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Thread: Generals gone wild

  1. #1

    Default Generals gone wild

    Every one of my Greek generals is a Connoisseur and I'm wondering if this has something to do with the KH faction or something I'm doing. I keep my generals in cities with very high tax rates and I never allow my treasury to go over 20,000, "ever". Yet my governors are all connoisseurs and even all my field generals have picked it up, which cancels out two hard to achieve command stars. What's going on? Are my Greeks just too extravagant for their own good?

  2. #2
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Generals gone wild

    Quote Originally Posted by HopliteElite
    Every one of my Greek generals is a Connoisseur and I'm wondering if this has something to do with the KH faction or something I'm doing. I keep my generals in cities with very high tax rates and I never allow my treasury to go over 20,000, "ever". Yet my governors are all connoisseurs and even all my field generals have picked it up, which cancels out two hard to achieve command stars. What's going on? Are my Greeks just too extravagant for their own good?

    Im playing a KH campiagn too, but none of my generals have picked that one up....but my treasury is always at 200 or less when I'm done building and recruiting...
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

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  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Generals gone wild

    My Spartan King is at the Aesthete(-3 command) stage of lover of Beauty... and I'm only getting about 10K in the bank(net) per turn. Also, there was a thread not long ago that had instructions on how to mod it out.
    Last edited by antisocialmunky; 03-14-2007 at 16:41.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4

    Default Re: Generals gone wild

    Oh, I don't want to mod it out, as these traits are all here for a reason. I was just wondering if I've been unlucky or if I was doing something, inadvertantly, to cause it. Apparently it is just random and I've been unlucky. Or maybe I let them spend too much time in cities, with nothing to do but learn to love the finer things in life.

  5. #5
    Member Member Domitius Ulpianus's Avatar
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    Default Re: Generals gone wild

    Quote Originally Posted by HopliteElite
    Oh, I don't want to mod it out, as these traits are all here for a reason. I was just wondering if I've been unlucky or if I was doing something, inadvertantly, to cause it. Apparently it is just random and I've been unlucky. Or maybe I let them spend too much time in cities, with nothing to do but learn to love the finer things in life.

    I'd say is the second. I rarely leave Generals as governors living "la vida loca". I always take em out to crush nearby Rebels or stuff like that. Usually I only use Generals as governors when I capture a new city to help with the "transition", or when my economy needs a boost...but even then only for "short" periods.
    «Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»

    Re-writing history, one turn at a time, with:

  6. #6

    Default Re: Generals gone wild

    I specialize generals. Regional governors who have more economic acumen than military brawn are stationed in cities. The tough guys march around, crush things, build forts for the winter, and generally do their best to pick fights. Every so often they hold a city, but I always make them go for a walk at least once a year.

    Having a guy with +5 management and 0 command is fine when he is running a city that has become an economic powerhouse. He doesn't need to be on the front. If I'm playing the Romans, though, I try to have him fight at least one or two battles, simply because you were expected to have done military service if you want to get a public office.

    I also send my young generals to the capital until they are 18-20 for their "education".

  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Generals gone wild

    I have alot of my crazy idiots/untrustworthy sharp guys garrisoning my homelands since they can get ancillaries and traits that reduce building and troop recruitment. The good generals go abroad and develop places into staging areas for invading other peoples and then proceede to invade them. This way, alot of my good generals are also awesome governors in peace time and don't start picking up bad traits until later in life. I also divide my empire into military districts each with a military center where I station a general in training and a big stack to control the area, clean rebels, and defend it.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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