After playing through a short campaign and before taking on my first full term long campaign without cheating, I had a few questions worth asking.
1. What continent is Timbuktu on, is it in the new world or Africa? I never seen it.
2. Merchants, are they worth it on like Dyes and sheep and other non producing weath commodity. Also, how does one power up a merchant, I have a merchant sitting from turn one and at the end of my first campaign, he only had like 6 finance.
3. Is good standards worth having. I never break treaties/alliances but in GETTING a treaty, does it matter if I am on good relations or does that help stop a war via ceasefire.
4. Blockcading a dock, is it worth the trouble. I realise they loose their trade via that port, Right? But sometimes I see a mission to block a port and "my coffers will fill" is noted, do I get extra money for doing this. Also, does anyone do this as a war tactic and does it work?
5. What guilds do people try for? I know which ones I like like Swords or the theology one (The one for priest, I forget the name) but is there any nobody ever uses or don't like?
6. I understand that modding is easier. I heard that you can quickly mod the game to play as the aztecs but what about the Papacy. I understand that the mechanics are hardcoded so I could ask for a crusade or what not but what about the simplified mechanics. Is it possible? If so, could I if I attacked lets say Milan, could I be excommunicated from myself.
7. Speaking of Papacy, has anyone seen an UberPope go nuts and try to take the world? Also, has anyone seen the Papacy have one of their cardinals elected as pope?
8. Is it just me or is Milan a little overpowered. It seems to me they go nuts and try to take over everything around me easier than they should and they always backstab and attack me, every time? How about any other comments on this one?
9. I never played Egypt but if you give the Papacy Jerusalem, will they still try to crusade against you?
10. Is faction re-emergences even possible? I hope not, I hated that about the first MTW is that they come back and not only do they do that but they amass a huge army out of nothing. If I had spys everywhere which I usually do, why didn't they see that coming.
11. Personal playing question, does anyone ever actually try and get good on chivary. I usually get stuck with a buttload of dread because I have to use assasins to take out other agents.
12 Speaking of agents, is their any other way to get rid of an enemy spy/assasin without assassinations? It would make more sence if you could arrest a known spy/assassin.
13. Does any faction ever keep anything other than a Very Untrustworthy or just Untrustworthy reputation. Does it really even matter? More in deep question, REALLY, does it matter to be anything good at all?
14. Night battles, how does a general be able to use that ability and is it even worth it. Is their a bonus or something to make it worth it.
15. Can you change a factions religion like you could the Vikings in VI? I train up my priest to be College of Cardinal Material by sending all my priest/bisops to Russia? Is Russia even catholic and if not, can I convert them by doing this?
I have other questions that I thought of at work but its 2:06 in Oregon where I live and my Multiple Sclerosis is taking some of my nerves away in my cheek and mouth so I am kinda annoyed by this. Kinda messed up on how my immune system attacks my nerves but hey, what can you do? Please take some time and answer some questions.
Thank you in advance
Bud.
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