hmm i know when i have a 9 or 10 star he is no captain, makes a big difference
but i pick up bad traits sometimes...
hmm i know when i have a 9 or 10 star he is no captain, makes a big difference
but i pick up bad traits sometimes...
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
All I meant was that against the AI it is easy to win with a captain, so having a ten star general reduced to four is no great loss, it's the reasons behind this that do not make sense
......Orda
I believe command stars only affect morale in RTW and M2TW. A CA staffer said here that they affect attack stats as well, but testing by therother apparently refutes that. Like Orda I personally have not noticed a big effect of command stars in those games.
In MTW (and I believe STW), command stars did affect attack (and defence?) stats so an 8-star general could turn weak troops into monsters and be very hard to beat. I found command stars had an enormous effect in MTW, with a high command AI general's force often being able to roll straight over your zero command armies.
Well, losing 6 command stars immediately brings Drink to mind... If you check his traits, I'm sure you'll find the answer. And even a 10-star monster is likely to become a drunkard... Couple that with traits like Paranoia, and he'll lose a LOT of command stars...
Off topic, command stars in MTW gave a valour bonus equal to half the command rating to all troops. And valour back then gave +1 defense and attack for each level, as well as a morale bonus...
Still maintain that crying on the pitch should warrant a 3 match ban
Command stars do affect autocalc. You can see the odds move if you cross a threshhold. But those threshholds aren't predictable since it appears to be a comparison of star ratings between the two commanding generals. I see this most when I play with the night-attack button when I'm night attack capable and there is only one general on each side. Sometimes it moves the odds, sometimes it doesn't.Originally Posted by econ21
But I agree that the effect is much less decisive. It's a nudge.
Yeah, you have never been able to get so many stars so quickly, or to lose them as quickly. I always hated the the old valour bonus in MTW. For me, the stars still affect the gameplay a bit more than in the previous games though, as I tend to autocalc much more than I used to these days (frame rates drop in sieges etc.)
This sounds like the answer, their are a half a dozen traits that are very easy to pick up ion vanilla and have no command hits at level 1, but which self perpetuate (i.e. not matter what you do you'll pick up extra levels of the trait at the end of each turn, even if your not doing things that give you your first point). If you had a couple of traits that are self perpetuating and the games random number generator was mean to you you could easily have picked up 2-3 levels in each trait which would be a good -6 to command with ease.Well, losing 6 command stars immediately brings Drink to mind... If you check his traits, I'm sure you'll find the answer. And even a 10-star monster is likely to become a drunkard... Couple that with traits like Paranoia, and he'll lose a LOT of command stars...
Well I am not convinced about traits either. To be honest I think CA have implemented far too much into the game. That general of mine, I should continue with the tale.....
After a few more battles he is up to 9 stars. Then he made his way to Edinburgh, a matter of perhaps 3 or 4 turns. By the time he gets there he has dropped to 5. As I said before, I am not overly worried about any effect this will have, I just think the whole thing is flawed. I could mention my factions greatest general, oddly enough I forget the last time he actually fought a battle
........Orda
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