Well, just a shorty really. So what will change for us with the 2nd patch?
The first important change is probably the introduction of "The Launcher". I am told that this is a software to place announcements, etc. but also contains a mod selector (so we won't have to use the different batch files anymore). This may make a few things easier, especially because people don't have to run different files for different mods (that, already, is too complicated for some of our "customers")
Furthermore, mod folders are supposedly fixed and I hope that we'll finally be able to use new models and stuff in them, if that holds true, I'd plead for everybody to use mod folders and not file_first, because it's a lot less messy.
We may need a new tutorial for mod folders explaining a few things (e.g. how to copy loading screens, and what to do to enable videos without having to copy them)
The feature list also speaks of a fully functional battle editor. Well, we'll see how that turns out, but historical battles would sure be nice to have in mods.
I also heard that split deployment areas are now possible, which would be nice especially for mp.
Another interesting point there was this: Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'
This may enable a few more possibilities to tweak diplomacy to actually being existent instead of the mess it is right now.
Well what do you guys think about the patch? I'm not overly excited about it, but there's some stuff that might help us a bit. Unfortunately, it doesn't contain any new official tools, but I guess we can't do anything about that![]()
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