Page 1 of 2 12 LastLast
Results 1 to 30 of 34

Thread: The Carthage Challenge thread!

  1. #1

    Default The Carthage Challenge thread!

    Who wants to take the Carthage challenge?

    House Rules

    I'm about to start my first Carthage campaign for 8.1a. In the past I have found it really easy to blow Rome out of the water with them if I just play normally so I was hoping for some suggestions for some house rules to make it more interesting.



    1) No attacking outside North Africa for 40 turns. ( To let other factons build up) : This is only 10 years game time. It really shouldn't affect game play that much as you will most likely be attacked before then.

    2) No attacking Rome or Epirates unless attacked. ( again to give them a chance to get rolling)

    3) No building in cities without general.

    4) No recruiting in cities without general.

    5) No attacking without general.

    6) No Reloads

    7) Corsica&Sardinia to simulate defeat in the 1st Punic War. don`t use elite troops against Romanii this time. Cede them to Rome if possible or simply abandon then until attacked.

    8) Keep lilibeo to stimulate romani/ epirate attack


    9) First invasion of Rome must be overland via Iberia.

    10) 1-2 Sacred Band units only allowed of each type. And should a unit get wiped out, wait 10 years before recruiting a new one

    11) heavily armoured Carthaginian infantry (Late Liby-Phoenicians for example) should be recruited after facing Roman troops in battle.

    12) Move a Barcid character to Iberia after facing Romans. Overland invasion of Rome must be by Barcid Character
    Last edited by Xtiaan72; 03-22-2007 at 22:49.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: The Carthage Challenge thread!

    Sounds like something I had thought of doing. I had also been thinking of giving away, or causing to rebel all of my settlements outside of North Africa, just so I could start conquering the Carthaginian empire all over again.

    That might be a bit extreme, though, considering how many general's upkeep I might be paying for from my few African towns.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  3. #3

    Default Re: The Carthage Challenge thread!

    I'm down for whatever man. As long as everyone in the challenge plays by the same rules.

    Thought of another one which goes without saying

    Definately no reloads....We'll be on the honours system on this one.


    What about actually giving those east med colonies to Rome or the Epirates through diplomacy?

    The west Med Island I think they should be allowed to keep as a trading and fleet stop on the way to Iberia.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  4. #4
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: The Carthage Challenge thread!

    If anyone else interested in the challenge wants to I'd be ok with it.
    Otherwise, not a big deal, especially with the early limits on expansion.

    Can cities without governors be controlled by the computer, or does "no building" mean not letting the comp build for the town, either?
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  5. #5

    Default Re: The Carthage Challenge thread!

    It means you have to have a governor in town to build or recruit.

    I think it's a good rule to slow you down. But you can still move your guys around and make things happen. Or bribe enemy generals to get more governors. Just another strategy element.

    At least it will give people something to do in the beginning. After all you will need to ships to do that. And you will be taking a risk of being killed by pirates.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  6. #6
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: The Carthage Challenge thread!

    So settlements without governors can't be set on auto-run?
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  7. #7

    Default Re: The Carthage Challenge thread!

    Very few people do that anyway cause the computer will spend all your money and not very well. But yes, the idea is that you can't build or recruit in a city unless an actual person is there; forcing players to manage governors like resources and slowing down developement. I think it's a good rule for an ironman
    game. You don't think so?
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  8. #8

    Default Re: The Carthage Challenge thread!

    Dear Xtiaan72,

    I have developed a Carthage-specific set of house rules to represent the political system of Carthage that resulted in the metropolis not to support adequately military campaigns because of the oligarchy being more involved in commercial affairs.

    How does it work? Every 2 years a great Council is held in the capital. In practice I enter all data about influential FM (influence>0) in a speadsheet, a few data about the international situation, and my spreadsheet gives me:
    - the general stance of the Republic, which limits me in % of the military budget, the level of MICs I can build, the size of stacks I can manage, and gives me hint for RP;
    - the individual initiative ability of each general for operations against Euleutheroi or factions, in Europe or Africa.

    So far it works great, with many fruitful events and political changes. The current situation is that I have a war going on in Southern Italy, led by Hamlcar Barca and a few puno-Iberian and puno-Celt generals, while the anti-Barcid still dominates the debates. As a result my MICs are outdated and my recruitment abilities limited, and Hamalcar has to win heroic victory with his limited light infantry/light cavalry+mercs against all odds. This, in return, gradually increases his influence and the Barcid faction. I should soon be able to overrun the anti-barcids thanks to his charisma and glory...

    I am at work now but I will toonight (Paris time) the spreadsheet with all the house rules that come with it, for the case that you may want to give it a try.
    Last edited by Numahr; 03-13-2007 at 10:52.

  9. #9
    Ambassador of Bartix Member Tiberius Nero's Avatar
    Join Date
    Dec 2006
    Location
    Isca Dumnoniorum
    Posts
    328

    Default Re: The Carthage Challenge thread!

    Try general's camera too, it makes the game a bit more challenging, realistic and fun, to actually be the general.
    Wow, got 3 ballons in one fell swoop

  10. #10
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: The Carthage Challenge thread!

    Quote Originally Posted by Xtiaan72
    Very few people do that anyway cause the computer will spend all your money and not very well. But yes, the idea is that you can't build or recruit in a city unless an actual person is there; forcing players to manage governors like resources and slowing down developement. I think it's a good rule for an ironman
    game. You don't think so?
    Sounds good to me. I just wanted to make sure I understood the rule so I don't inadvertently cheat.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  11. #11
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: The Carthage Challenge thread!

    or you can write a program in the script that gives the AI +30,000 denrii when you (the player) become their enemeis and give them +5000 per turn as long as you remain their enemies.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  12. #12

    Default Re: The Carthage Challenge thread!

    I'm going to compile some house rules at the top of the page after we have a few more ideas together. Then we can make some modifications to the rules before we begin.


    Who wants to take part in the challenge? I'm assuming you do Zim. Anybody else?

    I could use some advice on recruitment rules vs time frame.

    I'd rather not take it so far as to change the existing scripts for 8.1a. I'm want to see how the game is actually performing vs carthage with some stringent Ironman rules. I want it to be challenging but not too much work so it's fun. That will encourage more participants which will maximize the fun and we can see who the real Carthage "gods" are!
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  13. #13

    Default Re: The Carthage Challenge thread!

    I'll take the challenge!

  14. #14

    Default Re: The Carthage Challenge thread!

    Cool. We got three! That's enough to make it interesting. But the more the merrier.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  15. #15

    Default Re: The Carthage Challenge thread!

    So far it works great, with many fruitful events and political changes. The current situation is that I have a war going on in Southern Italy, led by Hamlcar Barca and a few puno-Iberian and puno-Celt generals, while the anti-Barcid still dominates the debates. As a result my MICs are outdated and my recruitment abilities limited, and Hamalcar has to win heroic victory with his limited light infantry/light cavalry+mercs against all odds. This, in return, gradually increases his influence and the Barcid faction. I should soon be able to overrun the anti-barcids thanks to his charisma and glory...
    Excellent!! This sounds like an extremely promising tool for exciting campaigns with Carthage. They tend to get a bit dull.

    Can you send me the spreadsheet (and instructions too...lol)?

    Cataphract Of The City

  16. #16

    Default Re: The Carthage Challenge thread!

    Quote Originally Posted by Numahr
    Dear Xtiaan72,

    I have developed a Carthage-specific set of house rules to represent the political system of Carthage that resulted in the metropolis not to support adequately military campaigns because of the oligarchy being more involved in commercial affairs.

    How does it work? Every 2 years a great Council is held in the capital. In practice I enter all data about influential FM (influence>0) in a speadsheet, a few data about the international situation, and my spreadsheet gives me:
    - the general stance of the Republic, which limits me in % of the military budget, the level of MICs I can build, the size of stacks I can manage, and gives me hint for RP;
    - the individual initiative ability of each general for operations against Euleutheroi or factions, in Europe or Africa.

    So far it works great, with many fruitful events and political changes. The current situation is that I have a war going on in Southern Italy, led by Hamlcar Barca and a few puno-Iberian and puno-Celt generals, while the anti-Barcid still dominates the debates. As a result my MICs are outdated and my recruitment abilities limited, and Hamalcar has to win heroic victory with his limited light infantry/light cavalry+mercs against all odds. This, in return, gradually increases his influence and the Barcid faction. I should soon be able to overrun the anti-barcids thanks to his charisma and glory...

    I am at work now but I will toonight (Paris time) the spreadsheet with all the house rules that come with it, for the case that you may want to give it a try.
    what rules, and what data do you use, I would like to do similar

  17. #17
    Member Member Warlord 11's Avatar
    Join Date
    Sep 2005
    Location
    Maui
    Posts
    133

    Default Re: The Carthage Challenge thread!

    Numahr, if you don't mind, I would also like your spreedsheet. It sould like it would make the game much more fun.

  18. #18

    Default Re: The Carthage Challenge thread!

    Numahr,


    Is it an Excel document?
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  19. #19

    Default Re: The Carthage Challenge thread!

    I would also like to use your spreadsheet, as it sounds very interesting and promising.
    Last edited by Basileus Seleukeia; 03-17-2007 at 12:19.

    Speak up for those who were silenced forever.
    Visit https://www.HellenicGenocide.org

  20. #20

    Default Re: The Carthage Challenge thread!

    I would also like it if possible, thanks :)

  21. #21
    Wandering Metsuke Senior Member Zim's Avatar
    Join Date
    Jan 2007
    Posts
    5,190

    Default Re: The Carthage Challenge thread!

    Pretty much got the houserules figured out yet Xtian? I can't wait to get started. Spring break starts this week so I'll have plenty of time to play.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  22. #22

    Default Re: The Carthage Challenge thread!

    My spring break is in 2 weeks so it may be a while

  23. #23

    Default Re: The Carthage Challenge thread!

    I just want some suggestions for some recruiting limitations. We shouldn't be running around fighting Romans with Elite stacks at the beginning of the game.


    Does anyone have some suggestion about how to phase recruitment for certain units with actual dates in the game? Not overkill so there is too much to remember. Maybe just some dates to wait for recruitment for certain units?


    I want the Carthie challege to rely on Mercenaries too. How about a ratio. Like for every Carthie in an army you need a merc as well. To make it more realistic. Any suggestions on this?
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  24. #24
    Member Member cyberVIP's Avatar
    Join Date
    Dec 2006
    Location
    Sarmatia
    Posts
    46

    Default Re: The Carthage Challenge thread!

    Hi Komrades
    Some coins:
    1. Let Romanii take Messana&Lilibeo and(?) Corsica&Sardinia (238bc/sell?) to simulate defeat in the 1st Punic War.
    don`t use elite troops against Romanii this time
    2. Build iberian Empire for Barcid child and win the 2nd Punic (Hannibal) war.
    It will be more chellenging if romanii will have Polybian legions earlier then 210bc when Hanno will be conquering nothern italy (through alps undoubtly in 218bc).
    Campaigns:
    EB1.1 Qarthadast - completed
    EB1.1+MMP1.1 Pahlava campaign (VH/M)- ceased by RL
    EB1.2(alx.exe)+MMP3.1 for Alex(Lz3) Hayasdan - ongoing

  25. #25
    Sage of Bread Member Rilder's Avatar
    Join Date
    Oct 2005
    Location
    EB Tavern, Professing my superiority.
    Posts
    932

    Default Re: The Carthage Challenge thread!

    How about having only 5 units in an army to be citizens and the rest have to be mercs+ local troups.

  26. #26

    Default Re: The Carthage Challenge thread!

    Hmmm... wonder were Numahr is...
    Well, for army limitations I would suggest to use poeni citizen militia only when they were historicaly used: If there was dire need for them. I don't think you should loose to much thougts over limitations, because the only real good medium and heavy units Carthage gets are mercenarys or local troops, whether Iberians, Samnites, Greek hoplites and so on. Well, and Sacred Band Inf. and Cav. is clear: 1, Max 2 units. Perhaps if the empire becomes really big (Spain, Italy, perhaps Greece or Egypt) then you should consider 1 unit of both for every of these ''big colonies'', as I call them, just to let them be some kind of bodyguard for the local Governor and a few very loyal guys in case that this governor may try to form his own empire...
    Well, if you expand that far, you should consider some military or administrational reforms. Such as forming standing forces and perhaps a change to monarchy (well, the fact is, Carthage is ruled by fat, rich merchants who only think of profit, if carthage extends over huge amounts of land you will need one strong Shophet to rule who does the best for the nation, not for his pocket) But just some suggestions to not get bored until I finally can lay my hand on Numahr's promising spreadsheet.
    Last edited by Basileus Seleukeia; 03-19-2007 at 20:05.

    Speak up for those who were silenced forever.
    Visit https://www.HellenicGenocide.org

  27. #27
    Asia ton Barbaron mapper Member Pharnakes's Avatar
    Join Date
    Feb 2007
    Location
    The Kingdom of Fife
    Posts
    1,768

    Smile Re: The Carthage Challenge thread!

    Hi guys, seeing as you are all Qarthadastim fans I thought I would post this here. I have decided to try and get an E.B. PBeM campaign running and I think I will do it for the Qarthadastim. Please check my thread out, its over at the main E.B. forum (https://forums.totalwar.org/vb/showthread.php?t=81540). As it says there I am up for some fairly strict house rules and I thought some of you guys might like to join in. If you would please post there or P.M. me.
    Asia ton Barbaron The new eastern mod for eb!

    Laziest member of the team My red balloons, as red as the blood of he who mentioned Galatians.
    Roma Victor!

    Yous ee gishes?

  28. #28

    Default Re: The Carthage Challenge thread!

    1. Let Romanii take Messana&Lilibeo and(?) Corsica&Sardinia (238bc/sell?) to simulate defeat in the 1st Punic War.
    don`t use elite troops against Romanii this time
    2. Build iberian Empire for Barcid child and win the 2nd Punic (Hannibal) war.
    It will be more chellenging if romanii will have Polybian legions earlier then 210bc when Hanno will be conquering nothern italy (through alps undoubtly in 218bc).

    I like these ideas

    Especially the idea that the first invasion of Romani should be overland via Iberia. I think we should add that Rome itself can only be attacked after all other Rome provinces are conquered ( to simulate Carthage reluctance to siege the city)
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  29. #29
    Abou's nemesis Member Krusader's Avatar
    Join Date
    Oct 2004
    Location
    Kjøllefjord, Norway
    Posts
    5,723

    Default Re: The Carthage Challenge thread!

    Only thing I'll add is about unit usage (sorry if I missed).

    1-2 Sacred Band units only allowed of each type. And should a unit get wiped out, wait 10 years before recruiting a new one.

    Any heavily armoured Carthaginian infantry (Late Liby-Phoenicians for example) should be recruited after facing Roman troops in battle. If general who faced them survives and fights so and so many battles, the Carthaginian army could get late/more armored troops as being recruitable to simulate effect of Carthaginians reforming their armies. (although if you face Epeirote armies with heavily armored troops, maybe then too).

    Assault Infantry should be made available after you have problems assaulting a city or faced assault infantry of your own. Or if you conquer some settlements by starving the garrison, you could get assault infantry in limited numbers as a means to end sieges quicker should it be needed.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
    Shooting down abou's Seleukid ideas since 2007!

  30. #30

    Default Re: The Carthage Challenge thread!

    I will compile the best of these ideas at the top of thread in the next couple of days so we can kick off the challenge by the weekend. That still gives us a few days to revise the rules.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO