I believe in 0.81 we had the problem with the level called "nomadism" when it was found in rebel settlements. Again, *only* when placed by descr_strat.txt or campaign_script.txt, and never a problem when it is built after the game starts (by AI or human). In the settlement of Bin-Kath north of Baktria the problem was occurring. We got around it by just making a default title/description/image for the western greek culture (our default one) so that the problem wouldn't be noticeable even though it still existed. As you will see, half the buildings in that town show up as (Nomad) and half show up as (Western Greek). We have no idea why. That's our big problem.
There is something I don't understand that Makanyane posted here:
https://forums.totalwar.org/vb/showp...75&postcount=8
that seems like it might pertain to the issue. Mak said that one variant was showing up in start buildings, but another would show up once you built it in the game. That is pretty much what is happening with us, but I'm not sure what the parallel is.
edit: sad to link to this, but here is my poor attempt to explain the problem nearly two years agohttps://forums.totalwar.org/vb/showthread.php?p=826064
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