Thanks for the answers.
Thanks for the answers.
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Yet another Greek ancillary turned up: Aristophanes Byzantios joined the retinue of a family member studying in the academy of Camulosadae. Another one got a menhir carver. Is this a joke? I though menhirs predated the arrival of the Celts.
Also, a building with a warning message turned up in Swebotraustastamnoz:
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Every unit that has long spears (Thureophoroi, Thorakitai, all kinds of non-phalanx hoplites, etc) have this problem. It had been mentioned some time ago and as it didn't change, I think the EB either has more important work to do or it is unfixable, which I don't hope. The third possibility would be that the team forgot about it, but we won't hope that, won't we?Originally Posted by Ludens
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Ludens, most of the problems with buildings reading WesternGreek and not having descriptions has to do with the fact that if you have a "not" requirement in a building that is placed at the start of the game, it defaults to WesternGreek. I believe that Teleklos when through all of the requirements and made some sort of fix to this problem.
I believe that the spear thing has to do with animations. And a new animation is difficult to make so it was either put aside for later, or decided taht it wasn't a big enough problem to fix.
We're doing the best we can to get rid of those (Western Greek) issues, *but* any building in rebel territory that is placed at the start of the game and that has a "not" in the level requirements, will default to WG as the default culture. We are getting around this one way by cheating and making the default form of the building look the same otherwise as those rebel versions would need. And taking a few out of placement at the start of the game. And also introducing some initial levels (to at least one old complex) to give something to the province that is in that line of buildings and doesn' t need a 'not' in there. Anyway, most of what I can do has been done for our newest internal version. If we didn't have that stupid 'not' problem, we'd have a lot less problems...
I didn't intend to bug you guys about this. It just looked different from the previous wrong-culture buildings I saw, so I decided to report it.Originally Posted by Teleklos Archelaou
Thanks for the explanation, Basileus Seleukeia and MarcusAureliusAntoninus. I haven't played a Hellenic faction since EB 0.8, so this was the first time I saw it.
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One of my spies picked up two dancer ancillaries (with different pictures, BTW).
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After yet another battle fighting of the endless lugoae stacks of the Aedui, my best general picked up the "doubtful courage" trait. The description mentioned him fleeing the battlefield. Problem is, he never fled the battlefield, nor did any of his units. He is also the only of my family members that reached a golden chevron for his bodyguard. So why on earth did this fellow gain a "doubtful courage" trait? He doesn't have it anymore, BTW. In the following battle he lost half his bodyguard, but he also lost the trait, so something good came out it as well.
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This is the reason... If you let the general personally kill at least one guy in each battle, he'll avoid rumours of cowardice.
Trigger battle4
WhenToTest PostBattle
Condition GeneralNumKillsInBattle = 0
and PercentageEnemyKilled > 10
Affects Coward 1 Chance 10
;Bug7 - 10/20 : added "PercentageEnemyKilled > 10" condition to prevent coward trait being awarded when enemy retreats without fighting
;------------------------------------------
Trigger battle4a
WhenToTest PostBattle
Condition not WonBattle
and GeneralNumKillsInBattle = 0
and PercentageEnemyKilled < 10
Affects Coward 1 Chance 10
;Bug9 - 10/24 : new coward trigger for defeats without engagement
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Ah, I see. In that case the descriptions should be altered. He must have been very unlucky though: the fact that he has a gold chevron should indicate the aggressive way in which I use my generals, and this battle was no different. Thanks for the explanation.
Edit: with personally do you mean that his unit has to kill someone, or that the general himself should make the kill? The latter seems impossible for Casse generals.
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I don't really know what GeneralNumKillsInBattle really means... I assume it's personal kills for the general, but it might be his bodyguard too.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
In my experience the Casse generals aren't particularly prone to developing the "coward" traits, so I would assume the bodyguards count. The main thing seems to be that the general's unit "gets its hands dirty" so to speak.
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I've just refought the battle under slight different conditions. The general got "doubtfull courage" again, even though his bodyguard accounted for 47 kills. What I find odd is that, although this battle was just like any other battle he fought, it is specifically this one that triggers doubtfull courage. Hmm, well, I'll just lose the trait on those gaesatea that are approaching from the south.Originally Posted by bovi
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