Dosen't mean a thing to me but i'll take your word on it as you clearly know what your talking about even if i don't.
Dosen't mean a thing to me but i'll take your word on it as you clearly know what your talking about even if i don't.
Would it really matter if it were a special ability or a weapon as long as it created the correct effect?
Bob
We can't edit/make new special abilities, and we can't give the models 3 weapons/skeletons, so modders can't make it possible. Unless once we can edit meshes we make a duplicate kataphraktoi unit armed with bow and mace.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Mongol heavy cavalry should also have a bow, would people like to see that? The Byzantines already have an over powered HA unit that is totally ahistorical
..........Orda
Mongol heavy cavalry should also have a bow, would people like to see that? The Byzantines already have an over powered HA unit that is totally ahistoricalAnd Orda's fight for justices continues
![]()
But of course, you are right. Heavy cavalry carried almost always bows when growing up in a missile heavy enviroment. A powerful bow is a strong armour in it's own right, making think other HA twice to close in and shoot. Given that surprisingly few arrows hit in a chaotic, running HA battle and that decent armor is capable of stopping a great deal of shots from medium distances, and reduces the effect of all it is no surprise that every Horsearcher wore armor and usually tried to get better one...
Tactical and strategical mobility and logistics are an other topic
Cicero, Pro Milone"Silent enim leges inter arma - For among arms, the laws fall mute"
bad medicine. we need kataphracts with bows to act as armored missile units to counter more agile light horse archers. this will give realistic accuracy to game 8|
Bookmarks