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Thread: Exspansion pack for med 2

  1. #31

    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Furious Mental
    They probably only had one and it was inhabited for a few years. Fascinating but totally irrelevant to affairs of state at the time.
    That's debatable. There was some decent exploration done, possibly as far inland as Oklahoma. It could have led to the fact that there was land to the west being relatively common knowledge amongst fishermen of the British Isles before Columbus. It is possible and likely he heard of the land here from other sources before working on his own theories. I sometimes wonder if he never expected to find India, and only used that as a cover story to get funding for a land he suspected but couldn't find evidence of profitability for. For someone as well trained in navigation as he was, his calculations for the distance to Japan included a lot of elementary mistakes few navigators in that age would have made... but might gotten past the eye of others not so astute as they were greedy.

    Anyway there seems to have been a decent number of people in Europe who knew land was to the west, just most of them didn't think it was worth much anything. That probably dated back to the vikings. Columbus discovery wasn't really one of land; it was one of profit. THAT was what suddenly got Europe interested.
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  2. #32

    Default Re: Exspansion pack for med 2

    The actual extent of the Icelandic settlements doesn't bother me much because these games are after all rewriting history. What if Leif Ericsson had brought 25,000 Vikings to Vinland?


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  3. #33

    Default Re: Exspansion pack for med 2

    i thought they found several settlements and one as far south as maine i think.

    the deal is what we know about events and dates usually underestimate the true accomplishments of man. no telliing how many times iron or gunpowder were invented and used before they became commonplace.

    theres been evidence form statues in latin america of the visitation of african explorers or colonists. and there is support of a theory that the chinese explored the west coast of north and central america.

    nonetheless i think the game has tremendous potential for expansions for the dark age and late rennaisance.

    i think a series of mini campaigns with storylines would be easy to produce and interesting to a niche in total war fans. not to be confused with historical campaigns by the way.

  4. #34
    has a Senior Member HoreTore's Avatar
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    Default Re: Exspansion pack for med 2

    Well, think about this for a second or two...

    "okay, let's add those viking settlements, they're way too cool! Hmm, now let's see...the reason they are there is....the reason anyone would bother going there is...the point of having them there in a game where the action are centered on big battles is...oh wait they had the great battle of ...... there!"

    Anyone with an answer to that? What the HELL is the point of adding a settlement far away in canada to the campaign map?
    Still maintain that crying on the pitch should warrant a 3 match ban

  5. #35

    Default Re: Exspansion pack for med 2

    I would like to see a transitional period expansion. It would be wonderful to prevent the dark ages. I would also like to right the "wrong" of Manzikert or perhaps reunite Rome under Byzantine rule and reconcile Rome and Constantinople.

    Bob

  6. #36
    Member Member OssomTossom's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by HoreTore
    Well, think about this for a second or two...

    "okay, let's add those viking settlements, they're way too cool! Hmm, now let's see...the reason they are there is....the reason anyone would bother going there is...the point of having them there in a game where the action are centered on big battles is...oh wait they had the great battle of ...... there!"

    Anyone with an answer to that? What the HELL is the point of adding a settlement far away in canada to the campaign map?
    Exactly. There's hardly even a reason to have Iceland on the map, let alone a settlement that only lasted a few years - even if the Greenlanders sailed to America once in a while to get lumber and to trade.

  7. #37
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Exspansion pack for med 2

    If BI and Alexander were any kind of indication, I think that having a full Europe Dark Ages type expansion is something we realistically might expect. As Bob said, something that covers the period of the "fall" of the WRE to about 1066 would be awesome, being able to reverse the tides of history and preserve the ERE/Byzantine Empire, and perhaps even crush Islam before it takes serious root would be awesome!


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  8. #38
    Master of Pikes Member KHPike's Avatar
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    Default Re: Exspansion pack for med 2

    Sounds like something that could range from Sack of Rome to Manzikert time range.
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  9. #39

    Default Re: Exspansion pack for med 2

    you need to include some kind of romano british faction based in wales. its only fitting. we have to have the bearer of excalibur.

  10. #40

    Default Re: Exspansion pack for med 2

    Quote Originally Posted by ergothead
    Never talk about an Xpack until the fundamental bugs are fixed. There is only room for one EA in this world.
    that is too true!
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  11. #41

    Default Re: Exspansion pack for med 2

    Let's see a New World expansion with native tribes, aztecs, incas, mayans, that have to fend off European invaders in the 1500s. The units are there for the aztecs already..

  12. #42
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: Exspansion pack for med 2

    I think that most people who have played the total war games have faith that the developers will for the most part eventually sort out all the supposed major problems with the current game, and those who don't feel this way will move on to other games that they can incessantly nitpick at and moan about.

    For those of us who have that faith, then I see nothing wrong with the fun of theorizing and debating what the expansion might be.

    I have said this before but the present new world section of the game feels very much like an expansion pack, and I think that maybe sometime back in the early development of the game it may have been just that.

    Either because CA felt the game needed more and varied content, or the fact that one would have to play through a major campaign to get to it, the "new world" was instead included with the initial release. This is just conjecture of course.

    I loved the VI expansion for Med 1, simply because it was almost like a Medieval redux----Less factions, less geography, less diplomacy, and of course kick ass vikings. The expansion was actually a throw back and more closely related in play style to the original Shogun---if that makes sense.

    Given the new game engine and the resulting new campaign map side of the game, I wonder if this type of expansion would still work.

    I just hope that they don't "jump the shark" and go total fantasy, but if they do, my vote is for SmurfTotalwar.

    Cheers
    Last edited by Forward Observer; 03-10-2007 at 23:55.
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  13. #43

    Default Re: Exspansion pack for med 2

    TOTAL WAR: alien invasion. take the aztec jaguar warriors and coyote priests and give them laser guns. those jaguars could be like freaky looking cat aliens.

    maybe we can blow off some steam on the expansion too by taking out our frutration on CATS and use the jaguar warriors as punching bags.

  14. #44
    Member Member Helgi's Avatar
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    Lightbulb Re: Exspansion pack for med 2

    How about a a tie-in; Shogun2TW? as the expansion pack...
    would have to make the map immense, but more too play with,
    imagine Japanese Samurai charging a line of English Knights augmented w/ longbowmen, or Japanese musketeers vs European Musketeers,
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  15. #45
    Member Member Mega Dux Bob's Avatar
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    Default Re: Exspansion pack for med 2

    So what are they going to title the expansion? "European Invasion"? Doesn't seem to promising. The armies involved in Colonial America were very small and not particularly tech'ed up.
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  16. #46
    Member Member Tiberius maximus's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by General Boreaus Brittanicus
    there was a article on a french total war site with a interview with CA who sed that the xpansion pack is gonna be based on the New World., and it is coming out Q4 2007/ Q1 2008

    cant wait
    if it is based on the new world it had better be mindblowing or ill be refunding.

    IMO it should go with the Vikings xpansion or a crusader xpansion

  17. #47
    Assassins Guild Member The Outsider's Avatar
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    Default Re: Exspansion pack for med 2

    well i hope that they bring us an expansion early but first they need to fix the MTW2. I also think that the dark ages would be a perfect period to use for the expansion showing the change in europe from the tribes and warlords to feudalism and the kings.

  18. #48

    Default Re: Exspansion pack for med 2

    i think there is room for both expansions. like one for the dark ages and another for the new world expansion.

    it would be nice to have a huge colonial era expansion map but you would have to have a map of the whole world to do that.

  19. #49
    Member Member Helgi's Avatar
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    Lightbulb Re: Exspansion pack for med 2

    Quote Originally Posted by Tiberius maximus
    if it is based on the new world it had better be mindblowing or ill be refunding.

    IMO it should go with the Vikings xpansion or a crusader xpansion
    I totally agree, it had better br mind freaking blowing, New World may be a big snore with allot of fantasy unit's, better to go with either a Viking/Dark Ages expansion as in the orginal Medieval Total War or go with a Crusades xpansion as I quoted Tiberius Maximus above or make a Xpansion with the Mongols and Japanese. . .

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  20. #50
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Exspansion pack for med 2

    They're not going to do a far eastern expansion, it would require them to redo all of the art, something i seriously doubt they would do just for an expansion.

  21. #51

    Default Re: Exspansion pack for med 2

    Personally, I'd like to see them go back to Dark Ages Britain, like VI, but several hundred years earlier... Saxon Invasion.

    I guess my greatest concerns aren't so much time and focus, but what extras we get as modders. I'm disappointed that features get removed from one version to make a new... they can at least be left in for modders. I really wish I still had the berserkers and hoards from BI.
    Last edited by adembroski; 03-15-2007 at 23:08.

  22. #52
    dudes what's shakin' Member Katana's Avatar
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    Default Re: Exspansion pack for med 2

    i don't think new world would be any too exciting. neither would another VI. after three striaght games of it, i've had enough of europe. i'd like to see an expansion east (maybe with mohammed), or shogun expansion pack. i think the could fit the whole thing into an expansion pack; when you think about it, it's less new content then VI was - just a new map, one (or maybe 2) faction's worth of units, some new music and voicework, and some different window-dressing on the menu systems and HUD. voila, shogun 2: total war.

  23. #53

    Default Re: Exspansion pack for med 2

    naw! new world is much more interesting.

    hey what about an australian invasion expansion. we could have different factions like the aborigines and moa factions along side the CA faction.if you conquer CA you actually get the patch 1.2.

  24. #54

    Default Re: Exspansion pack for med 2

    Moa? Who are the Moa?

  25. #55
    DEUS VULT Member King of Kings's Avatar
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    Default Re: Exspansion pack for med 2

    IMO it should b Dark Ages Britain

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  26. #56

    Default Re: Exspansion pack for med 2

    Quote Originally Posted by jbguev
    TBH, I purchased VI for MTW simply for the tweaks it made to the original large campaign. I have actually never played the viking campaign in VI. So, for me, I would prefer that the expansion pack provide additions to the grand campaign (perhaps bringing back Glorious Achievements or something like that) rather than creating a smaller, separate, more focused time period.

    preach on brother, gimme my GA

    i agrree with econ, i want something different, as he said an interesting battle to establish christianity and the muslim religions in the dark ages...just gimme something different than what i have been playing since stw, graphics and different units wont keep me buying this product much longer...

    i have been playing this series since 2000, when i was in EB games looking for a PS title and saw the shogun box, i decided to try it on my brothers Emachine, it didnt work <as the emachine was a glorified calculator> so i bought a brand new 1000 dollar computer just to play STW

    unfortunatly the game hasnt changed too much, battles are pretty much the same, besides the graphics. new maps, new units, yet its still the same game. glorious achievments seperated mtw from stw.

    i need something else, or i will fall into the cid meir fold
    Last edited by Callahan9119; 03-17-2007 at 19:11.
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  27. #57

    Default Re: Exspansion pack for med 2

    Dear Gang:

    Good afternoon from Canada!!! Happy St. Patty's Day to one and all!!
    As for me, I could complain...yadda, yadda, yadda.

    Would I be going too far out on a limb if I asked if there's going to be a bit of Canadian history in this expansion pack! It would certainly warm the cockles of my heart!!!

    Live long and prosper, take care and thank you kindly!!!

    Sincerely yours always,

    Indy.

  28. #58

    Default Re: Exspansion pack for med 2

    Ye I strarted this Topic so Happy Paddys day to everyone who contributed to it. And to those of you who did not Contribute....Im very very Disappointed in you :( Lads at the end of the day a European Invasion Game that sees all European Powers fighting for control over the New world as well as fighting the Natives is just to cool. Add the USA Canada and Mexico. Maybe south America. And Shrink the bloody European map. Im sick of looking at it anyways.

  29. #59
    Member Member Specky the Mad's Avatar
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    Default Re: Exspansion pack for med 2

    It probably will end up being the new world but i think i might go a bit crazy (green fever....) from all the jungles.

    Or because of focusing on the new world would be essentially throwing away all the work they have done we might find the game set in the east/ middle east with the rise of the Mongols, the turtling Chinese behind the Great Wall of China, the Persians, maybe the Turks and Russians and maybe even Alexander the Great as the invader on the western side and Timur the Lame carving out his empire would make for a very different game as their would be more of a focus on destroying your neighbor's military rather than taking over provinces as they all are mostly hordes and as a counter to a free roaming armies a simple and basic food and supply lines system could be used by either gather supplies by having raiding parties, the spoils of a battle, sacking a settlement or having actual supply lines coming in.

    Along with a improved battle and tactical ai, I think that it would be a different enough game for players while adding many new units to keep people happy and new dynamics so its not just a change of face on the same body and with enough historical accuracy to keep the die hards happy but still with enough potential changes in history to remain believable.
    Peace

  30. #60

    Default Re: Exspansion pack for med 2

    [Dear Gang:

    Good afternoon from Canada!!! Happy St. Patty's Day to one and all!!
    As for me, I could complain...yadda, yadda, yadda.

    Would I be going too far out on a limb if I asked if there's going to be a bit of Canadian history in this expansion pack! It would certainly warm the cockles of my heart!!!

    Live long and prosper, take care and thank you kindly!!!

    Sincerely yours always,

    Indy.]


    yeah hes right what about the us invades canada expansion

    but you know maybe we will get them all. this game may be able to hold its own for years. i think it would be neat to see a far east expansion/ new world/ dark age/ pre- napoleonic to napoleonic. we definetly have all the units one would need to push to the year 1700.

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