I hope it sees the light of day before another computer dies on me
I have got RTW + BI, but found it bit of a disappointment, and also I don't have the first clue on modding it (okay, so I didn't have a clue when I started on MTW either.... but wanting to get HTW BA working gave me a motive to learn.) Also, I have an NVIDIA video card, so need different drivers to play MTW and RTW. As it's such a pain to keep swapping over (I once left my machine with NO video output by uninstalling the wrong drivers ) so I've decided I'd rather have MTW + mods than RTW.
HTW was the first mod I ever tried, and I'll never forget that first battle, invading Messenia as the Lakadaemonians! It really knocked my socks off, seeing all those hi-res shields, javelins flying everywhere, and the battle maps are still some of the best I've seen. They'll be carried across into the Ancient mod when I work out how. I don't think it will be difficult, I just haven't looked into it yet. I think I'm going to have to make my own "hill fort" maps for western europe though
Latest news on Ancient-XL (my working title!):
- more Egyptian units added: Egyptian archers, Sherdan mercenaries (like Greek BA militia, but tougher), Medianite cameliers (from HTW) only available in Sinai and Arabia.
- proper Egyptian portraits for Pharaohs and princesses
- one "Famous king" added: Ramses II (charismatic leader)
- using HTW versions of nubian spears and guards, only available in Libya and Egypt
- building up a full Egyptian name list
Next faction to look at will be Assyrians, then Hittites.
I need to decide on a date for "iron age" technology to appear (maybe as a "high" period) but giving early access to the Hittites in Anatolia and Celts in Hungary / Halstatt homeland. I'm also making the pagan ("barbarian" tech-tree more drawn out so they have to do more developments in order to catch up with the "civilised" factions of the Middle East (not forgetting that early advantage in ironworking and maybe horse breeding )
Bookmarks