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Thread: Narnia Unit List

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  1. #1

    Default Re: Narnia Unit List

    Units and ideas;

    Fighting Mice
    - Can hide anywhere
    - Get weak CC attack
    - Horde formation
    - Come in units of 60 or so

    Dryads is an interesting one, since in the Last Batttle it describes them as being the height of a centaur, and looking like a woman. However, the attacking trees in Prince Caspian are most definitely tree height.

    SO

    No dryads, but fighting trees maybe?

    Dwarfs; The Good narnians should be able to get Black Dwarfs as mercs, because there were good black dwarves too.

    Dufflepuds; Possibly a very rare merc unit available in the Lone Islands, kind of an 'Easter Egg' unit. Don't know exactly what they'd do, though.

    Fighting badgers and bears should be at least considered.

    Talking Dogs should be slightly larger thaan most.

    Leopards were definitely mentioned, as were lions. these should take the form of cavalry with invisible rides, because having them as handled animals would make them useless for precise flanking attacks such as the one on The Horse And His Boy.

    Talkiing horses + stags a unit possibility.

    There were definitely Dragons in narnia, perhaps a rebel unit of 6 or so that spawns from time to time (and is very hard to kill)

    Giants should be made and statted so you get units of 6, and that that is enough for a decent army.

    Minotaurs should be berserk.

    Gnomes as a relatively rare merc unit in the north, they have 3 pronged tridents but no armour as described int the silver chair.
    Last edited by Jubal_Barca; 03-19-2007 at 19:38.
    Mod leader of Warhammer; Total War


  2. #2

    Default Re: Narnia Unit List

    Calormene possible unit list

    Swordsmen
    Good morale and discipline, well armed with scimitars and reasonable armour.
    Spearmen
    The above with spears, should have phalanx available.
    Calormene Cavalry
    Light desert cavalrymen, armed similary to swordsmen.
    Calormene War Chariots
    Chariots, should have archers in the back.
    Heavy Swordsmen
    Similar toabove, but better stats and can form Testudo.
    Havy Cav
    Barde Horses, heavy armour.

    I can give book references for these if needed.

    Archenlanders should have swordsmen, halberdiers, and archers.
    Last edited by Jubal_Barca; 03-19-2007 at 20:25.
    Mod leader of Warhammer; Total War


  3. #3
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    Thanks , still loking for some more unit ideas though

  4. #4

    Default Re: Narnia Unit List

    Any particular armies you need units for?
    Mod leader of Warhammer; Total War


  5. #5

    Default Re: Narnia Unit List

    Badgers would never fight as mercs, they should fight for royal narnia, as should bears (bears were in the Narnian force in The Horse and his Boy), and Talking Mice (REEPICHEEP! GO REEPICHEEP!).

    Calormenes had spearmen in The last battle.

    Rebel Ettins of Ettinsmoor should be there.

    I still say Dufflepuds as an easter egg.

    Talking horses and stags are definite ideas too.

    Sorry if I'm being annoyingly persistent, don't take too much notice of me, you're doing a great job with this entire mod so far.

    Also, check your pm inbox for the centaurs,

    Jubal
    Mod leader of Warhammer; Total War


  6. #6
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    Archland, Colormen and Royal Narnia our the main army's we need help with unit list

  7. #7

    Default Re: Narnia Unit List

    Like my Calormene list this may be kind of boring but...

    Archers
    Swordsmen
    Halberdiers
    Knights
    Medium Cavalry
    Guard Halberdiers
    Knights of the Royal Household (Bodyguard)
    Mod leader of Warhammer; Total War


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