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  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Hi LZoF, good to see you back around these parts!

    I like to keep the old HTW heritage alive, and bring life to all those half-finished units in the animations . Another part of the pay off is I intend to go back and do more on the HTW BA campaigns as well, I only really got halfway last time, then my old PC died

    Good luck with the new venture, by the way - it looks very exciting, and I'll be sure to give it a try. After all something has to be the first game I buy since getting MTW, and nothing else has even come close yet
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  2. #2
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Over the weekend (well Sunday, anyway...) I had another session, and have tried out the latest changes.

    The Sea Peoples are in need of more work, as they are still decidedly unscary and incapable of destroying three Middle eastern civilizations on their own. They are much more likely to attack the rebels in southern France than go after the rich pickings of Hatti or Kemet. Maybe I need to reduce the navies of the "civilized" factions, and also make the Ligurians a faction (which was in the plan anyway).

    The Cimmerians are also rampaging quite well across the steppes, but looking at their armies, I think the tribal warriors will have to go, but shall replace them with Jav Cav. Also I think the CimCav (horse archer) units are too large. The Prytani seem to do okay, slowly taking over the whole of Britain from the rebels.

    I've enabled the rebels to train tribal warriors, so their armies are no longer huge stacks of slingers

    Also had bit of a clear-out on the tech-tree, removing a few "too advanced" buildings, adding a couple of new ones, and tweaking some build-dependencies. Barbarians can no longer build citadels, and emissaries come from unique buildings, except the pagan shamans. The result is that "civilized" factions can ONLY get their full morale upgrades from a single province.

    EDIT: continued after interruption ....

    New units in the pipeline:
    Egyptian
    * menfyt spears (once I work out the weapon co-ordinates )
    * nakhtu-aa heavy infantry (the "strong-arm boys")+ dismountable version with javelins

    Libya
    * Libyan tribesmen (low-defence axe maniacs)

    Sea Peoples
    * Lukka (archers?)
    * Meshwesh (tribal axe type, also for Libya, trainable in Tunisia)
    * Ahhiyawaa (sp?) - "Achaeans" based on Myc amippi

    Illyrians
    * Illyrian raiders from HTW (HIGH onwards)
    * Illyrian cav (LATE era)

    (the Illyrians are in a tough spot, I gave them a try and had to fight off a couple of Mycenaean invasions, no wonder the AI Illyrians always get wiped out...)

    Barbarians
    * Hunters (hide-in-open bowmen, small units, good melee stats, like hashishin etc)

    But the main issue for now is getting the Sea Peoples into "character", and get them raiding before they go bankrupt....
    Last edited by macsen rufus; 04-23-2007 at 13:48.
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  3. #3

    Smile Re: Htw Spin-off Mod - Bronze Age Europe

    Hi Macsen

    Don't know how to make the Sea Peoples aggressive, but if you want to drive them to expand south and west, you could play around with sea regions. Looking at your set-up, if they only had coastal ships, you could close Ligurian/Tyrrhenian and make Gulf of Gabes deep water - et voila. Other factions could still get everywhere through the deep seas (not that the Celts ever did invade Africa, but I guess you want your phoenicians and greeks to be able to go west). Just a thought.

  4. #4

    Default Re: Htw Spin-off Mod - Bronze Age Europe

    Oops, I meant "south and east"

  5. #5
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    I had the most frustrating session ever last night - three hours to add ONE BUILDING..... and in the end it seemed it wasn't working just because MTW didn't like the NAME of my latest build_prod file. Having checked EVERYTHING to do with the building over and over, to find this glitch.... aaaagh

    It was just one of those days yesterday
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  6. #6
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Htw Spin-off Mod - Bronze Age Europe

    @Western - interesting ideas, but I think the presence of the Ligurians as a faction will certainly help, and I think the Sea Peoples will need a better economy. They have certainly picked up their ideas a bit since I made them FN_07, but keep losing Nicaea to the Thracians (which is not too inaccurate, as it's believed the Phrygians were a Thracian tribe who crossed the Bosporus - though not quite yet Might have to remove the land-bridge here, or make Thrace more rebellious so they're less likely to invade.) The Sea Peoples often manage to invade Phoenicia so long as the Egyptians/Hittites/Assyrians haven't already taken it....

    Regarding the ships, they're all designated as deep sea, as per HTW (though I have now made a few tweaks, and might make the basic ship coastal only again, as well).

    Hopefully tonight I'll be able to put my time to better use than tracking down odd quirks
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  7. #7

    Default Re: Htw Spin-off Mod - Bronze Age Europe

    yeahim having trouble launchgin your mod.. i have total war ERAS MTW VI

    so its fully patch and all but when i install your patch to .

    the creative assembly/mtw gold eddition

    then when i click on the icon on desktop it continuly ask for the cd-rom.

    lil help please im dying to play the greeks which in fact were the first ones to conquer the known medaterian.. then the phoicians came. then the persians..

    anyways yeah i wanna change history

    lil help fixing this problem. i'll post the cure in apothacary
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