If only other 2hp units were like the generals being able to automatically replenish, they would suddenly become so much better
If only other 2hp units were like the generals being able to automatically replenish, they would suddenly become so much better
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Speaking of that, anyone figure out yet what exactly governs it in the game? Is it a specific benefit attached to the bodyguards of any main character, or is it defined in the EDU? My first guess would've been general_unit in the attributes is causing it, but I don't have enough time ever to actually test all my ideas, lol. So, maybe someone else has made general bodyguard units recruitable w/o attached generals, and could give feedback on whether or not they seem to regenerate even w/o the named character as part of the crew?Originally Posted by Xdeathfire
I ask because it might be really cool to play around with regenerating sherwood archers and the like, even if I have to let some of my generals pop out w/ sherwood archer companions to do it![]()
generals_unit, but if you lose the general of that unit, it vanishes
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So... when you tag a unit with generals_unit, then when you recruit it a general comes along? I think that's what it sounds like you're saying. That's interesting if it's the case.Originally Posted by FactionHeir
Also could someone elaborate on how the general unit is chosen when a general spawns? Does the game automatically choose a bodyguard unit at random that is assigned to that faction, is it hardcoded which one is popped, or is there a game file that determines which unit(s) a new general gets or can get?
Does having armoury which has been upgraded to be able to do 'Partial Plate' armor upgrade (default armor for Generals) able to increase or 'heal' the general units? I remembered having one of my generals appear in 'Recruitment' slots...so there must be something to it, it'd be nice to be able to train them faster even at certain price.
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@Foz - I'm not sure what you mean. Factions always get the same generals unit - it only varies in numbers
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What I mean is, how does the game decide what bodyguards you can get with each faction? You can see the general units are actually tagged w/ general_unit attribute in the EDU, and also appear to be assigned to factions using the normal ownership and era settings. So I guess my main question is:Originally Posted by sapi
If you set multiple units for the same faction and era to be general_unit (like maybe I set Sherwood Archers to be general_unit), what happens? Does the game randomly assign one of them when a general is spawned... or does every general continue to have the bodyguards that came in the vanilla game?
So it's a question of whether the game will use the EDU to determine which unit(s) become the bodyguard of a fresh general, or if the unit to assign is actually in the code. And then if it is decided by the EDU, are you allowed to assign multiple possible bodyguards for the same era, and if so how does the game handle that?
Hope that helps.
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