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  1. #30
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Lightbulb Re: SherWood Archers

    Quote Originally Posted by Sentinel
    I accepted the woodsman guild series at Caen in my English campaign. This eventually resulted in the HQ and I produced a few Sherwood archers.
    What was the starting experience for those Sherwoods when trained at Caen ?

    Quote Originally Posted by Xdeathfire
    In theory, these 2 hp half strength elite units would be just as attractive to use as other normal number units. Take the general's bodyguard for expamle, it has half the number of men compared to normal unit size, but the 2 hp and its pretty awesome stats makes it easily comparable in usefullness and effectiveness to other similar heavy cavalry.
    This is a good point, and also the key is to train them up to gold level. I do the same with bodyguards. A new general goes straight to battle and keeps fighting until the first gold chevron and then 'the council' decides what to do with him, governor or commander as a career.

    Whatever the career, this bodyguard unit can now be relied on to produce +-200 kills per battle.

    The same is true for Sherwood Archers, I've managed to get 2 units up to 2 silver cherons, and they do no less than 120 kills per battle. You have to use them wisely but once they level up, like Berserkers in MTW/VI, they are incredibly fun to play and they are very reliable.

    Actually in a siege they killed like 100 men each using arrows alone.

    Quote Originally Posted by zaher
    HI, my first post here, hehe.

    If you take a close look at all english archers you will notice that in melee they use different weapons. Retinue longbowmen is only the one useing sword. They got high melee attack but not with bonus vs armor. Other longbowmens including Sherwood archers useing little hammers in battle which got bonus vs armoured units. If i am not mistaken, Sherwood archers got melee attack 17 with v1, making them more dangerous unit than Forlorn.
    Actually this is NOT true for Sherwood Snipers. They use swords. I don't know what their secondary weapon attributes are i.e if they have armor piercing or not but they defintely use swords.

    Quote Originally Posted by vonsch
    Can one faction have both a master guild and a GM guild? Or does the latter count as the former also?
    According to Daveybaby's guide on guilds (https://forums.totalwar.org/vb/showthread.php?t=75649):

    ...one guild per settlement, and one master’s guild per faction... Also, there can be only one HQ for each guild in the game, so you will have to score points quickly to try to beat your opponents to the punch.
    Naturally you can gain more by conquest.
    Last edited by Shahed; 04-17-2007 at 01:58.
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