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Thread: Narnia Unit List

  1. #61
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Narnia Unit List

    Base lethalities for the various weapons:
    Daggers, light weapons, ect - 0.025
    Short swords - 0.125
    Long spears, pike - 0.20 Cavalry over hand spears, short swords - 0.225
    Spears - 0.25
    One handed axes - 0.28
    Long swords, claymores ,ect - 0.333
    Calvalry underhand spears - 0.333
    Cavalry longswords, broadswords - 0.355
    Halberds, two handed axes - 0.420



    All missile units recive lethality of 1.

    I think this is all weapon types covered but please suggest any I have missed out.



    @above posts, Telmarines should have a very weak navy, as they were terified of the sea, as that was the direction that Aslan would come from.


    Edit: added axes
    Last edited by Pharnakes; 04-24-2007 at 12:28.
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  2. #62
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    That is great i think u have preety much coverd everything

  3. #63
    Member Member Leonidas The Lion's Avatar
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    Default Re: Narnia Unit List

    Yes that looks like everything.
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  4. #64
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Narnia Unit List

    Hi, I was thinking that prehaps the marian event should be used to change the telmarines from brigands and pirates into a organised nation wuth a standard medival army as described in the books.
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  5. #65
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    Quote Originally Posted by Wolfe
    Hi, I was thinking that prehaps the marian event should be used to change the telmarines from brigands and pirates into a organised nation wuth a standard medival army as described in the books.
    Yes that would be great if possible.

  6. #66
    Member Member Leonidas The Lion's Avatar
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    Default Re: Narnia Unit List

    Hi, I was thinking that prehaps the marian event should be used to change the telmarines from brigands and pirates into a organised nation wuth a standard medival army as described in the books.
    That is a exellent idea.
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  7. #67
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    Yes, I will need to research more into that

  8. #68
    Lord of Numbria Member King_Numero's Avatar
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    Default Re: Narnia Unit List

    Here's a unit list for Telmar if you do the Marian thing for them. Or if you don't you can still use the list.

    Telmar

    Post-Marian
    Telmar Swordsmen
    Telmar Spearmen
    Telmar House Guard
    Armored Chariots
    Chariot Archers
    Crossbowmen
    Men-at-Arms
    Mounted Crossbowmen
    King’s Axemen
    Heavy Lancers
    Telmar Militia
    Armored Halberdiers

    Pre-Marian
    Hunters
    Raiders
    Mounted Raiders
    Spearmen
    Heavy Spearmen
    Archers
    Chieftain’s Guard
    Axe Warriors
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  9. #69
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    Cool, thease will be the one's i will use

    Pre-Marian
    Hunters
    Raiders
    Mounted Raiders
    Spearmen
    Heavy Spearmen
    Archers
    Chieftain’s Guard
    Axe Warriors

    Post-Marian

    Telmar Swordsmen
    Telmar Spearmen
    Telmar House Guard
    Armored Halberdiers
    King’s Axemen
    Heavy Lancers
    Telmar Militia
    Armored Chariots
    Last edited by Ossie The Great; 05-01-2007 at 15:00.

  10. #70
    Lord of Numbria Member King_Numero's Avatar
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    Default Re: Narnia Unit List

    Don't know if we really need another Royal Narnia unit list but I made one. I'll work on a list for the Desert Tribesmen and Calormene.

    Royal Narnia

    Centaur Lancers
    Centaur Broadswords
    Centaur Archers
    Buffin Giants
    Dwarf Axemen
    Elite Dwarf Axemen
    Dwarf Archers
    Marshwiggle Archers
    Satyr Spearmen
    Satyr Swordsmen
    Badgers
    Cheetahs
    Rhinos
    Last edited by King_Numero; 05-02-2007 at 08:32.
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  11. #71
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    great list , we also need some more units for Imperial Narnia

  12. #72
    Lord of Numbria Member King_Numero's Avatar
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    Default Re: Narnia Unit List

    Okay. I'll work a list for Imperial Narnia, too.
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  13. #73
    Lord of Numbria Member King_Numero's Avatar
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    Default Re: Narnia Unit List

    Here's a list for the Desert Tribesmen.

    Desert Tribesmen:

    Desert Militia
    Desert Spearmen
    Tribal Warriors
    Javelineers
    Scimitar Infantry
    Sand Men (swordsmen that can hide in the open desert)
    Bowmen
    Chieftain’s Bodyguard
    Tribal Cavalry
    Mounted Javelineers
    Mounted Bowmen
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  14. #74

    Default Re: Narnia Unit List

    Quote Originally Posted by King_Numero
    Don't know if we really need another Royal Narnia unit list but I made one. I'll work on a list for the Desert Tribesmen and Calormene.

    Royal Narnia

    Foot Knights
    Mounted Knights
    Heavy Cavalry
    Human Spearmen
    Human Longbowmen
    Men-at-Arms
    Human Miltia
    Centaur Lancers
    Centaur Broadswords
    Centaur Archers
    Buffin Giants
    Dwarf Axemen
    Elite Dwarf Axemen
    Dwarf Archers
    Marshwiggle Archers
    Faun Spearmen
    Satyr Swordsmen
    Badgers
    Cheetahs
    Rhinos
    This will not work, as there were no humans in Narnia. I think you should read back on some of Cambyses points, it might help getting a better list.

  15. #75
    Lord of Numbria Member King_Numero's Avatar
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    Default Re: Narnia Unit List

    There were humans in Narnia before and then after the reign of the white witch. Saying there were none is like saying humans didn't exist in Archenland. The humans of Archenland are the descendants of humans that went south from Narnia.
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  16. #76

    Default Re: Narnia Unit List

    there might have been humans before in Narnia(by which I mean the kingdom, not Aslan's world)(which I seriously doubt), but they were not around at the time of this mod. The reason the Pevensee(sp) are so important is because the son of adam, daughter of eve thing. If there were humans running around, the children would have been overlooked.

  17. #77
    Lord of Numbria Member King_Numero's Avatar
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    Default Re: Narnia Unit List

    At the time of the reign of the white witch there were no humans in Narnia. The most reasonable explanation for this would be that they all fled Narnia to Archenland or other regions after the kingdom was conquered. I would imagine that the descendants of these refugees would move back to Narnia after her death.
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  18. #78
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    Quote Originally Posted by Roman_Man#3
    there might have been humans before in Narnia(by which I mean the kingdom, not Aslan's world)(which I seriously doubt), but they were not around at the time of this mod. The reason the Pevensee(sp) are so important is because the son of adam, daughter of eve thing. If there were humans running around, the children would have been overlooked.
    I agree with this, so we are not going to have humans for royal nania or imperial narnia

    all though when u get to archland it would be quite cool to make humans as merc for royal and imperial narnia

  19. #79
    Lord of Numbria Member King_Numero's Avatar
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    Default Re: Narnia Unit List

    So, since there are not going to be any humans in Narnia don't you now have to reskin the foot knights and give them to Archenland?
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  20. #80
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    Quote Originally Posted by King_Numero
    So, since there are not going to be any humans in Narnia don't you now have to reskin the foot knights and give them to Archenland?
    Yes, but we are going to have them re-skinned anyway by murfios, also we could always make them merc

  21. #81
    Lord of Numbria Member King_Numero's Avatar
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    Default Re: Narnia Unit List

    I don't think making them mercs would really fit. Just give them to Archenland.
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  22. #82
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    ok.

  23. #83
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    Ok, i know this thread has not been very active lately so i have updated it and now u can click on the units and it will come up with there unit cards, all though i have not added all the pics yet ( that will take a couple of days )

    and now it is a sticky

    p.s Just for credit most of the calormen and archland people come from The Crusades mod and desert tribesmen from laca, hopefully at the finall release all the units will be made just for this mod but for beta to quicken things up we are using some from other mods

  24. #84

    Default Re: Narnia Unit List

    You should have lions and handlers as a merc unit for Calormen, because in the horse and his boy they had wild lions. i thought it would be cool if you could add in a merc unit of these and some handlers.(even though they were not in the books)
    [[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=traffic jam

  25. #85
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Narnia Unit List

    Quote Originally Posted by irish king
    You should have lions and handlers as a merc unit for Calormen, because in the horse and his boy they had wild lions. i thought it would be cool if you could add in a merc unit of these and some handlers.(even though they were not in the books)
    yes, could be possilbe, at the moment i am planning to have quite a lot of mercs so i am always happ for new ideas of mercs

  26. #86

    Default Re: Narnia Unit List

    okie dokie also you could have them as a rebel unit.
    [[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=[[]]=traffic jam

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