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Thread: AI turn CTD 0.81a + cunctuators mod

  1. #1

    Default AI turn CTD 0.81a + cunctuators mod

    Get AI turn CTD (Casse).

    Installed 0.81a
    cuntuators 1st cohort + night battles for 0.81a
    BI-exe

  2. #2
    EBII Council Senior Member Kull's Avatar
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    Default Re: AI turn CTD 0.81a + cunctuators mod

    Quote Originally Posted by kalkwerk
    Get AI turn CTD (Casse).

    Installed 0.81a
    cuntuators 1st cohort + night battles for 0.81a
    BI-exe
    Nobody can help unless you also post the savegame.
    "Numidia Delenda Est!"

  3. #3

    Default Re: AI turn CTD 0.81a + cunctuators mod

    sorry, but how do I do that? In the posting rules stands I may not post attachments.

  4. #4
    Member Member Oleo's Avatar
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    Gelderland, NL
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    Default Re: AI turn CTD 0.81a + cunctuators mod

    see the sticky in this section.
    EB member


  5. #5

    Default Re: AI turn CTD 0.81a + cunctuators mod


  6. #6
    Member Member Oleo's Avatar
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    Gelderland, NL
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    392

    Default Re: AI turn CTD 0.81a + cunctuators mod

    The ctd happens when two casse armies led by captains merge together. The solution is to manually merge them or to prevent the merger.

    I will tell you how to fix it, if that looks too complex you can also use this savegame (the ai will have used your faction for 2 turns, so things may look a bit weird (auto-manage and smaller armies, etc.):

    http://rapidshare.com/files/20668121/kalkwerk.sav.html


    To fix it you'll have to save the game when you have done everything you want during the turn you are in now.

    - Then save and exit. Browse to yourinstall folder\eb\data\scripts\show_me and make a backup of EBBS_script.txt and then open that file.

    - add this line just before section 1:

    console_command control britons

    - it will now looks like this:

    Code:
    declare_counter First_Turn
    
    select_ui_element advisor_dismiss_button
    simulate_mouse_click lclick_down
    simulate_mouse_click lclick_up
    
    suspend_unscripted_advice true
    
    console_command toggle_perfect_spy
    
    declare_counter victory
    monitor_event SettlementTurnStart SettlementName Terhazza
    and SettlementBuildingExists = hinterland_victory
    set_counter victory 1
    end_monitor
    
    console_command control britons
    - save the file and load up your savegame

    - start the script and you will now be casse. Find the army on the northeast of ireland that wants to merge with an army a couple of steps to the west and move that army.

    - save the game and exit.

    - open up EBBS_script.txt and change the line

    console_command control britons

    in

    console_command control seleucid

    and save the file.

    - load your savegame (you will be casse) and start the script to become roman again.

    - save the game and exit

    - replace EBBS_script.txt with your backup and continue the game.



    p.s. Very nice AI expansion you have there in that game.
    Last edited by Oleo; 03-12-2007 at 15:33.
    EB member


  7. #7

    Default Re: AI turn CTD 0.81a + cunctuators mod

    Thanks a lot (!!!) ill try out this. Didnt know merging armies leads to CTD? Wouldnt there be a lot CTDs caused by this then?

    AI expansion is nice yes, I especially like Germania and Getai. The Seleucids are too strong though. I hope we can see stronger Pontus and Parthia in later games.

    EDIT: works excellent. ty again!
    Last edited by kalkwerk; 03-13-2007 at 11:52.

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