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  1. #1

    Default Re: Defendable Territory



    Haha, sorry but i will be in school for quite a while (weeks) and my game is in my home computer.

    Draw a line joining: Cyrene - Kydonia - Byzantium - Campus Sarmatae.
    Everything east of them, including these settlements are my empire.

    Campus Sarmatae's region is protected by guards at bridges along the Dnieper (the river which forms its western border).

    Libya's westernmost border is sealed shut with tightly packed forts

    Asia minor has no direct landbridge to it and can only be accessed navally.

    Thanx for the nice welcome!


    Hippies! - Eric Cartman

  2. #2
    Member Member Celt Centurion's Avatar
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    Default Re: Defendable Territory

    Went back in last night, and besieged Tarsus. The Egyptians promptly rang my shield, and I fought the attacking army, and the one inside the city, reducing the combination of their armies to 11 men.

    Then, in the same turn, another Egyptian army also attacked, and they were also sent to Set, or Horus, or whoever.

    I got the city. The Egyptians then attacked the Army I sent to challenge them in the pass, and my army destroyed two of theirs. I dragged and dropped to bring up to full strength, and sent the reduced units to Ancyra for retraining, and sent replacements back to the pass. In the 6 or so turns I played last night, I destroyed 8 Egyptian armies in the pass, leaving them with 2. They must really want it badly. I've never before seen so many full stacks in that pass. I suspect; that their intention was to fan out and take all the cities in the Turkish peninsula at once, but my army going to challenge them put a kink in their plans.

    The Egyptians have also besieged Tarsus twice, losing two armies in one battle, and when I go back in, I intend to break the other siege. By sending so much after Tarsus and the pass, they have left most of the Middle East with minimum armies. If I can act fast enough, I may be able to remove Egypt from the equation soon.

    Strength and Honor

    Celt Centurion

  3. #3

    Post Re: Defendable Territory

    Hi again Athena the Femme Fatale,
    Thanks very much for the map! May I suggest that, for future expansion and defend ability that you consider focusing Romanisation and expansion around this region:



    This great region, probably the best on the map for defence, due to it's huge amount of highly conveniently situated rivers - is very easy to defend and expand into. Down north from Vicus Venedae there is a great river bordering between yourself and Campus Scythii with two passes on it. There is also a feild of dense impassable forest and a mountain with an easy to defend pass separating you from the settlement of Campus Iazyges. Further East and slightly North is Domus Dulcis Dormus (Home Sweet Home as it would be known as in modern English). That settlement is also conveniently surrounded by rivers that split your regions up from the vast and ugly forests of Barbaric Germania. Expanding into the regions mentioned can really help you in your future conquests by providing you with a mighty and well protected base to build up armies during the civil war.


    After your northern expansion you have the ability to go down South into another great and easily defendable region! Taking Campus Iazyges, which is almost surrounded by epic rivers, and then taking a trip into Porolissum, also surrounded by rivers, followed by venturing into Campus Gatae, will both leave you with all of the most defendable regions on the map and with the barbaric Scythians almost completely and utterly surrounded. Also this great region will hopefully be critical in holding your ground against the Brutii in the civil war.

    Good luck with the rest of your campaign, cheers!
    Last edited by Omanes Alexandrapolites; 08-18-2007 at 08:47.
    Dawn is nature's way of telling you to go back to bed

  4. #4

    Default Re: Defendable Territory

    Good suggestions Omanes!

    But i'd prefer to keep my western border with weak scythian neighbours as allies or friendly neutrals. Already the area is quite vast and dealing with rebels can get quite a headache. And my watchtowers already line the Dnieper. It's a pity though that when i sack and destroy the barbarian cities to populate my own, i cannot totally destroy them (walls, farms, roads...)

    Alternatively, i've played the scythians and control the whole of Eurasia (from campus saka all the way to corduba) leaving only asia minor, egypt and africa as my contemporary lesser world powers. The narrow passes at the caucasus mountains are highly defensible. Italy and the Balkans are money spinners but the area is vast and hard to manage (clearing out rebels and stuff) and micromanaging is a headache (i always micro).

    Celt, you may want to consider a blitz and take out their major cities. One thing i realised, the whole show is run on denarii. Deprive a faction of it and its armies drop like flies.

    One question: Let's say i've already a campaign. If i were to do a mod to the text to change something like say rebel army size, will this change be reflected in my current game or only when i start a new campaign after the changes?


    Hippies! - Eric Cartman

  5. #5

    Post Re: Defendable Territory

    I am not totally sure yet, I would presume that you would have to when you change the rebel spawning rate (that is you mean, is it not?). I'd wait for a modder to pop by first, however, before being sure, my humble and feeble knowledge, or most of the time lack of it, hence the username, only really extends to how to lose my battles, sorry about that.
    Last edited by Omanes Alexandrapolites; 08-18-2007 at 08:44.
    Dawn is nature's way of telling you to go back to bed

  6. #6
    Member Member LuckyDog Trojan's Avatar
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    Default Re: Defendable Territory

    Athena:
    Welcome as a new, full-fledged member of the Org.

    A couple of idea's for you when you again pick up the sword.

    Invade and then take the southernmost provinces of Greece (Sparta & Corinth). These two cities can be good money-makers with sea trade AND the area is easily defendable. Place a fort on the tiny patch of land that separates this region from the mainland.

    Secondly - and this is a more bold initiative - conduct a major invasion of the Iberian (Spain) peninsula. Once you've conquered the six provinces there, the region can be defended somewhat easily by again placing forts in the mountain passes that separate Spain from mainland Europe. On the downside, the distance from your capital will be considerable. So you'll have to contend with the challenges of unrest and those treacherous rebels! If you choose to do this, I suggest that you 'exterminate' the local population, destroy their temples and immediately replace them with temples that produce loyalty to the Julii faction.

    Of course, in all of the above, I'm making the assumption that your Roman brothers & sisters don't already occupy those lands.

    Good luck and keep us posted on how things turn out!

  7. #7

    Post Re: Defendable Territory

    I have found that the best temples for far away provinces are law temples such as temples of Jupiter (Julii) or Saturn (Scipii). They increase public order two fold and reduce corruption at the same time. Overall, these temples help provide you with happier and wealthier settlements.
    Last edited by Omanes Alexandrapolites; 08-18-2007 at 08:44.
    Dawn is nature's way of telling you to go back to bed

  8. #8

    Default Re: Defendable Territory

    Quote Originally Posted by Athena the Femme Fatale
    One question: Let's say i've already a campaign. If i were to do a mod to the text to change something like say rebel army size, will this change be reflected in my current game or only when i start a new campaign after the changes?

    Sadly you cannot. descr_strat is the file where you would change the rebels spawn rates, but descr_strat only defines the beginning of a campaign. As soon as you move an army, a person, build a building, whatever!, descr_strat is basically ignored.


    I may be wrong, but doubtful.

    RM3

    ps. Welcome to the ORG.

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