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Thread: LOL @ killer pope

  1. #1

    Default LOL @ killer pope

    High dread yet high piety.

    That's not very christian of him is it?


  2. #2

    Default Re: LOL @ killer pope

    He's just an Old Testament style pope. He puts the fear of God into his flock.

  3. #3
    Member Member RoadKill's Avatar
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    Default Re: LOL @ killer pope

    Wow I never knew you could be the papal State
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  4. #4
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: LOL @ killer pope


    .
    A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
    .


  5. #5
    Marcus Arbaces Alexandros Member Arbaces's Avatar
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    Default Re: LOL @ killer pope

    I see he slowly starts building an empire... quite a Pope indeed, he is a good servant of the devil, lawL :)) !!

  6. #6

    Default Re: LOL @ killer pope

    all yu have do is edit the playable factions list

  7. #7
    Member Member Skott's Avatar
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    Default Re: LOL @ killer pope

    I been playing the Papal States for a little while now with the LtC mod. The Swiss Guards and Papal Guard units are pretty darn good troops. They hold their own against better stat units. Its an interesting twist to game play. The short campaign requires you get 80 territories though so its a kinda long game. Fun to use the Inquistitors too.

  8. #8
    Member Member RoadKill's Avatar
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    Default Re: LOL @ killer pope

    I use LTC mod too and theres no papal state someone plz give me a link or inform me how thank u
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  9. #9

    Default Re: LOL @ killer pope

    you dont need a mod download to play them all you have to do when you get to the list of playable and nonplayable yu simply back space out the papal states from the non playable list and retype it in on the top list with england, france and so forth.

    just make sure you type it in exactly like it was before.

  10. #10

    Default Re: LOL @ killer pope

    I have a killer Pope too.
    I have sacked and occupied all of the Papal states and killed the Pope.

    A new Pope appeared on some Papal ships.After sailing around for a few turns he has landed and has laid seige to one of my citadels on his own!

    I have read else where that you cannot eliminate the pope, but this is getting silly.

    RJJ
    The £40,000,000 nhs computer system has a use!

  11. #11

    Default Re: LOL @ killer pope

    Quote Originally Posted by RJJ101
    I have a killer Pope too.
    I have sacked and occupied all of the Papal states and killed the Pope.

    A new Pope appeared on some Papal ships.After sailing around for a few turns he has landed and has laid seige to one of my citadels on his own!

    I have read else where that you cannot eliminate the pope, but this is getting silly.

    RJJ
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  12. #12
    Member Member RoadKill's Avatar
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    Default Re: LOL @ killer pope

    Quote Originally Posted by mad cat mech
    you dont need a mod download to play them all you have to do when you get to the list of playable and nonplayable yu simply back space out the papal states from the non playable list and retype it in on the top list with england, france and so forth.

    just make sure you type it in exactly like it was before.
    I have already tried that before the text keeps telling me that it was denied and undos it
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  13. #13

    Default Re: LOL @ killer pope

    i forget his name, but i remember a story about someone telling a warmongering pope something like "surely saint peter will not allow you to enter heaven for such and such" the pope replied that he would gather an army and batter down the gates of heaven

    at least thats what i remember reading
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

  14. #14
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: LOL @ killer pope

    roadkill make sure the file is not read only. Right click on the file, go to properties, and see if the read only box is checked
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  15. #15
    Master of Pikes Member KHPike's Avatar
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    Default Re: LOL @ killer pope

    Quote Originally Posted by RJJ101
    I have a killer Pope too.
    I have sacked and occupied all of the Papal states and killed the Pope.

    A new Pope appeared on some Papal ships.After sailing around for a few turns he has landed and has laid seige to one of my citadels on his own!

    I have read else where that you cannot eliminate the pope, but this is getting silly.

    RJJ
    I remember reading somewhere in an old thread I started that it's THEORETICALLY POSSIBLE. It was claimed that to prevent the emergence of a pope, it would be necessary to kill off EVERY SINGLE CATHOLIC PRIEST on the map. That way there'd be no College of Cardinals, no Preferati and hence no Pope. While this means the Papal seat will be vacant, the Papal States faction can still never be truly destroyed even if you wipe them off the map. The moment you build a priest he'll become the Pope, and appear as a one unit stack somewhere in Italy.
    Death solves all problems. No man, no problem. -Josef Stalin

  16. #16

    Default Re: LOL @ killer pope

    He seems to have his own teleporter as well!

    Strangely enough he failed to capture my citadel in Sicilly, the next turn he appeared as if by magic next to Rome. I have killed off his fleet. I just hope he hasnt got enough money to form a decent merc army, nor call a crusade against me. Perhaps I should gift him a region somewhere remote.
    The £40,000,000 nhs computer system has a use!

  17. #17

    Default Re: LOL @ killer pope

    i played the papal states once .. wanted to call a crusade against jerusalem but i couldn't
    what should i do to call a crusade???

  18. #18
    Master of Pikes Member KHPike's Avatar
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    Default Re: LOL @ killer pope

    Bribe yourself with lots of money...lol.

    Can't help there cause I haven't rigged my game to play Pope yet. What's their winning conditions anyway?
    Death solves all problems. No man, no problem. -Josef Stalin

  19. #19
    Senior Member Senior Member Carl's Avatar
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    Default Re: LOL @ killer pope

    100 provinces, thats the entire map BTW.
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  20. #20
    Masticator of Oreos Member Foz's Avatar
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    Default Re: LOL @ killer pope

    Quote Originally Posted by Carl
    100 provinces, thats the entire map BTW.
    Scary thing is, it's probably quite do-able. You've got Milan, Venice, and Sicily nearby, so your income should go through the roof as soon as you take over their holdings. Then you've got those beefy foot troops to run everywhere and beat down the entire known world. It might be hard, but probably much easier provided you get your income up quickly to support all the stacks you'll need in order to conquer the world.

    I guess since you're the papal states, everyone else is always getting excommed for fighting wars with you too, right? That too could get nasty in a hurry...


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  21. #21
    Member Member Skott's Avatar
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    Default Re: LOL @ killer pope

    I've only played this one Papal Campaign (default hardness level and using LtC mod) but so far the enemy faction AI is rather timid strategically. Its like they dont want to attack my papal armies once I have declared war on them. I have to initiate most of the attacks. I guess they are trying to stay friendly with me since I am playing the Pope. In the actual battles though they are agressive as usual.

    You dont need fortresses. The Papal cities produce Swiss or Papal guards that can pretty much take down anything. Particularly the Swiss guards. With the pike fix they can withstand any frontal attack including charges by heavy knights. Basically just use a army of 3 catapults (or cannons depending on timeline), 6 pavise crossbowmen (both militia or regulars will work well), A general, 8-10 Swiss guards units or papal guards. I prefer the Swiss myself. You can also drop two infantry units for a couple of cavalry of some type for running down fleeing enemies. Thats my usual setup anyway. I just started fighting the Turks so I may need more cavalry. Right now the year is about 1260 A.D. in my campaign.

    So far I have something like 54 or 56 territories. Almost done wiping out the Danes and now starting on the Turks. Only the English, Scots, and Poles are left on the Catholic side (Russians and Byzantines are gone) and they are allied to me. Not a single Catholic faction, allied or non-allied, has attacked me first. I've always initiated the attacks. If you like turtling then this faction is ideal for it it seems.

    Its actually been a pretty easy campaign but its interesting after playing all the other regular factions in the game. I'm looking forward to playing the Timurids next.

  22. #22
    Member Member RoadKill's Avatar
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    Default Re: LOL @ killer pope

    I don't think you can play with the timurids becuase when u load the campaign tyour whole game crashes so good luck with that
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  23. #23
    has a Senior Member HoreTore's Avatar
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    Default Re: LOL @ killer pope

    You can, but you'll have to mod it(like...use a mod). Or, you can use the hotseat thingy that was talked about here....a week ago perhaps?

    Never tried it, but the thingy was to enable hotseat, then start a campaign with any campaign. Then you'd do some magic in the console to unselect your faction and play the game forward until the timurid invasion, then give control of the timurids to yourself. Or something.
    Still maintain that crying on the pitch should warrant a 3 match ban

  24. #24

    Default Re: LOL @ killer pope

    hmmm thats odd. playing the pope should work so long as it is canceled from non-playable and typed in as playable. i dont undestand what the problem is there. a freind of mine had the problem but he had forgot to delete the first papal states out before he typed in the new one and it caused a conflict. after he fixed that it worked.

    i cant remember whats been said about the aztecs but arnt they playable as well since they are around at the start of the game? i mean even though they dont have boats you could teleport them a couple of times to get them going. or do they crash the game?

  25. #25
    Masticator of Oreos Member Foz's Avatar
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    Default Re: LOL @ killer pope

    Bear in mind I haven't tried this, but in theory any faction in the game should be potentially playable. The reason is that the AI seems to operate them precisely like a human would. They get turns, select what to build, recruit units, all that jazz. They even apparently get guild- and pope-driven missions like the player faction does (somebody theorized that it's these missions that often make the AI single-minded about grabbing a given province). So since the factions are generally doing the same things that you would be doing if you controlled them, you should in fact be able to control any given one without difficulty.

    As for controlling mongols/timurids, yes they are controllable. It may not work to add them to the playable faction list though: they don't exist at the time the game starts, which may cause trouble. What you have to do is enable hotseat mode (find the code in various "play the mongols/timurids" on here) and then use the console to take control of the mongols/timurids. The "console magic" that HoreTore referred to is the use of the "control" console command. It toggles player control of a faction: i.e. makes it player controlled if currently AI, or under AI control if it was player controlled. So let's say you're playing England and want to control timurids instead. In the console (once you've enabled hotseat play in the cfg file) you would do this:

    type "control timurids" in the console.
    hit enter.
    type "control england" in the console.
    hit enter.

    The first one makes you take control of the timurids: you could do this for any faction, at which point you'd get to play turns as each one you control.

    The second one gives up control of england. Since you will then have no faction that gets turns until the timurid invasion, the AI will play ALL the turns until the timurids come, at which point you get your first turn. Be warned, this will take a while, so you may wish to get it started and then go for a snack/drink or something.

    As a side note, when you play hotseat mode, player 1 is whatever faction started the campaign. Normally this isn't an issue, but it becomes one when a faction you've chosen to control fights player 1. In that case, if it happens on the non-player-1 turn, I believe the battle is auto-resolved w/ no choice otherwise. So, it's in your interest to start the campaign up as whatever faction you deem least likely to encounter as the timurids, so you can play or auto your battles as you wish. It turns out England probably isn't a bad choice in this respect, and probably Scotland would be good too. So it's not horribly important... I just want to avoid someone starting a campaign with a faction right where the timurids drop, and then yelling at me because they have all their timurid battles auto-resolved...


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  26. #26
    Member Member Skott's Avatar
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    Default Re: LOL @ killer pope

    Thanks for that info, Foz. As I was reading your post I was thinking Scotland might be a better choice than England. One question though. As you let the AI auto through the turns what happens if the faction you chose, say England or Scotland, get wiped out before the Timurid's first turn? Would that make a difference? I know you never tried but asking theroretically. I was wondering if that would stop me from being able to play the Timurids.

  27. #27
    Masticator of Oreos Member Foz's Avatar
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    Default Re: LOL @ killer pope

    Quote Originally Posted by Skott
    Thanks for that info, Foz. As I was reading your post I was thinking Scotland might be a better choice than England. One question though. As you let the AI auto through the turns what happens if the faction you chose, say England or Scotland, get wiped out before the Timurid's first turn? Would that make a difference? I know you never tried but asking theroretically. I was wondering if that would stop me from being able to play the Timurids.
    It theoretically should not make a difference, since that faction is no longer under player control - the AI will be controlling it, so hopefully the game would treat it like the loss of any other AI faction. I am of course not certain though, and it is also possible (though IMO less likely) that victory and defeat conditions are based entirely on which faction started the campaign. Mechanics like that would largely defeat the usefulness of a hotseat mode in PBM and other similar campaigns though, which is why I speculate that the victory and loss conditions are based on what faction(s) a human is controlling - so I think once you cut England/Scotland loose, it won't matter anymore, or at least not more than any other AI faction.

    On a side note though, they should all try to win still... and the odd thing could happen where a faction actually achieves victory conditions before you get turns as the timurids. I think it highly unlikely, but am prepared to laugh heartily at any such story that may be relayed.

    If it does happen, my money is on it being either Milan or a super-pope that takes down enough of the world to win. Any hey, that gives another idea entirely... you can probably make the AI play an entire campaign by simply giving up control of your faction. Could be interesting to watch with fow disabled.


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  28. #28

    Default Re: LOL @ killer pope

    i can see an issue could pop up there. like say if the original faction got knocked off then the game might end with a victory for the other hotseat player. but i am totally clueless about the hotseat except that it enables two players to compete against each other off the same computer like they were playing checkers blah blah.

    i have hardly heard anyone discuss that they have completed a campaign with the aztecs. but i would think you could teleport one army. capture a city with a port and then use the creat a unit cheat to make a few ships to get around the med. sea and across to england.

    maybe there is a thread about that somewhere on the forum where someone has successfully made them work. or i guess after i finish playing the papacy i could try and see if can play the aztecs.

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