CA was so nervous that the poor chap who did the animations forgot the bow.![]()
CA was so nervous that the poor chap who did the animations forgot the bow.![]()
Are Kataphraktoi supposed to have bows?
A ha ha! Rainbows and unicorns! Rainbows and unicorns!
Kataphraktoi were trained with both lance, mace and bow. In M2Tw thet use just lance and mace. However their lack of a bow is made up for by the Byzantines rather good HA units like Vardiotai(very good in melee as well) and Byzantine Cav.
Oh, and units can onyl have 1 primary and 1 secondary weapon in game, so you can't add a third weapon in.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
That's kind of stupid, it would be awsome to see Kataphraktoi with bows.![]()
A ha ha! Rainbows and unicorns! Rainbows and unicorns!
had em in bi. dont know what happened after that.
Vardariotai pretty much work as Kats on steroids anyway. I can't make heads or tails of the Byz cavalry roster - why bother training anything after Vards?
I suspect, CA has forgotten/overlooked some building restrictions for many elite troops. It was similar in MTWI though: in the vanilla version high and late period units became available right away (regardless of game year) as soon as one built the building of the appropriate level. In a subsequent patch, they restricted high and late units to their respective periods though.Originally Posted by Midnight
As to Vardariotai: their easy availability relative to much weaker units does not make much sense right now. One can build them pretty much from one the lowest level castles. Due to their availability, there is no point in training byzantine cavalry and scythicons. Also, neither byzantine cav. nor scythicons have good stamina whereas Vardariotai do, adding to the obsoleteness of the former right at the start of the campaign.
It is similar for the Turks who have access to Turcopoles and Turkish Horse Archers pretty much at the same time. Turcopoles outclass Turkish Horse Archers by far, making the latter obsolete at the very start of the campaign. I am not sure about Azabs either... a weak unit, available from a high level barracks, with the previous level javeline armed unit having better combat stats... Seems like a bug to me.
IMHO, it would make sense to allow Turkish Horse Archers being available from the most basic castle structure, whereas Turkopoles would require some combination of higher castle + stables. Vardariotai could be restricted in a similar manner. This would make the basic units more valuable.
Last edited by Slaists; 03-09-2007 at 16:35.
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