Vladimir 16:26 03-07-2007
screwtype 04:25 03-11-2007
Great. Now, when am I going to get some super gameplay to go along with it?
Does a emotional content training system include 3 dialog choices, all of which get /exactly/ the same response, like in the rest of obsidian's games?
I thought the Half-life 2 engine faces were pretty impressive - a lot of the charm of Vampire Bloodlines was talking to them.
And Ghost Recon Advanced Warfighter did seem almost photorealistic at times - not the faces, but the experience of running around Mexico City (albeit a totally depopulated one).
Originally Posted by Phatose:
Does a emotional content training system include 3 dialog choices, all of which get /exactly/ the same response, like in the rest of obsidian's games?
I thought Obsidian does moral choices and shades of grey pretty well. Dialogue with Kreia was among the richest I've experienced in an RPG; in Kotor2, I always seem to be ticking off one or other of my party with my choices.
ElectricEel 17:35 03-11-2007
AFAIK, Bioware is planning to heavily use facial expressions and body language as part of the dialogue in Mass Effect (and their other future games).
That article is strange and vague
Any case, CryEngine 2 (with Crysis) comes very close to photo-realism, but I don't know about the motion capture.
In the article they talk about photo-realism and facial expressions, and motion capture, but vaguely. If they are perfecting motion capture, sure, but what does it have to do with photo-realistic faces and (facial?) expressions (as normal motion-capturing already exists)? Only if you combine the motions with the photo-realistically rendered graphics would it make sense, but they aren't putting it clearly. That article confuses me :P Or am I confusing myself? :P
http://www.crytek.com/technology/index.php?sx=eng2
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