Quote Originally Posted by mad cat mech
gee thats funny. please include the fix on that making the ai play fair. when it has a merchant with two coins and has a good chance to take my 5 or 6 coin merchant out of business. and if i try to do the same thing with a 6 coin against a two coin i dont have as high a success rate.

that is an exploit on the ai side.

fort costs 500, merchants cost 550, upkeep on a peasant is 90. thats pretty expensive to do it in the first place. and since you recruit the merchants i think you should have some way to prevent them losing their business.
I agree, I don't own Timbuktu nor do I own anything besides Amber thats expensive and after 10 merchants being lost to the AI when they attack my pitiful resource, I got fed up and now do the fort thing. If CA doesn't want me to do this, they should patch the game or make the AI merchants less evil. I am trying to enjoy all aspects of this game and losing a merchant a turn is really making me think less of using them. On another note, just keep the Merchant in the fort, you don't need the peasant upkeep to keep it open.