Results 1 to 30 of 34

Thread: The Carthage Challenge thread!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: The Carthage Challenge thread!

    It means you have to have a governor in town to build or recruit.

    I think it's a good rule to slow you down. But you can still move your guys around and make things happen. Or bribe enemy generals to get more governors. Just another strategy element.

    At least it will give people something to do in the beginning. After all you will need to ships to do that. And you will be taking a risk of being killed by pirates.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: The Carthage Challenge thread!

    So settlements without governors can't be set on auto-run?
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  3. #3

    Default Re: The Carthage Challenge thread!

    Very few people do that anyway cause the computer will spend all your money and not very well. But yes, the idea is that you can't build or recruit in a city unless an actual person is there; forcing players to manage governors like resources and slowing down developement. I think it's a good rule for an ironman
    game. You don't think so?
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  4. #4

    Default Re: The Carthage Challenge thread!

    Dear Xtiaan72,

    I have developed a Carthage-specific set of house rules to represent the political system of Carthage that resulted in the metropolis not to support adequately military campaigns because of the oligarchy being more involved in commercial affairs.

    How does it work? Every 2 years a great Council is held in the capital. In practice I enter all data about influential FM (influence>0) in a speadsheet, a few data about the international situation, and my spreadsheet gives me:
    - the general stance of the Republic, which limits me in % of the military budget, the level of MICs I can build, the size of stacks I can manage, and gives me hint for RP;
    - the individual initiative ability of each general for operations against Euleutheroi or factions, in Europe or Africa.

    So far it works great, with many fruitful events and political changes. The current situation is that I have a war going on in Southern Italy, led by Hamlcar Barca and a few puno-Iberian and puno-Celt generals, while the anti-Barcid still dominates the debates. As a result my MICs are outdated and my recruitment abilities limited, and Hamalcar has to win heroic victory with his limited light infantry/light cavalry+mercs against all odds. This, in return, gradually increases his influence and the Barcid faction. I should soon be able to overrun the anti-barcids thanks to his charisma and glory...

    I am at work now but I will toonight (Paris time) the spreadsheet with all the house rules that come with it, for the case that you may want to give it a try.
    Last edited by Numahr; 03-13-2007 at 10:52.

  5. #5
    Ambassador of Bartix Member Tiberius Nero's Avatar
    Join Date
    Dec 2006
    Location
    Isca Dumnoniorum
    Posts
    328

    Default Re: The Carthage Challenge thread!

    Try general's camera too, it makes the game a bit more challenging, realistic and fun, to actually be the general.
    Wow, got 3 ballons in one fell swoop

  6. #6

    Default Re: The Carthage Challenge thread!

    Quote Originally Posted by Numahr
    Dear Xtiaan72,

    I have developed a Carthage-specific set of house rules to represent the political system of Carthage that resulted in the metropolis not to support adequately military campaigns because of the oligarchy being more involved in commercial affairs.

    How does it work? Every 2 years a great Council is held in the capital. In practice I enter all data about influential FM (influence>0) in a speadsheet, a few data about the international situation, and my spreadsheet gives me:
    - the general stance of the Republic, which limits me in % of the military budget, the level of MICs I can build, the size of stacks I can manage, and gives me hint for RP;
    - the individual initiative ability of each general for operations against Euleutheroi or factions, in Europe or Africa.

    So far it works great, with many fruitful events and political changes. The current situation is that I have a war going on in Southern Italy, led by Hamlcar Barca and a few puno-Iberian and puno-Celt generals, while the anti-Barcid still dominates the debates. As a result my MICs are outdated and my recruitment abilities limited, and Hamalcar has to win heroic victory with his limited light infantry/light cavalry+mercs against all odds. This, in return, gradually increases his influence and the Barcid faction. I should soon be able to overrun the anti-barcids thanks to his charisma and glory...

    I am at work now but I will toonight (Paris time) the spreadsheet with all the house rules that come with it, for the case that you may want to give it a try.
    what rules, and what data do you use, I would like to do similar

  7. #7
    Member Member Warlord 11's Avatar
    Join Date
    Sep 2005
    Location
    Maui
    Posts
    133

    Default Re: The Carthage Challenge thread!

    Numahr, if you don't mind, I would also like your spreedsheet. It sould like it would make the game much more fun.

  8. #8

    Default Re: The Carthage Challenge thread!

    Numahr,


    Is it an Excel document?
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  9. #9
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: The Carthage Challenge thread!

    Quote Originally Posted by Xtiaan72
    Very few people do that anyway cause the computer will spend all your money and not very well. But yes, the idea is that you can't build or recruit in a city unless an actual person is there; forcing players to manage governors like resources and slowing down developement. I think it's a good rule for an ironman
    game. You don't think so?
    Sounds good to me. I just wanted to make sure I understood the rule so I don't inadvertently cheat.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  10. #10
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: The Carthage Challenge thread!

    or you can write a program in the script that gives the AI +30,000 denrii when you (the player) become their enemeis and give them +5000 per turn as long as you remain their enemies.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  11. #11

    Default Re: The Carthage Challenge thread!

    I'm going to compile some house rules at the top of the page after we have a few more ideas together. Then we can make some modifications to the rules before we begin.


    Who wants to take part in the challenge? I'm assuming you do Zim. Anybody else?

    I could use some advice on recruitment rules vs time frame.

    I'd rather not take it so far as to change the existing scripts for 8.1a. I'm want to see how the game is actually performing vs carthage with some stringent Ironman rules. I want it to be challenging but not too much work so it's fun. That will encourage more participants which will maximize the fun and we can see who the real Carthage "gods" are!
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO