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  1. #1

    Default Proposing Wonders

    A frequently updated list of what wonders should be included.

    1. The Lantern
    2. Cair Paravel
    3. Ice Castle (Jadis' Castle)
    4. Beavers House
    5. Stone Table


    possible:
    Sleeping Caves of Father Time
    Giants Castle


    Please propose anymore you think should be included, and I will continuously update this thread...
    Last edited by Roman_Man#3; 03-11-2007 at 21:30.

  2. #2
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    Quote Originally Posted by Meghas Alexandros
    A frequently updated list of what wonders should be included.

    1. The Lantern
    2. Cair Paravel


    Please propose anymore you think should be included, and I will continuously update this thread...
    excellent idea

  3. #3

    Default Re: Proposing Wonders

    Ice Castle

    Sleeping Caves of Father Time?
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  4. #4

    Default Re: Proposing Wonders

    Quote Originally Posted by Meghas Alexandros
    A frequently updated list of what wonders should be included.

    1. The Lantern
    2. Cair Paravel
    3. Ice Castle (Jadis' Castle)
    4. Beavers House
    5. Stone Table


    possible:
    Sleeping Caves of Father Time
    Giants Castle


    Please propose anymore you think should be included, and I will continuously update this thread...
    1. The Lantern would be a good wonder. I'm not sure of it's possible effects as yet, but it symbolises the entry of the Sons of Adam and Daughters of Eve into Narnia.

    2. I disagree with this one. Cair Paravel will be the Narnian Capital, and not a wonder, in reality it is probably both, especially later on when it falls into ruin, but you can't really have both and it is necessary that this famous castle is the capital at first anyway. The player can then move it if they wish.

    3. Again this would be Jadis' capital, so having it as a wonder wouldn't be an option - it would still be a good wonder though, so it is a pity there isn't a workaround for this.

    4. I agree with this one, though "Beaver's Dam" is what I think it was called. The site of their house retained it's name in later times, though there is nothing there as such, it is just a landmark on the river. Still viable though.

    5. This one is definitely a good one, and should have a positive effect on the morale of the units trained there.

    6. The Underland where Father Time and the other large beats were sleeping is definitely a candidate for a wonder, again I'm not sure of it's possible effects, but it is one to consider.

    7. Another good one, if you're speaking of the ancient ruins near Harfang, the Giants Castle, and not the castle itself?
    Last edited by caravel; 03-11-2007 at 23:48.
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  5. #5

    Default Re: Proposing Wonders

    The tombs of the ancient kings near Tashbaan?
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  6. #6
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    Quote Originally Posted by Jubal_Barca
    The tombs of the ancient kings near Tashbaan?
    Hi
    I think this would be a good wonder add to the list

  7. #7
    Lord of Numbria Member King_Numero's Avatar
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    Default

    Here's my two cents on the wonders.

    1.The Stone Table - Increases morale of all units by 40%.

    2. The Great Temple of Tash - Reduces cost of all religous facilities by 20%.

    3. Lamp Post - Increases land trade by 30%

    4. Ruined City of the Giants - Reduces construction time of buildings by 15%.

    5. Tombs of Tashbaan - Increases loyalty of Calormenes to owning faction.

    6. Beaver's Dam - ???

    7. Cave of Father Time - Reduces recruitment time by 30%.

    Add to the list:

    8. Giant Bridge - Increases land movement allowances by 20%.
    Last edited by Roman_Man#3; 03-28-2007 at 03:05.
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  8. #8
    Member Member Leonidas The Lion's Avatar
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    Default Re: Proposing Wonders

    For the beavers dam it could give an increase in sea movement by 25%
    Last edited by Ossie The Great; 03-29-2007 at 15:13.
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  9. #9
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Proposing Wonders

    Quote Originally Posted by Cambyses II
    2. I disagree with this one. Cair Paravel will be the Narnian Capital, and not a wonder, in reality it is probably both, especially later on when it falls into ruin, but you can't really have both and it is necessary that this famous castle is the capital at first anyway. The player can then move it if they wish.

    3. Again this would be Jadis' capital, so having it as a wonder wouldn't be an option - it would still be a good wonder though, so it is a pity there isn't a workaround for this.

    Why can't you do wonders in the same way that the EB mod has (A symbol on he campagin map and then the "wonder" as a building in the relevant city.
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  10. #10

    Default Re: Proposing Wonders

    Quote Originally Posted by Wolfe
    Why can't you do wonders in the same way that the EB mod has (A symbol on he campagin map and then the "wonder" as a building in the relevant city.
    If that can be done, then it would be ideal.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

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  11. #11
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Proposing Wonders

    Quote Originally Posted by Cambyses II
    If that can be done, then it would be ideal.
    It can and I think there's a turtorial on the details somewhere in the scriptorium (ill have a look at it).
    Asia ton Barbaron The new eastern mod for eb!

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  12. #12
    Ossie The 1st Member Ossie The Great's Avatar
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    Default Re: Proposing Wonders

    have you found the tutorial yet wolfe

  13. #13

    Default Re: Proposing Wonders

    I know where it is.

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