Here is one example. First the EDB.txt level:

Code:
building uniques1
{
    levels oneone onetwo onethree onefour onefive onesix oneseven oneeight
    {
        oneone requires factions { all, } and hidden_resource not_here
;         1 Worth 20,000 each for destroying
;         oneone barbarian = 
;         oneone greeks = Akropolis Athenaia - ATTIKE Athenai
;         oneone egyptian = Artemision Ephesou - LYDIA Sardis
;         oneone carthaginian = Ba'al Complex - ZEUGITANA Kart-Hadast
;         oneone nomad
;         oneone eastern
;         oneone roman = Capitoline - LATIUM2 Rome
        {
            capability
            {
;             Akropolis Athenaia bonuses:
                law_bonus bonus 1 requires factions { all, } and hidden_resource variantgr
                happiness_bonus bonus 1 requires factions { all, } and hidden_resource variantgr
                recruits_morale_bonus bonus 1 requires factions { greek_cities, thrace, numidia, romans_julii, romans_brutii, } and hidden_resource variantgr
                law_bonus bonus 1 requires factions { greek_cities, } and hidden_resource variantgr
;             Artemesion Ephesou bonuses:
                recruits_morale_bonus bonus 1 requires factions { all, } and hidden_resource varianteg
                trade_base_income_bonus bonus 1 requires factions { all, } and hidden_resource varianteg
;             Ba'al Complex bonuses:
                recruits_morale_bonus bonus 1 requires factions { all, } and hidden_resource variantca
                trade_base_income_bonus bonus 1 requires factions { all, } and hidden_resource variantca
                happiness_bonus bonus 1 requires factions { egypt, } and hidden_resource variantca
                recruits_exp_bonus bonus 1 requires factions { egypt, } and hidden_resource variantca
;             Capitoline bonuses:
                trade_level_bonus bonus 1 requires factions { all, } and hidden_resource variantro
                happiness_bonus bonus 1 requires factions { all, } and hidden_resource variantro
                recruits_morale_bonus bonus 2 requires factions { seleucid, } and hidden_resource variantro
            }
            construction  1
            cost  60000
            settlement_min town
            upgrades
            {
               onetwo
            }
        }
Then the export_buildings.txt entries for that one level:
Code:
{oneone}	oneone
{oneone_desc}
WARNING! This baseline description should never appear on screen!
{oneone_desc_short}
WARNING! This baseline short description should never appear on screen!

{oneone_greek}	Akropolis Athenaia\n(The Athenian Akropolis)
{oneone_greek_desc}
The importance of the Athenian Akropolis is hard to underestimate. The Parthenon, a temple dedicated to the patron goddess of the city Athena, is one of the most recognizable buildings in all of history. It was also considered the pinnacle of Greek craftsmanship and art. The even holier Erechtheion with the ancient statue of Athena also sat on the Akropolis, as did the Temple of Athena Nike and the massive and grand Propylaia. On one slope of the Athenian Akropolis sits the Theater of Dionysos, the birthplace of tragedy and comedy and the showplace of Athenian cult and festival, while on the other is found the world's most famous and earliest democracy, centered in the Athenians' Agora.
{oneone_greek_desc_short}
You have repaired the destruction on the famed Athenian Akropolis. Athena herself smiles down upon you!

{oneone_egyptian}	Artemision Ephesou\n(Temple of Artemis at Ephesos)
{oneone_egyptian_desc}
The people of Ephesos built a magnificently beautiful temple to honor Artemis, goddess of hunting, nature, and fertility. They built it upon the foundations of a previous temple to Artemis sponsored by King Kroisos of Lydia, whose wealth was vast enough to be considered proverbial. The original temple burned to the ground in 356 BC, on the very night of Megas Alexandros’ birth. The arsonist Herostratos claimed he wanted his own name to be remembered for all time. Plutarchos would later declare the goddess was too busy watching over Alexandros to look after her own temple!\n\nIt was eventually restored in 323 BC, after the death of Alexandros. The sculptors Pheidias, Polykleitos, Kresilas, and Phradmon contributed great works to the temple. Filled with precious treasures and works of art, it continued to attract thousands of visitors and pilgrims from across the ancient world.
{oneone_egyptian_desc_short}
You have repaired the destruction at the Temple of Artemis at Ephesos.

{oneone_carthaginian}	Ba'al Temple Complex
{oneone_carthaginian_desc}
Four huge and powerful structures in the magnificent city of Karthadast stood as examples of Karthadastim might: the temple districts of Ba’al and Astarte, the harbor, and the triple wall.\n\nThe temple of Ba’al was famed for its cyclopean architecture that blended Greek and Phoenician styles. A massive academy was connected to the temple itself. The learned citizens of Karthadast attended what was essentially one of the first universities of antiquity. The priesthood of Ba’al-Hammon was based in this district, where it directly supported the élite fighting force known as the Sacred Band.\n\nThe district of Astarte, as well as the training grounds outside the city, was equally magnificent in both Carthage and its northern neighbor, Utica. Though her temple was less impressive than that of Ba’al, the massive estates controlled by the priesthood allowed a special division of cavalry: Astarte's own Sacred Band.\n\nThe circular harbor was a wonder in and of itself. This marvel of engineering allowed Carthaginian fleets to better prepare and equip themselves than the harbors of their rivals.\n\nThe final wonder was Carthage’s massive triple wall. According to many ancient historians, this defense system could comfortably house 19,000 troops, several thousand horses, and over seventy elephants within its massive structure.\n\nSTRATEGY: The Temple Complex provides additional happiness and troop experience bonuses when possessed by the Qarthadastim.
{oneone_carthaginian_desc_short}
You have repaired the destruction at ...

{oneone_roman}	Capitolinvm Templvm Iovis Optimi Maximi\n(Capitoline Temple of Jupiter Optimus Maximus)
{oneone_roman_desc}
This temple was the most magnificent in all of Roma. According to tradition it was dedicated in the first year of the Republic's formation and housed the Sibylline Books, the chief oracle of the Roman state. This collection of oracular responses given by the Cumaean Sibyl was the most important and holy set of documents possessed by the Republic. Legend has it that the early Etruscan king Tarquinius Priscus bought the three books from the Sibyl and placed them in the care of a priestly college, where they were to be consulted only at the command of the Senate. The books were lost in 83 BC during a fire on the Capitoline.\n\nSTRATEGY: Public order bonus due to loyalty: 5% (Romani only)\nMorale bonus to troops trained here: +1 (Romani only)
{oneone_roman_desc_short}
You have repaired the destruction at the Capitoline Temple of Jupiter.
Finally the edb enums entries:
Code:
oneone
oneone_desc
oneone_desc_short
oneone_greek
oneone_greek_desc
oneone_greek_desc_short
oneone_egyptian
oneone_egyptian_desc
oneone_egyptian_desc_short
oneone_carthaginian
oneone_carthaginian_desc
oneone_carthaginian_desc_short
oneone_roman
oneone_roman_desc
oneone_roman_desc_short
But while in a regular carthaginian city if I put a "oneone" building there in descr_strat.txt and it shows up correctly as the Ba'al Complex, if I put the same entry into a carthaginian rebel city, it shows up as (Western Greek) and gives the title/description/images of the Acropolis instead. Western Greek being the slave default culture. If I change that to Roman, then the building shows up as the Capitoline Temple. This is a province that is very clearly carthaginian in culture/creator/owner though, and the other buildings show up as carthie variants.