The FOV increases the range at which you reveal all units in a stack to examination also, I believe. (I haven't tested that empirically, but from my general play experience it seems to work that way.)

    So the extra speed makes them really good scouts, but only a bit better as spies. But, frankly, with the number limits on spies and the counterincentives to spamming the tavern/brothel/inn lines, I use mostly towers for scouting. Except when specifically attacking outside my borders some distance.

    So I don't find it unbalancing. It's more of a plus on the convenience end for the player that offsets the anti-agent spam of limiting the number to the number of building levels built. Instead of spamming 5 spies myself for advance intel, I can work with just one. Saves on lost agents too. I tend to tie up a lot of spies trying to prevent open gates . But maybe that's because I have been dealing with those Italian scoundrels most recently.

    As I said, I like the spy movement. (also nice to be able to scout the Holy Land from far away without waiting literally decades... or Mongol hunt)
    Last edited by vonsch; 04-08-2007 at 18:23.

  2. #2

    Default Re: V1.21 Rebuild-ProblemFixer BETA testing thread

    Sorry to be ignorant, but what is the disadvantage to spamming the brothel/inn line? I almost always end up doing it for the happiness bonuses in huge cities.

  3. #3
    Senior Member Senior Member Carl's Avatar
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    Default Re: V1.21 Rebuild-ProblemFixer BETA testing thread

    Sorry to be ignorant, but what is the disadvantage to spamming the brothel/inn line? I almost always end up doing it for the happiness bonuses in huge cities.
    If you have a general in a settlement along with the Brothel line of buildings you have a chance of picking up a long list of various negative traits, the cumulative effects of which eventually cause said Governor to become so bad that the settlement makes less money, has a lower public order, and has a lower growth rate than if the Governor was not present.

    In addition. Happiness causes population growth so Brothels do nothing to help Public Order in Huge Cities in the long run.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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