
Originally Posted by
Numahr
Dear Xtiaan72,
I have developed a Carthage-specific set of house rules to represent the political system of Carthage that resulted in the metropolis not to support adequately military campaigns because of the oligarchy being more involved in commercial affairs.
How does it work? Every 2 years a great Council is held in the capital. In practice I enter all data about influential FM (influence>0) in a speadsheet, a few data about the international situation, and my spreadsheet gives me:
- the general stance of the Republic, which limits me in % of the military budget, the level of MICs I can build, the size of stacks I can manage, and gives me hint for RP;
- the individual initiative ability of each general for operations against Euleutheroi or factions, in Europe or Africa.
So far it works great, with many fruitful events and political changes. The current situation is that I have a war going on in Southern Italy, led by Hamlcar Barca and a few puno-Iberian and puno-Celt generals, while the anti-Barcid still dominates the debates. As a result my MICs are outdated and my recruitment abilities limited, and Hamalcar has to win heroic victory with his limited light infantry/light cavalry+mercs against all odds. This, in return, gradually increases his influence and the Barcid faction. I should soon be able to overrun the anti-barcids thanks to his charisma and glory...
I am at work now but I will toonight (Paris time) the spreadsheet with all the house rules that come with it, for the case that you may want to give it a try.
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