Results 1 to 26 of 26

Thread: Sweboz playability

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Sweboz playability

    How complete is the Sweboz faction? I've been itching to play a big campaign as them, but I read there are yet to be some things added, like ethnicities or races. But lets say other than that trait addition, are there many other things yet to be added, or still unfinished? Is it good to start a campaign with the current version or better to hold off for a future one in hopes of a more complete experience?

  2. #2
    Member Member Kugutsu's Avatar
    Join Date
    Nov 2006
    Location
    Lausanne
    Posts
    287

    Default Re: Sweboz playability

    From what they are chucking across the alps at me, they seem fairly complete - at least they have a varied unit roster, and the AI makes full use of it.
    I played a Sweboz campaign with 0.8 and it was perfectly playable. I noticed no glaring omissions which rendered it unplayable.

  3. #3
    Ambassador of Bartix Member Tiberius Nero's Avatar
    Join Date
    Dec 2006
    Location
    Isca Dumnoniorum
    Posts
    328

    Default Re: Sweboz playability

    I have played a Sweboz campaign and they were perfectly playable, if boring because you won't get to fight anyone in order to win really... It is a long, long war against dozens of rebel cities before you actually meet your neighbours and by then you only need to snatch a couple of cities from them and the victory objectives are achieved.
    Wow, got 3 ballons in one fell swoop

  4. #4
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Sweboz playability

    There probably is a fair bit left to be added, but my campaign was an entertaining one, even under .74. I loved the feeling of being one German tribe, busy uniting the rest while the other factions were busy elsewhere.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  5. #5
    Resident Pessimist Member Dooz's Avatar
    Join Date
    Jan 2005
    Location
    AEnima city, USA
    Posts
    1,897

    Default Re: Sweboz playability

    Indeed, they seem to have a fairly varied roster, but I was wondering more about traits, ancillaries, buildings, other little EB details.

    Geoffrey, when you say there is probably a fair bit left to be added, what kind of stuff do you mean?

  6. #6
    Member Member Birka Viking's Avatar
    Join Date
    Mar 2005
    Location
    Sweden (Flen) (fairly near Birka)
    Posts
    356

    Default Re: Sweboz playability

    They are realy fun to play but they still have vanilla generals...

  7. #7
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Sweboz playability

    Quote Originally Posted by Wonderland
    Indeed, they seem to have a fairly varied roster, but I was wondering more about traits, ancillaries, buildings, other little EB details.

    Geoffrey, when you say there is probably a fair bit left to be added, what kind of stuff do you mean?
    When I played there seemed to be a lack of faction-specific traits and ancillaries, and the surrounding tribes didn't have particularly interesting armies; but all in all it was perfectly playable, just as the Saba are now. However I don't know what the current situation is like.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  8. #8
    Hip! Hip! EB! Hip! Hip! EB! Member Swebozbozboz's Avatar
    Join Date
    Mar 2007
    Posts
    78

    Thumbs up Re: Sweboz playability

    They are TONS of fun, and they take some strategy,too. First off, they have a huge variety of units. Each tribe you "unite" has a unique unit for the player to recruit. From the Chaucii [sp?] to the balts to the club warriors to the "wolves of wodan", all units are thrilling!

    Uniting all the tribes is a blast, and fast paced since no one has any barricades at all. Not only will you have monetary problems, but you lack a good sized population, so growing your population while trying to conquest is difficult. Also, the logistical problems from running such a widespread empire is hard. From the English Channel to the very sparse baltic states, protecting all the extremities of your empire is difficult.

    Once you do grow it is likely Rome has cozied up to your southern border, and either one of the gallic factions has impeded onto your western border. Without playing some hardball politics, it could easily turn into a two fronted war with you at the disadvantage!

    I am loving every second of my Sweboz campaign. I would recommend them to anyone.
    Last edited by Swebozbozboz; 03-08-2007 at 07:22.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO