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Thread: Htw Spin-off Mod - Ancient: TW

  1. #61
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi mate
    somme new links:http://en.wikipedia.org/wiki/Hyksos
    somme nice pics in here as well http://touregypt.net/featurestories/hyksos.htm
    Here s a list of kings but it is in dutch mate:

    DERTIENDE DYNASTIE 1795-na 1650 v.CHR
    Ca. 70 vorsten van wie de meest genoemde in de onder-
    staande lijst staan
    Hor (Awaibre) {geen data bekend}
    Chendjer (Oeserkare) {geen data bekend}
    Sobechotep III (Sachemrasewadjtawi) {geen data bekend}
    Neferhotep I (Chasechemre) {geen data bekend}
    Sobechotep IV (Chanefrerre) ,ca. 1725 v.CHR
    VEERTIENDE DYNASTIE ,ca. 1750-ca.1650 v.CHR
    Groepen minder belangrijke heersers, waarschijnlijk uit
    dezelfde tijd als de konigen uit de dertiende dynastie
    TWEEDE TUSSEN-TIJD ,ca. 1650-ca.1550 v.CHR
    VIJFTIENDE DYNASTIE (HYKSOS) ,ca. 1650-ca.1550 v.CHR
    Salitis {geen data bekend}
    Chyan (Seuserenre) ,ca. 1600 v.CHR
    Apepi (Aaoeserre) ,ca. 1555 v.CHR
    Chamoedi {geen data bekend}
    ZESTIENDE DYNASTIE ,ca. 1650-ca.1550 v.CHR
    Onbelangrijke Hyksos-heersers, uit dezelfde tijd als de
    koningen van de vijftiende dynastie
    ZEVENTIENDE DYNASTIE ,ca. 1650-ca.1550 v.CHR
    Verscheidene heersers gebaseerd in Thebe, van wie de
    bekendste hieronder staan
    Antef (Noebcheperre) {geen data bekend}
    Ta'a I (Senachtenre) {geen data bekend}
    Ta'a II (Sekenenre) ,ca. 1560 v.CHR
    Kamose (Wadjcheperre) ,ca. 1555-ca.1550 v.CHR
    NIEUWE RIJK ,ca. 1550-ca.1069 v.CHR
    ACHTTIENDE DYNASTIE ,ca. 1550-ca.1295 v.CHR
    Ahmose (Nebpehtyre) ,ca. 1550-ca.1525 v.CHR
    Amenhotep I (Djeserkare) ,ca. 1525-ca.1504 v.CHR
    Thoetmoses I (Aacheperkare) ,ca. 1504-ca.1492 v.CHR
    Thoetmoses II (Aacheperenre) ,ca. 1492-ca.1479 v.CHR
    Thoetmoses III (Menchpererre) ,ca. 1479-ca.1425 v.CHR
    Hatsjepsoet (Maatkare) ,ca. 1473-ca.1458 v.CHR
    Amenhotep II (Aacheperoere) ,ca. 1427-ca.1400 v.CHR
    Thoetmoses IV (Mencheperoere) ,ca. 1400-ca.1390 v.CHR
    Amenhotep III (Nebmaatre) ,ca. 1390-ca.1352 v.CHR
    Amenhotep IV-Achnaton
    (Nefercheperoerawaenre) ,ca. 1352-ca.1336 v.CHR
    (Nefernefroeaton (Semenechkare) ,ca. 1338-ca.1336 v.CHR
    Toetanchamon (Nebcheperoere) ,ca. 1336-ca.1327 v.CHR
    Eye (Chepercheperoere) ,ca. 1327-ca.1323 v.CHR
    Horemheb (Djesercheperoere) ,ca. 1323-ca.1295 v.CHR
    NEGENTIENDE DYNASTIE ,ca. 1295-ca.1186 v.CHR
    Ramses I (Menpehtyre) ,ca. 1295-ca.1294 v.CHR
    Seti I (Menmaatre) ,ca. 1294-ca.1279 v.CHR
    Ramses II (Oesermaatre Setepenre) ,ca. 1279-ca.1213 v.CHR
    Merneptah (Baenre) ,ca. 1213-ca.1203 v.CHR
    Amenmesse (Menmire) ,ca. 1203-ca.1200 v.CHR
    Seti II (Oesercheperoer Setepenre) ,ca. 1200-ca.1194 v.CHR
    Siptah (Achenra Setepenre) ,ca. 1194-ca.1188 v.CHR
    Koningin Tawosret (Sitrameritamoen) ,ca. 1188-ca.1186 v.CHR
    TWINTIGSTE DYNASTIE ,ca. 1186-ca.1069 v.CHR
    Sethnachte (Oeserchaure Meryamoen) ,ca. 1186-ca.1184 v.CHR
    Ramses III (Oesermaatre Meryamoen) ,ca. 1184-ca.1153 v.CHR
    Ramses IV (Hekamaatre Setepenamoen) ,ca. 1153-ca.1147 c.CHR
    Ramses V (Oesermaatre Setepenre Meryamoen) ,ca. 1147-ca.1143 v.CHR
    Ramses VI (Nebmaatre Meryamoen) ,ca. 1143-ca.1136 v.CHR
    Ramses VII (Oesermaatre Setepenre Meryamoen) ,ca. 1136-ca.1129 v.CHR
    Ramses VIII (Oesermaatre Achenamoen) ,ca. 1129-ca.1126 v.CHR
    Ramses IX (Neferkare Setepenre) ,ca. 1126-ca.1108 v.CHR
    Ramses X (Chepermaatre Setepenre) ,ca. 1108-ca.1099 v.CHR
    Ramses XI (Menmaatre Setepenptah) ,ca. 1099-ca.1069 v.CHR
    DERDE TUSSEN-TIJD ,ca. 1069-.ca.747 v.CHR
    EENENWINTIGSTE DYNASTIE ,ca. 1069-ca.945 v.CHR
    (TANIS)
    Smendes (Hedjcheperre Setepenre) ,ca. 1069-ca.1043 v.CHR
    Anemenmesoe (Neferkare) ,ca. 1043-ca.1039 v.CHR
    Psoesennes I [Pasebachaennioet]
    (Aacheperre Setepenamoen) ,ca. 1039-ca.991 v.CHR
    Amenmope (Oesermaatre Setepenamoen) ,ca. 993-ca.984 v.CHR
    Osorkon de Oude (Aacheperre Setepenre) ,ca. 984-ca.978 v.CHR
    Siamoen (Netjrcheperre Setepenamoen) ,ca. 978-ca.959 v.CHR
    Psoesennes II [Pasebachaennioet]
    (Ticheperoere Setepenre) ,ca. 959-ca.945 v.CHR
    TWEEENTWINTIGSTE DYNASTIE
    (Libische dynastie of van Boebastis) ,ca. 945-ca.715 v.CHR
    Sjesjonk I (Hedjcheperre Setepenre) ,ca. 945-ca.924 v.CHR
    Osorkon I (Sechemcheperre) ,ca. 924-ca.889 v.CHR
    Sjesjonk II (Hekacheperre Setepenre) ,ca. 890 v.CHR
    Takelot I ,ca. 889-ca.874 v.CHR
    Osorkon II (Usermaatre Setepenamoen) ,ca. 874-ca.850 v.CHR
    Takelot II (Hedjcheperre Setepenre Amoen) ,ca. 850-ca.825 v.CHR
    Sjesjonk III (Oesermaatre) ,ca. 825-ca.773 v.CHR
    Pami (Oesermaatre) ,ca. 773-ca.767 v.CHR
    Sjesjonk V (Aacheperre) .ca. 767-ca.730 v.CHR
    Osorkon IV (Aacheperre Setepenamoen) ,ca. 730-ca.715 v.CHR
    DRIEENTWINTIGSTE DYNASTIE
    (TANIS/LIBIE) ,ca. 818-ca.715 v.CHR
    Diverse gelijktijdig voorkomende lijnen heersers in Heracleo-
    polis Magna, Hermopolis Magna, Leontopolis en Tanis, van
    wie drie hieronder staan
    Petoebastis I (Oesermaatre) ,ca. 818-ca.793 v.CHR
    Sjesjonk IV ,ca. 780 v.CHR
    Osorkon III (Oesermaatre Setepenamoen) ,ca. 777-ca.749 v.CHR
    VIERENTWINTIGSTE DYNASTIE ,ca. 727-715 v.CHR
    Bakenrenef (Bokchoris) ,ca. 727-ca.715 v.CHR

    http://home-3.tiscali.nl/~meester7/engindex.html
    http://www.touregypt.net/featurestories/seti1.htm
    http://www.globalegyptianmuseum.org/...ry.aspx?id=344
    http://www.carlos.emory.edu/COLLECTION/
    http://www.omnibusol.com/anegypt.html
    http://www.digitalegypt.ucl.ac.uk/fo...ons/war.html#1
    http://members.aol.com/skyelander/celts5.html
    http://www.egyptartstore.bigstep.com...?UCIDs=1027246
    http://www.egyptartsite.com/old.html
    http://www.egyptartsite.com/mapindex.html

    Its verry strange i cant find no names from acient (egypt) generals, only a list of rank:
    - De farao
    - High councelers, priests and Generals
    - soldiers and low councelers
    - marketworkers and work people
    - Farmers
    - Slaves

    So i hope it helps a bit

  2. #62
    Member Member dimitrios the samian's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Wow ... Plenty of sites there alex ,,,, well done mate ....

  3. #63
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi mate
    yes i hope they are usefull aswell mate, every thing to help mate

  4. #64
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi again
    I found a link with potraits:
    http://nefertiti.iwebland.com/portraiture/4d.htm
    i found a forum i will get a pass word and trey to log in and ask more info ill post it if i get somme mate

  5. #65
    Member Member dimitrios the samian's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi Macsen ,, Just realised the Sea People used Warwagons probably twice to three times the size of a chariot ,, Perhaps Cegorach can assist or give permission to reskin his awesome looking peices from the PMTW mod ...What you say Cegorach ?? ,,,cheers ,, DTS

  6. #66
    Crusading historian Member cegorach's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Take what you want.;)

    You will discover that the animations are pretty simple in design, but ancient re-design will be rather dificult comparing to the original, at least.

  7. #67
    Member Member dimitrios the samian's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Thanks Cegorach ,, Im sure Macsen will consider it ,, Is it possible to use Rome TW portraits , parchments , images ? As I have seen mods using MTW portraits .... cheers ,, DTS

  8. #68
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe


  9. #69
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi
    I got one name who wos a general his name is : Horemb he became farao later i think?

  10. #70
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi
    A other name`s popt up from the new age: Ahmose, son of Ebana. He became admiral later on. Ahmose, Pen-nekhbet wos an generaal.

    And under Tuthmosis III there where a fue generals most importend one wos Generaal Djehuty. He wos a legend in the story of conquering Joppa.

    Here you see a fue graves from armyleaders:http://www.osirisnet.net/tombes/nobles/e_nob1.htm

    Amenemose, Tjanuny, Amenemhab en Nebamon where all soldiers.

    The grave in Saqqara of Horemheb its a tressuere of information about the army atthe end of the 18e dynasty (ca 1350 BC) here is a link of it: http://www.osirisnet.net/tombes/saqq...eb_surface.htm

    In the periode of Ramesses de Grote (ca 1250 BC) a fue of his sons hade a titel of a generaal. look at website: http://euler.slu.edu/Dept/Faculty/ba...gypt_Page.html

    so thats it for now mate`s

  11. #71
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Looks like you've all been busy over the weekend!

    I've got a good list of Egyptian names, and as many of them were compound names, easy to make more (eg Tut-ankh- means "living image of...", so just add different god names at the end for lots of new names...) I have made a few more princess portraits from last week's gleanings, so I currently have 5 Egyptian princesses, and I have more files to plunder yet. Shouldn't need too many for princesses.

    Over the weekend I've added a new building to the tech-tree - woodworker - level 1 is "Carpenter" - prerequisite for spearmaker and bowyer (and I will also make it pre-req for shipbuilidng as well), level 2 "Wheelwright" - required for chariots.

    I've also used bit of a work-around for the metalsmith line to accommodate bronze and iron. Originally the HTW BA metalsmith had four levels, with copper or iron resource requirement. I've split this into two buildings:

    Level 1 "Metalsmith" - available everywhere (w +1)
    Level 2 "Metalsmith's workshop" - upgrade which requires copper mine (for improved bronze weapons only - w +2)

    Other building:
    Level 3 "Metalsmith's Guild" - requires iron - (w +3) (metalsmith as pre-requisite, but not a direct upgrade)
    Level 4 "Master Metalsmith" - (w +4)

    Build requirements are pretty high for the second line, so it will be a while before "iron" weapons come on-line. This also more accurately models the Bronze Age / Iron Age transition because iron weapons were available in this time frame, though pretty rare. After all, it wasn't a case of one day all bronze, next day all iron The Hittites were using iron before Qadesh, for instance.

    I still have the option now to have iron-specific units available in the "High" era (but let's get the early era sorted first!)

    I've also done a bit of tweaking on the campmap review panel so it's an all-bronze background. Other changes I'm making: no mercenaries except as trainable units (I got fed up of Nubian archers turning up in the Baltic ). I've set all units as "not mercenary" in the unit_prod, but need to get rid of the "shady meeting place" buildings to remove the mercenary capability from the buildings. "Mercenary" units will be available on a homeland & faction limited basis (eg Sherdan available in a few coastal provinces with swordsmith + port, for Egyptians and Libyans only - remember the Libyans hired Sherdan earlier than Egypt did, and Cimmerian cavalry available to anyone in Khazar and Lesser Khazar with quite high build requirements, and VERY expensive)

    I finally remembered the .worksundays. cheat code which makes testing new buildings and tech tree changes a lot quicker.

    I've made a few startpos changes, with faction "capitals" being a bit more built up. Addition of new buildings (like woodworker) make it slower process building up the conquered provinces, and gives more need to produce militia-style troops for garrison (slingers, tribal warriors, djamu etc).

    A few new review-panel graphics and info pics for new units (I must say I'm pretty pleased with all the Egyptian ones )

    Battle flags straightened out so they all match the faction shields properly - there will probably be more redesigns and faction colour changes, but for now at least they are consistent.

    I took a quick run as the Libyans, and realised a few cock-ups in their unit roster (mostly gave them a load of units not trainable in their homeland!) so have started making new units for them, starting with a Libyan spear unit which works okay in battle, and makes it worth them building a spearmaker now

    Libyans so far:

    Light chariots (BG unit) - javelins
    Nubian archers (Cyrenaica only)*
    Nubian spears (Cyrenaica only)*
    Sherdan mercenaries (Cyrenaica only)*
    Libyan spearmen (Cyrenaica valour bonus) [Much tougher than Nubian spears]
    Slingers

    *province limits are only regarding starting lands, may be available in other conquered provinces

    Once they have conquered the appropriate provinces they will also get access to eastern (Syrian) archers, and camels (now re-named as 'Aramaean cameliers', by the way).

    This roster really needs bulking out, but I need more basic research on Libyan armies of the 13thC BC. Also Berber names (their current King is called Aethelstan, a HTW hang over ).

    I was planning to have more screenies for you, but it was late on Sunday night when I realised we had changed clocks to summer time and I didn't have enough time left - hopefully tomorrow.

    Another thing I'm working on is a little spreadsheet to allow for rescaling of shields without having to rewrite all of the positioning co-ordinates one by one (48 lines of 4 pairs of coordinates for EACH type of action....) Should be pretty straightforward once I get the geometry right!

    Okay that's enough for now...

    Edit: @Axel - I can understand a little Nederlands, but it doesn't go much beyond "Een witbier, alst u blieft... dank u wel..." I studied German at school, and what bits of Nederlands aren't like English, are more like German. Put the two together, and you can work out a lot. And I worked in Zeeland for a few months recently, but I've already forgotten most of what I learnt there (too much witbier....) I can even say "S'cheveningen" properly )
    Last edited by macsen rufus; 03-26-2007 at 13:17.
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  12. #72
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    LOOOOOOOOOOOool witbier ye thats nice mate, i hade the same problem when i came to Holland lol scheveningen and acht (eigth) now both holland and UK talking and writting sucks somme times lol hehehehe

    yes mate i have been busy lol made a lot of hours collecting info
    Do you need more info mate??? and if so tell me wot info you need mate and ill find out

  13. #73
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi Axel - I've still not looked at all the latest links yet, so I've got plenty to get on with for now. I just found a nice list of Berber (or Amazigh) names for the Libyans, so that one's sorted - I'll copy them across tonight and no more King Aethelstan It's amazing the sort of stuff you discover researching something as innocent as names - did you know in Morocco berber names are banned, you have to use Arabic - even though berbers are some 60% of the population - meh, it's so easy to get sidetracked on the internet!

    More tomorrow...
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  14. #74
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi mate
    No mate i didn t know marroco berbers are banned i alway s tought berber where a nick name for people on the hills of marroco
    Do you have enough pics ????

  15. #75
    Member Member dimitrios the samian's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Great progress Macsen ,, I like a lot of the things you are going to implement ,, about those Syrians they really weren't that versatile in their makeup or so the scholars tell us but I think adding extra units for them as well is a good thing ! I mean if i was a Libyan or Syrian king and my enemies had armoured spearmen and chariots why the hell would I only have slingers and skirmishers runing around disorganised and half naked ?? ... Im sure it isn't as the DBA & DBM army lists say it is ....anyway this is why this time period is such a good one as a little flexibility and imagination can make for one awesome experience ,, talk again soon about more bifs & eye candy ,, cheers ,, DTS

  16. #76
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Morning all, well I was about to post up some new screenshots, but photobucket is down for maintenance just now.

    I've been working on the Libyans, so a quick summary:

    * Libyans now have Amazigh (berber) names, and a good long list of them too (more princess names than most factions have for male names, so far...)
    * New unit: Amazigh horsemen (light cav with javelins, small units)
    * Nearly-new unit: allowed Sherdan chariot runners as a trainable unit for Libyans only (Cyr. + Tunisia)

    Also swapped the slingers around, so they are "heavy" type by default, dismountable to "light" type. This is because the AI rarely (never?) dismounts troops and heavy slingers have flaming missile capabilities for sieges - would put AI at a disadvantage in the early game. The light slinger has more ammo, more range, but no flaming or armour-piercing missiles.

    Mercenary system now disabled fully.

    Screenies to follow...


    EDIT: And here they are:

    Wheelwright info:



    Libya invades Egypt!



    Libyan army info:



    The Libyan battle line, showing Libyan spears, Sherdan runners and Sherdan mercenaries:



    Amazigh cavalry in action:



    The results - Ramses II taken prisoner!!

    Last edited by macsen rufus; 03-27-2007 at 12:02.
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  17. #77

    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Brilliant work!

    I have always liked MTW's look when it comes to gaming the ancient periods: the parchment, pics and map....

    This mod will be a welcome addition to my gaming mojo....

  18. #78
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Looking great mate woowie really nice

  19. #79
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    I really need to redo the battle uniticons, but I've finally installed UltimatePaint, so i should be able to get on with that once I've read up the appropriate threads from the Alchemists sub-forum... And Axel, I found quite a lot of useful portraits and a good Egyptian name list from your links, so I reckon the Egyptians are about sorted now

    BTW King Mazigh is not a real historical character like Ramses, he is a mythical/legendary "first ancestor" acknowledged by the Amazigh peoples, sort of a berber Abraham, I guess. Luckily the namelist I found for Amazigh gave many of the meanings, so I've chosen ten names that sound appropriate, things like "Lion", "The First", "The Great One" etc etc

    Dare I say it, but I might be able to release a beta version soon...
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  20. #80
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi mate
    Ok if you need more of other army`s like the celts or other country`s, you just say it and ill find more

  21. #81
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    I spent a bit of time last night updating my Egyptian names and portraits - could still use a few more portraits for generals (I've got about 20 so far). Princesses are okay, about 15 of those. When it came to inputting my male names, I found out I'd got 500 of them! Even so, when I started a new campaign to test the names I still ended up with two generals in the first couple of years with the same name

    Before I can make a beta release I will need to clean out my directories and remove loads of extraneous stuff - the game folder currently contains over 2Gb - don't know where that all came from! But there must be heaps of unnecessary image files I can remove, and old MTW stuff that can be safely edited out of some of the txt files.
    Last edited by macsen rufus; 03-28-2007 at 10:45.
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  22. #82
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi mate
    I got a mail from Anneke she`s the maker and designer and artist from this site : http://euler.slu.edu/Dept/Faculty/ba...gypt_Page.html
    and this is wot she made maybe you cane use them? :http://euler.slu.edu/Dept/Faculty/bart/Paintings.html
    http://euler.slu.edu/Dept/Faculty/bart/Paintings-2.html
    really nice wot Anneke made

    more links of copyright-free fotos :http://www.egyptarchive.co.uk/html/index.html
    http://commons.wikimedia.org/wiki/Ca...:Ancient_Egypt

    On Anneke`s website she got by every Farao also a warleader`s named!!
    There s also a godist named Neith she also hade here connections with war here s a pic : http://www.touregypt.net/featurestories/nit.htm

    Anath whase a war godist (virgin warrior goddess). Ramses de Grote named his oldest dauther Bintanath after here

    Queen Hatshepsut lead here own army in combat at the battle of Nubia But wos it a real war???

    Monthu en Anhur (also Onuris named )where importend war gods.

    I most thanks Anneke from most information she`s wonderfull

    I hope you got enough for now mate if not let me know

  23. #83
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Some very nice pics there, Axel

    I've now started on thinning out the unnecessary stuff to get to a beta-release, but there's still over 2GB of it left! Hopefully a lot of that will not need any replacing so needn't go into the install pack. Remember this install will go onto XL, so make sure you have a clean install of that first...
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  24. #84
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi mate
    Will do you take your time i am here if you need me

  25. #85
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Last night I managed to get the HTW maps imported - did the castles first, as I had finally had enough of trying to beat down Mediaeval citadels with blunts sticks They work fine, or at least the ones I tested. The field battle maps have also been carried across, and although they work, there is a small problem whch will take forever to sort out - the pre-battle screen pics (the little one that scrolls around between the two generals) are all messed up. Some are missing, so the little pic is black, and some are attributed to the wrong map, so the preview is misleading. BUT THE BATTLES WORK, so it's just an aesthetic fault really. Not something to hold up the beta for - I know it needs fixing, I know pretty much HOW to fix it (remember all the file names I changed when I imported the maps.....), but it will take ages to actually do it.
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  26. #86
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi mate
    Thats good news, you take your time good things alway s takes time a little question is the mod 2 gig or is your MTW and mod together 2 gig??

  27. #87
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    The whole modded MTW folder is about 2GB, so a lot of that won't need to be included in the install pack, you'll already have it. I've already cut it down from 2.6GB!

    BTW on the maps, for the field battles I've ADDED the HTW ones, so the originals are still in there. This means there will be much more randomness of battle fields (I think the 'flat inland' range has 50 maps in it now). I also need to edit a few bits of border info in the start pos as HTW has some map types that MTW / XL doesn't have (such as inland mountain river and some coastal river types) - it's no good having the maps if they never get called on
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  28. #88
    Member Member dimitrios the samian's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Superb progress Macsen ,, I'll be making space on my HD over the next few days .....

  29. #89
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Well, spent a lot of last night playing testing the battle maps, and I'm glad to report the HTW ones are nicely interspersed with the originals for plenty of variety. I'm even discovering maps I'd never even encountered whilst playing HTW itself The lack of and incorrect pre-battle images is a bit of a niggle, but as none of the maps have caused a CTD so far, I think everything will work out fine.

    I do want to put some time aside to sort out the castles and upgrades situation, as there are too many levels of stone and not enough of wood. And I also have some particular castle maps I want to make when I have worked out how. Let's just say they'll be a little more "in period" and kind of interesting Though that will probably be post-beta....

    Other changes: I went over the region attributes last night, although I'll probably revisit a few of the details again. I have "turned down" the farming income considerably and changed a lot of the rebelliousness settings. One thing you will notice when playing, is that if you make assumptions about provinces based on previous MTW/XL experience, you may be surprised. Don't expect to find iron in all the same places or assume that certain provinces will be cash-cows like they are in mediaeval campaigns. It should keep you on your toes, strategically.

    I've been thinking a lot about the Sea Peoples recently, and the historic "Catastrophe". Now the academic sources all have varying views on what the catastrophe was, but I recently went off to Amazon and bought Drew's "The End of the Bronze Age: Changes in Warfare and the Catastrophe ca. 1200BC" (so many Google searches came up with reviews, quotes, & references to this book I thought it must be worth a few quid!). It's a little bit erudite (he insists on quoting various researchers and authors in their original language, so a smattering of German, French and Italian really help!) but very well argued, so I will probably base my version of history around his. Which does mean that certain orthodoxies may be overturned (eg Mycenaean chariots almost certainly WERE archer chariots just like in the Middle East). I'm still not convinced that the Sherdan came from Sardinia though

    So, what I'm proposing is that the High Era will be brought a little earlier in game terms (ca 1200BC) and introduce a "Sea Peoples" faction, with a few scattered provinces, each of which produces certain troops eg Sherdan from Sardinia - even if I don't quite believe it, game mechanics impose certain limits which have to be overcome somehow , Lukka from Nicaea (closest approximation to old Lykia), Sicily for Shekelesh etc. It would be REALLY nice if they could be made to emerge, Golden Horde style, but I think the best we can have really is a High Era startpos that will introduce them as a new faction. From their start position, I intend to give them a big army, a big navy and tiny income, and barbarian_raider personality. That should set them off after the riches of the Middle East from the outset. Obviously by High Era the other factions will be a little better developed, so hopefully it should still be possible to fight them off with skill, care and dedication....

    OKAY, that's all for now, I really should get on and do some work
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  30. #90
    Member Member axel's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi mate
    It sounds and looks real good you been really buzzy

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