Well in the symbols6.tga file, open it with Photoshop, go to channels, make the alpha channel visible and the RGB channels invisible and you should see what I mean.
okay
I still don't know what to do. I tried to make the alpha layer invisible with Adobe Photoshop and the RGB layer visible, but I don't know how. Here are some screenshots so you know exactly what I'm talking about.
Here I'm showing the city with the blank banner and the faction symbol which is set to the saxons symbol.
Here are the black banners and textureless soldiers on the battlefield, which I don't know how to fix either.
I hate to be so stupid... but once I learn how to do this once I'll never forget.
Thanks.
Hmm which file did you edit to change the image on the bottom right of the battle interface?
Anyways, to switch channels, first select channels (green), then make the alpha channel (blue) visible, then make the RGB channels (red) invisible.
This will produce the following:
You can see that the image is now white where anything is visibile in-game and black where stuff is invisible.
To edit it, you'll also need to select the alpha channel (by clicking on it in the channels tab).
@Zain,
are you sure problem with texture less soldiers is the actual texture (alpha etc) and not the folder structure its in?
I had the metalic soldier effect when trying to make changes in mod-folder. Think battle_models.modeldb and new textures have to be in main folders not mod-folder (unless there's fix for that) and use the --io.file_first switch
to double check before you play with texture too much, back up your version and copy and re-name an existing texture to it - to make sure that appears in battle.
(suspects she doesn't really know what she's talking about so runs away to hide in RTW section again....)
Not used mods before? Looking for something small and fun?!Download the:
thank you, actually my version of adobe photoshop's 30 day trial is over and so i haven't been able to do anything with it. But thanks for the help, once I get it registered I'll be working with this stuff again.
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