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Thread: Factions Previews

  1. #31

    Default Re: Factions Previews

    The start date should be something between 338 BB and 333 BC (it depends upon the final setting we'll decide to use) and the end date in 222 BC. The mod runs rougly from the dissolution of the Latin League and the conquest of Mediolanium with the final defeat of the great Gallic coalition already crushed at Telamon
    Last edited by Luciano B; 06-06-2007 at 13:16.

    project creator & director

  2. #32

    Default Re: Factions Previews

    Will you be using a 4 turn per year timescale?

    Also are any factions going to go through reforms (Polybian for Romans etc.)?

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  3. #33

    Default Re: Factions Previews

    Quote Originally Posted by CaesarAugustus
    Will you be using a 4 turn per year timescale?

    Also are any factions going to go through reforms (Polybian for Romans etc.)?
    Yes, we are going to use the 4 turn per year script.

    During the whole timeframe covered by our mod the Romans used the so called "Camillian legion", the first one to adopt the manipular formation. It seems that the "Polybian legion" entered in use during the 2nd Punic War, so a bit later than the end date of our timeframe.

    Some "late" units, for example some types of the Hellenistic era, will be recruitable by the Hellenic factions only after they had reached a certain degree of development via the constructions of some structures.
    Last edited by Luciano B; 03-21-2007 at 10:50.

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  4. #34
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Factions Previews

    Will Epirus be a playable faction?

  5. #35

    Default Re: Factions Previews

    Quote Originally Posted by Fenring
    Will Epirus be a playable faction?
    No, at present.
    Epirus will be regarded as a "rebel" army and such an event like Pyrrus' invasion will be managed using a "spawning army" script.

    Probably in the future we'll introduce some alternative campaigns using different settings for the playable factions, and in one of these campaigns Epirus may be a playable one.

    project creator & director

  6. #36
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Factions Previews

    Thanks for the answer. I'm looking forward to this mod either way

  7. #37

    Default Re: Factions Previews

    I was just looking more closely at the screenshots of the campaign map and I noticed that the cities had a BI Christain or Pagan symbol on it. Will you be getting rid of these in the mod or is it hardcoded and un-removeable?

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  8. #38

    Default Re: Factions Previews

    You can change the religion names pretty easily even if you cant take out the religions. So they should be fine.

  9. #39
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Factions Previews

    Or better yet you use them to represent cool things like Democratic vs Tyrranical or some other Government form.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  10. #40

    Default Re: Factions Previews

    These are old screenshots, reflecting to the state of affairs about a year ago.
    Currently we retained only a religion, the "pagan" one, and all other religions and such related things like traits affecting them had been removed.
    Last edited by Luciano B; 04-03-2007 at 19:19.

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  11. #41
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Factions Previews

    the religion-engine could serve to represent cultural proportion between roman/greek/punic cultures.

  12. #42
    Member Member Tuuvi's Avatar
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    Default Re: Factions Previews

    Quote Originally Posted by Luciano B
    These are old screenshots, reflecting to the state of affairs about a year ago.
    Currently we retained only a religion, the "pagan" one, and all other religions and such related things like traits affecting them had been removed.
    Is this mod for BI or 1.5?

  13. #43

    Default Re: Factions Previews

    this mod is for BI 1.6

  14. #44

    Default Re: Factions Previews

    THE SABELLIAN TRIBES



    SAMNITES - The Samnite Confederation


    Linteati Samnites - chosen heavy infantry of the "Legio Linteata"


    Equites Custodes Samnites - general's horse guard



    PENTRI

    Ferentarii Pentri - light infantry


    Ensiferi Pentri - swordsmen


    Equites Pentri - medium cavalry



    HIRPINI

    Equites Hirpini - medium cavalry


    Lancearii Hirpini - light spearmen



    CAUDINI

    Lancearii Caudini - light spearmen


    Equites Caudini - heavy cavalry



    CARRICINI

    Ferentarii Carricini - light infantry


    Lancearii Carricini - heavy spearmen




    LUCANI - The Lucanian Confederation

    Ferentarii Lucani - light infantry


    Lancearii Lucani - light spearmen


    Ensiferi Lucani - swordsmen


    Equites Ferentarii Lucani - light cavalry


    Equites Primores Lucani - heavy cavalry


    Equites Custodes Lucani - general's horse guard




    BRETTII - The Bruttian Confederation

    Lancearii Brettii - light spearmen


    Ferentarii Brettii - light infantry


    Ensiferi Brettii - swordsmen


    Equites Brettii - medium horsemen


    Equites Custodes Brettii - general's horse guard




    SABELLICI - The Sabellic League


    MARSI

    Ferentarii Marsi - light infantry


    Pedites Marsi - heavy infantry



    PAELIGNI

    Lancearii Paeligni


    Equites Paeligni



    MARRUCINI

    Lancearii Marrucini - spearmen



    VESTINI

    Ferentarii Vestini - light infantry


    Ensiferi Vestini - swordsmen




    THE COASTAL OSCAN TRIBES


    CAMPANI

    Lancearii Campani - light spearmen


    Hoplites Campani - heavy spearmen


    Equites Campani - light cavalry


    Equites Campani - heavy cavalry



    NOLANI

    Lancearii Nolani - light spearmen


    Equites Nolani - medium cavalry



    ALFATERNI

    Lancearii Alfaterni - light spearmen



    SIDICINI

    Lancearii Sidicini - light spearmen




    FRENTANI

    Equites Frentani - medium cavalry


    Ferentarii Frentani - light infantry


    Lancearii Frentani - light spearmen




    PICENTES & PRAETUTII

    PICENTES

    Ferentarii Picentes - light infantry


    Ensiferi Picentes - swordsmen


    Equites Picentes - medium cavalry


    PRAETUTII

    Lancearii Praetutii - light spearmen
    Last edited by Luciano B; 06-06-2007 at 13:31.

    project creator & director

  15. #45
    Member Member CrownOfSwords's Avatar
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    Default Re: Factions Previews

    Great units! Looking forward to release

  16. #46

    Default Re: Factions Previews

    Simply wonderful! I can't wait for the release!!!
    Slainte!!

  17. #47

    Default Re: Factions Previews

    Looking even better buys .. dare I say, it's looking more than a mod .. maybe a new stand alone game?

    Still I don't see why the game cannot start pre 400BCE, to show players how Rome once used greek arms and tactics .. before the disaster and subsequent adoption of the best aspects of their neighbours military systems? Shouldn't require a major change to skins except adding Greek hoplites for Roman First class, triarii skins could be used for Second class?, 3-4th classes could use Accensi skins (levy spearmen)? 5th class would be light troops etc.

    Or maybe the "Allia to Atlas" mod could come later? :)


    R
    Rorarii


    Camillus, Savior of Rome.


  18. #48
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Factions Previews

    A bit late, but I have to say those units are beautiful, and the descriptions fascinating. This mod promises to shed light on Italy beyond what we all know about Rome, and that I must praise.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  19. #49

    Default Re: Factions Previews

    THE GREEKS


    GREEK MERCENARIES

    Hoplitai - mercenary hoplites


    Ekdromoi Hoplitai - mercenary fast hoplites


    Peltastai Akontistai - mercenary light infantry


    Tarantinoi - mercenary light cavalry equipped in the Tarantine style.


    Sphendonetai Rhodioi - Rhodian slingers


    Toxotai Kretaioi - Cretan archers



    PSILOI - Levy skirmishers

    Psiloi Akontistai


    Psiloi Sphendonetai


    Psiloi Toxotai



    ITALIOTAE - THE ITALIOTE LEAGUE

    Hetairoi Italiotai - general's horse guard



    TARENTUM - TARAS

    TARANTINE CITIZEN UNITS

    Taxeis Hoplitai Tarantinoi - Tarantine militia spearmen


    Taxeis Phalangitai Tarantinoi - Tarantine reformed militia pikemen


    Hippeis Tarantinoi - Taranitne light cavalry


    Hipparchoi Tarantinoi - Tarantine heavy cavalry


    SPARTAN AUXILIARY UNITS

    Ekdromoi Hoplitai Lakedaimonioi - Spartan fast hoplites


    Hoplitai Lakedaimonioi - Spartan hoplites


    Hoplitai Spartiatai - Spartan full-citizen hoplites



    CROTON - KROTON

    Hoplitai Krotoniates - Krotonian hoplites



    THURII - THOURIOI

    Hoplitai Thourioi - Thurian hoplites



    METAPONTUM - METAPONTION

    Hoplitai Metapontinoi - Metapontine hoplites



    LOCRI EPIZEPHYRII - LOKROI EPIZEPHYRIOI

    Hoplitai Lokroi - Locrian hoplites



    RHEGIUM - RHEGION

    Hoplitai Rheginoi - Rhegine hoplites



    VELIA - ELEA

    Hoplitai Eleates - Elean hoplites



    HERACLEA - HERAKLEIA

    Hoplitai Herakleioi - Heraclean hoplites




    SYRACUSAE - SYRAKUOSAI

    Hetairoi Syrakosioi - general's horse guard


    Taxeis Hoplitais Sirakosioi - Syracusan militia infantry


    Epilektoi Hoplitai Sirakosioi - Syracusan elite hoplites


    Hippotoxotai Sirakosioi - Syracusan horse archers


    Hippeis Syrakosioi - Syracusan heavy cavalry



    FOREIGN MERCENARIES IN SYRACUSAN SERVICE

    Kampanoi - Campanian mercenaries


    Tyrrhenoi - Etruscan or other central Italian mercenaries


    Ligues - Ligurian mercenaries


    Keltoi - Celtic mercenaries




    SICILIAN REGIONAL UNITS


    SICULI

    Lancearii Siculi - Sicel spearmen


    Equites Siculi - Sicel cavalry



    SICANI

    Ferentarii Sicani - Sicanian light infantry



    ELYMI

    Hoplites Elymi - Elymian hoplites


    Equites Elymi - Elymian cavalry
    Last edited by Luciano B; 06-06-2007 at 13:25.

    project creator & director

  20. #50

    Default Re: Factions Previews

    Excellent!!

    So many different cultures!!! should make an awesome game!


    R
    Rorarii


    Camillus, Savior of Rome.


  21. #51
    Member Member Hister's Avatar
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    Default Re: Factions Previews

    Geoffrey S and rorarii - thank you very much! PI team is happy

  22. #52
    Member Member Auxilia's Avatar
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    Default Re: Factions Previews

    A superb looking mod with some breathtaking imagery - you guys have worked hard! Look forward to having a crack at this one!!
    Overheard at wargaming convention -

    'I never had any time for Pyrrhus - if there's one thing I can't stand it's a bad winner!'

  23. #53
    Member Member Auxilia's Avatar
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    Default Re: Factions Previews

    Sorry - meant to ask - any release date yet.
    Last edited by Auxilia; 05-12-2007 at 19:21.
    Overheard at wargaming convention -

    'I never had any time for Pyrrhus - if there's one thing I can't stand it's a bad winner!'

  24. #54

    Default Re: Factions Previews

    this mod looks and sounds amazing. keep up the good work.

  25. #55
    Member Member Hister's Avatar
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    Default Re: Factions Previews

    Auxilia - no release date just yet But beare in mind we are working hard to finish it in reasonable time...

  26. #56
    Member Member Auxilia's Avatar
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    Default Re: Factions Previews

    Quote Originally Posted by Hister
    Auxilia - no release date just yet But beare in mind we are working hard to finish it in reasonable time...
    Thanks. I'll pass the time gazing longingly at your unit artwork!


    One other question - is the celtic faction going to have chariots? Somewhere around here I've got an old wargames army list for the period which allows them.
    Overheard at wargaming convention -

    'I never had any time for Pyrrhus - if there's one thing I can't stand it's a bad winner!'

  27. #57

    Default Re: Factions Previews

    Quote Originally Posted by Auxilia
    Thanks. I'll pass the time gazing longingly at your unit artwork!


    One other question - is the celtic faction going to have chariots? Somewhere around here I've got an old wargames army list for the period which allows them.

    That's agood point, any old fashion latin culture still using chariots for their elite / aristocratic warriors in this time period? Or are they all horsemen / infantry?


    R
    Rorarii


    Camillus, Savior of Rome.


  28. #58

    Default Re: Factions Previews

    Yes, the Insubres, Cenomani, Boii and Senones, the main Italian Gaul factions, have chariot units.
    Also the Veneti of north-eastern Italy have chariots too.

    We gave chariots also to some faction of the central Italy, like the Etruscans, the Umbrians and the Sabines (those nations in the timeframe covered by our mod shared a common culture referred as the Etrusco-Italic "Koiné") but only to the general's guard, because the chariot was porbably still retained only as a "status symbol" of the leaders.

    project creator & director

  29. #59
    Member Member Auxilia's Avatar
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    Default Re: Factions Previews

    Quote Originally Posted by Luciano B
    Yes, the Insubres, Cenomani, Boii and Senones, the main Italian Gaul factions, have chariot units.
    Also the Veneti of north-eastern Italy have chariots too.

    We gave chariots also to some faction of the central Italy, like the Etruscans, the Umbrians and the Sabines (those nations in the timeframe covered by our mod shared a common culture referred as the Etrusco-Italic "Koiné") but only to the general's guard, because the chariot was porbably still retained only as a "status symbol" of the leaders.

    Good shout Luciano. That same army list I was talking about only has Etruscan commanders in chariots and not as rank-and-file units
    Last edited by Auxilia; 05-31-2007 at 23:07.
    Overheard at wargaming convention -

    'I never had any time for Pyrrhus - if there's one thing I can't stand it's a bad winner!'

  30. #60

    Default Re: Factions Previews

    I've noticed, belatedly, that Lordz napoleon Mod has given CA (TW engine) the flick and are working with Slitherine to develop a 3D Napoleonic war game!

    http://thelordzgamesstudio.com/

    Hmmm, no more hard coded frustrations but they'll need to develop a comparable wargaming engine.

    I wonder if PI might go similar?

    I'D BUY!!!!


    R
    Rorarii


    Camillus, Savior of Rome.


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