Quote Originally Posted by Murfios
My idea: You could make Aslan Slow, powerful and almost invulnerable.
In the books Aslan is extremely fast and agile. It is doubtful whether Aslan needs to travel in a physical form at all, as at times he appears to be in several places at once and is in the form of a cat at one point in time.
Quote Originally Posted by Murfios
This way his handlers (in this case bodyguards) follow him into battle.
One as powerful as Aslan wouldn't need bodyguards.
Quote Originally Posted by Murfios
When Aslan attacks a group of enemys he will make them afraid.
Naturally, though this would mean the player using Aslan and not a lot else in all battles
Quote Originally Posted by Murfios
When he kills most of them, they will flee, making aslan go after them and exiting the battle. Therefore leaving his bodyguards to fight for him. If someone kills him he simply revives. It is a game after all.
I'm pretty sure that non routing units cannot follow routers and leave the battlefield, that is not how the game works. Aslan would stop at the battlefield perimeter and go no further, and would then turn attack a new target.

I'm sorry to say it, but that simply won't work in game terms, in terms of accuracy to the Narnia books and in terms of actual gameplay.

In Vanilla RTW the "barbarian" pagan shrines and clearings would be perfect as "holy sites" associated with Aslan. It would be very good to use these for this purpose. The eastern temples could be used by the Calormenes as temples of Tash. For the Telmarines and Harfang there is no mention of their religion in the books as far as I can remember. Jadis would probably worship none but herself, and her followers, who knows?