Aye, I'm guilty o' that crimeOriginally Posted by Lusted
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And apparently there's some interesting new exposed settings for battles (such as collision mass for mounts).
Yeah, jason was talking about the accuracy of projectiles being exposed for us as well with 1.2, should make balancing things a lot better.And apparently there's some interesting new exposed settings for battles (such as collision mass for mounts).
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Just to add to this,
We are releasing a few more tools for modding. The big one is the cinematic editor (which is stand-alone program that runs off M2 replays) which lets you create cinematic renders from your replays. You can set camera paths and animations and render them out to .avis. Very usefull for making cutscenes, event movies or promo trailers for your mods.
We also uncommented a few utilities from our debug code which will now be available in the exe once the patch is released:
(these are all run via command lines which I'll write a few tuts for)
- Ability to build add and convert new vegetation models (.cas) and re-build the descr_vegetation.txt
- Ability to re-build descr_geography.txt (this may still cause problems because of the time stamp issue, may need some tinkering to get working)
- Ability to build collision mesh's for Siege engines from .cas files (not all the usefull at the moment, but it might be handy later on)
- Ability to build sound packs
Last edited by Caliban; 03-08-2007 at 01:45.
Oh Caliban you know i was talking to you about sprites the other day, you said ti was the same as in RTw but it might not be exposed in the .exe. Is it exposed in the .exe, and if not will it be exposed in 1.2?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
I just tested this after you went offline. Doesn't look like it is enabled in the current retail medieval2.exe. I will have to look into this for the next update as update2 has been locked down for testing.Originally Posted by Lusted
Wow, I cant wait to see what the modding community does with these abilities! We should see some awesome mods!Originally Posted by Caliban
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I know i only thought about it when i started doing some Byzantine reskins, by which timeit was too late.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
The "cinema" mode sure does sound tasty, might just about justify buying Premier Pro for Uni seen as that porject is done next FridayOriginally Posted by Caliban
Does sound like an interesting advancement at any rate!
RIP TosaInu
Ja Mata
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