The only anecdotal evidence I've seen to that effect is "I reloaded the game but I can't make the outcome come out how I want, waaaaaah." No one has said anything close to "spies really fail 70% when they have 95% success rates" that I have seen yet. People complain a lot, but the only thing that I've seen frequently in their reports is the behavior after loading a saved game, and none of the comments at all have any actual testing behind them that should make anyone question anything.Originally Posted by Xdeathfire
I'm not concerned at all because my game hasn't done anything that would indicate a broken random number system, so I'm probably going to remain unconvinced of any problem here unless someone posts multiple results from 95% success tests where they obtain far more failures than 5%, or something similar.
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