Who wants to take the Carthage challenge?
House Rules
I'm about to start my first Carthage campaign for 8.1a. In the past I have found it really easy to blow Rome out of the water with them if I just play normally so I was hoping for some suggestions for some house rules to make it more interesting.
1) No attacking outside North Africa for 40 turns. ( To let other factons build up) : This is only 10 years game time. It really shouldn't affect game play that much as you will most likely be attacked before then.
2) No attacking Rome or Epirates unless attacked. ( again to give them a chance to get rolling)
3) No building in cities without general.
4) No recruiting in cities without general.
5) No attacking without general.
6) No Reloads
7) Corsica&Sardinia to simulate defeat in the 1st Punic War. don`t use elite troops against Romanii this time. Cede them to Rome if possible or simply abandon then until attacked.
8) Keep lilibeo to stimulate romani/ epirate attack
9) First invasion of Rome must be overland via Iberia.
10) 1-2 Sacred Band units only allowed of each type. And should a unit get wiped out, wait 10 years before recruiting a new one
11) heavily armoured Carthaginian infantry (Late Liby-Phoenicians for example) should be recruited after facing Roman troops in battle.
12) Move a Barcid character to Iberia after facing Romans. Overland invasion of Rome must be by Barcid Character
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