My Romans seem to be having all sorts of babies. I thought the Roman faction was adoption only?
My Romans seem to be having all sorts of babies. I thought the Roman faction was adoption only?
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
www.EuropaBarbarorum.com
???? Where do you get that from? AFAIK no faction has unusual family structure. My Romans always have kids.
EDIT: Carses! The wait-time between posting got me!
Balloons:
From gamegeek2 for my awesome AI expansion -
From machinor for 'splainin -
No, AFAIK all factions can adopt. I just thought that EB had made the Romani an adoption only faction, by making them unable to have kids.Originally Posted by CaesarAugustus
Maybe it was a different mod, but I thought it was to represent that it wasn't just inherent rule in Rome at the time.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein
www.EuropaBarbarorum.com
Yea, but if your right up there in the senate you'd think your children would have a quite easier time of being a senator then some guy who managed to kill 5 Gestatae without laughing his behind off.
I recall that an EB member explained once that the Romani get very few births, but are supposed to get lots of adoptions (and MoH's) instead, to represent the more meritocratic nature of Roman political life (compared to dynastic monarchies) and patronage. Having the major political offices largely in the hands of a single family or gens isn't realistic.
To represent a Republic (the most basic definition of 'republic' is a government that does not have dynastic succession), as Rome was, birth rates have been lowered so that more Roman 'family members' are gained through adoption and "man of the hour" events. EB does not and cannot completely eliminate reproductive 'family member' gains. The whole thing is done by adding an invisible trait to all Romans that gives negative fertility bonuses.
Certain traits will cancel out and even add fertility to Roman family members. One noteworthy one is "AVGVSTVS", emporers seem to get extra fertility so that you will have heirs and the adoption system EB seeks to give Romans doesn't destroy your dynasty.
Ummm, guess they forgot to use their condoms....Originally Posted by Jarardo
![]()
«Iustitia est constans et perpetua voluntas ius suum cuique tribuendi. Iuris praecepta sunt haec: honeste vivere alterum non laedere, suum cuique tribuere.»
Re-writing history, one turn at a time, with:
lol the family tree does not represent the meritocracy's of the roman republic
it represents the founding families of Rome during those times
or so its supposed to represent
and your fraction leader is the head of the senate (or king etc. for other civilizations)
but after the founding families, (the people who you start with)
everything else is randomly generated and adoptions are created by the growth of provinces based on if you have available sons or not
the family tree creates your own Dynasty of families
its a shame because it doesn't allow 'tailoring' the family tree to our liking so
no Juli family for yous!
i think adoption can be preprogrammed but I'm not sure
"Rationality was the best thing to come from Greece, but its a shame men don't know how to use it!"
"A brave man has to be blind before he can see"
"aristocrats shout Republic Republic, Republic. brave men shout, Revolution Revolution Revolution"©
Jason Brown
"I hate Quotations tell me what you Know!"
MAA's answer is spot on. The best we can do with our 'no-babies' factions is give them -3 Fertility with hidden traits. This is what happens with romans, but it usually is not enough.
So with the AVGVTVS trait I should try to keep the dynasty, which could mean changing who my faction heir is. Does that mean there is still the former-faction heir trait there was in vanilla?
That's one of the first things I noticed with EB. A lack of a penalty for being a 'former faction heir'. I could be wrong, but I believe they eliminated that part of the game.
~Gruffles
Oh, well that is very good then.
That was a very frustrating trait in vanilla because it never gave me a choice about whom I wanted as heir until after the fact.
Taking away, or modifying, ancillaries that increase fertility would certainly help. My guys always seem to have babies.....after I get a 'doctor' or whatever it's called.Originally Posted by BozosLiveHere
I'm having a little problem with my Romans in my current campaign. Not a single candidate for adoption or "man of the hour" so far and ALL the guys who want to marry my oh so many daughters are "dumb and uncharismatic" and between 40 and 50 years old
oh and btw I'm in the year 210 already.
My first balloon:
How many generals do you have and how many cities? Usually the game ends up throwing tons of men at me when I'm low. You could always bribe rebel family members...
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Well I have enough generals now lol. My Romani are reproducing like bunnies just got 8 new generals within 2 years now. Just wondered why I never get one for adoption and all the guys who want to marry my 16 year old daughters are over 40![]()
not that I would need lots of generals now. although one or 2 more wouldn't be toooooo bad. I have 60something cities now so I always have a place for them to go to![]()
![]()
My first balloon:
You only get "Man of the Hour" and "Candidates for Adoption" when you have less generals than cities. Children that haven't come of age are concidered as a general when the game is concidering this. As for bad marriage candidates, don't turn them all down if you are getting concideribly deep into the game. I have had about a dozen women reach 'above child bearing age' and I have accepted every candidate for marriage since about 240BC.
Bookmarks