
Originally Posted by
econ21
Civ has always suffered from the late-game drag, but Civ4 less so than Civ2. That's partly because OCS is less prevalent so you have fewer cities; and partly because micromanagement of each city is reduced.
The point about the tech tree may be in contradiction to the late-game point. I find techs are discovered so fast in the modern era (about 7 turns per tech even on epic/huge), so the end-game actually goes too quickly for me. There's no point invading anyone or even managing your empire with great care; all that matters is cranking out the spaceship asap. (Maybe I should use other victory conditions, but they don't seem that appealing either.)
The most satisfying period for me in Civ4 is from roughly pikemen to redcoats. You are advanced enough that you can afford war without stalling your economy; and the end is still far away enough that the war, not the victory conditions, loom largest in your mind.
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