The ctd happens when two casse armies led by captains merge together. The solution is to manually merge them or to prevent the merger.
I will tell you how to fix it, if that looks too complex you can also use this savegame (the ai will have used your faction for 2 turns, so things may look a bit weird (auto-manage and smaller armies, etc.):
http://rapidshare.com/files/20668121/kalkwerk.sav.html
To fix it you'll have to save the game when you have done everything you want during the turn you are in now.
- Then save and exit. Browse to yourinstall folder\eb\data\scripts\show_me and make a backup of EBBS_script.txt and then open that file.
- add this line just before section 1:
console_command control britons
- it will now looks like this:
Code:
declare_counter First_Turn
select_ui_element advisor_dismiss_button
simulate_mouse_click lclick_down
simulate_mouse_click lclick_up
suspend_unscripted_advice true
console_command toggle_perfect_spy
declare_counter victory
monitor_event SettlementTurnStart SettlementName Terhazza
and SettlementBuildingExists = hinterland_victory
set_counter victory 1
end_monitor
console_command control britons
- save the file and load up your savegame
- start the script and you will now be casse. Find the army on the northeast of ireland that wants to merge with an army a couple of steps to the west and move that army.
- save the game and exit.
- open up EBBS_script.txt and change the line
console_command control britons
in
console_command control seleucid
and save the file.
- load your savegame (you will be casse) and start the script to become roman again.
- save the game and exit
- replace EBBS_script.txt with your backup and continue the game.
p.s. Very nice AI expansion you have there in that game.
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