That works too if you can get your hands on the textures and models.
That works too if you can get your hands on the textures and models.
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"The Spartans don't ask how many but where they are"
Narnia:TW team member.
Historian for Diadochi:TW
I will see what i can do but i am not sure they would look like knights for that was only in the film![]()
Knights were in the book, they didn't just appear in the movie (Remember Caspian was in a Jousting tourney on Galma so knights did exist). Considering the time peroid that Lewis put Narnia in they had to look similar to the Knights Templar.
Narnia: Total War Team Member
Erm................................. I do not think that there will be that much ground men in the mod but the ground men that we do have will probally look a bit like knights.Originally Posted by King_Numero
But there was a lot of varity like calormene will have more of an eastern style and The telmaries and archlanders will have more of a europoen style
Hi
I have put in Red the Units that the model has been completed
Hi
we are now looking for some unit ideas for the telmaries, archland and house of hawfang
plus calormen unit list need to be have some more units
Harfang;
Giants (unit of 10)
Hunting Packs (6 giants, loads of (normal size) dogs)
Butchers (6 Giants with big meat cleavers)
Giant Guards (With huge Halberds)
Rock Hurlers (6 Giants that lob rocks at the enemy)
Mammoth Riders (6)
For Archenland:
- General's Unit:
Heavy Cavalry a la 1st Crusade, ie chainmail bjurnies and hauberks, kite shields, cone helmets, surcoats. Little barding (The King and the nobles sally from their castle at the end of THAHB). I suggest the appearance on the illustrations I have seen in various editions of the books.
- The option to train other units with the same appearance but lower stats to represent other nobles of the area.
- Men-at-Arms
- Archers
- Mountaineers (not mentioned but seems a reasonable suggestion given the country's terrain)
Personally, I think Archenland would have a very small but very professional army, which could be called up when needed.
It depends on how you work the game, but you could make Archenlander units very expensive to maintain, but give them 0 turns recruitment time. I suggest this because the royal soldiers give good account of themselves in THAHB, and because the Calormenes in that same book insist that they must attack King Lune whilst he is totally and utterly unprepared.
"Give me liberty or give me death."
Stuff you Tony Stark, and stuff you Reed Richards. You should have lost the war. Go Luke Cage!
I would think that Archenland's army would contain virtually no calvary, like medieval Switzerland. The entire country is full of mountains, where could you train war horses. If Archenland is given calvary it should be very light and the horses should be smaller than normal horses, like hobby horses. The infantry should consist of alot of spearmen and heavy men-at-arms. There shouldn't be a wide variety of missle troops either. The General's unit should be an elite bodygaurd of footmen.
Narnia: Total War Team Member
I agree It will look better.Originally Posted by King_Numero
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"The Spartans don't ask how many but where they are"
Narnia:TW team member.
Historian for Diadochi:TW
Hi, are we planning on giving calormene camels?
Hi, here is a partly completed unit list that I have formed from the posts in this thread.
====Imperial Narnia====
Minataurs
Black dwarf
Chariots
Black dwarf bowmen
====Royal Narnia====
Dismounted human knights
Rhino
Centaurs
Centaur archers
Human knights
Red dwarfs
Royal centaurs
====Archenland====
Pikemen
Knight pikemen
Light cavalry
Halberdiers
Heavy halberdiers
Peasant archers
Archers
Swordsmen
Two handed swordsmen
Kings bodyguard
Royal halbadiers
====Calormene====
Levy spear men
Desert light infantry
Spearmen
Levy pikemen
Pikemen
Royal spearmen
Desert cavalry
Swordsmen
Royal swordsmen
Slingers
Archers
Medium cavalry
Royal cavalry
War chariots
====Telmarine====
Swordsmen
====Harfang====
Human brigands
Human brigand archers
Giant clubmen
Giant halberdiers
Royal giant halberdiers
Barbarian wildmen
=====Desert tribes====
Desert light infantry
Bowmen
Slingers
Desert light cavalry
Tribal levy
Armoured infantry
Elite archers
This obviously isn't finished yet and any comments/suggestions are welcome.
Last edited by Roman_Man#3; 04-20-2007 at 01:01.
Asia ton Barbaron The new eastern mod for eb!
Laziest member of the team![]()
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My red balloons, as red as the blood of he who mentioned Galatians.
Roma Victor!
Yous ee gishes?
Wow that is great thanks.Originally Posted by Wolfe
and yes we will probally have camels
P.S Good to see u back
Last edited by Ossie The Great; 04-19-2007 at 15:48.
Nice list wolfe.
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"The Spartans don't ask how many but where they are"
Narnia:TW team member.
Historian for Diadochi:TW
Ok, i know this thread has not been very active lately so i have updated it and now u can click on the units and it will come up with there unit cards, all though i have not added all the pics yet ( that will take a couple of days )
and now it is a sticky
p.s Just for credit most of the calormen and archland people come from The Crusades mod and desert tribesmen from laca, hopefully at the finall release all the units will be made just for this mod but for beta to quicken things up we are using some from other mods
You should have lions and handlers as a merc unit for Calormen, because in the horse and his boy they had wild lions. i thought it would be cool if you could add in a merc unit of these and some handlers.(even though they were not in the books)![]()
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yes, could be possilbe, at the moment i am planning to have quite a lot of mercs so i am always happ for new ideas of mercsOriginally Posted by irish king
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