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  1. #1
    Swarthylicious Member Spino's Avatar
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    Default Re: Stalker...

    Patch 1.0001 notes...

    Spoiler Alert, click show to read: 
    Readme File:
    -= v1.0001 March 26, 2007 =-
    S.T.A.L.K.E.R. Patch Release Notes


    -*Important Installation information*-

    There are different versions of the patch for the different SKU's released worldwide and for the Digital Distribution version.
    After installing the patch, you will still be able to play multiplayer games across the different SKUs, but it is very important that you install the correct patch for your SKU.

    If you live in the USA please download and install

    stk-US-10001.exe

    If you live in the rest of the world please download and install

    stk-WW-10001.exe

    If you purchased your copy through the Direct Download service, please download and install

    stk-DD-10001.exe



    Saved Games

    Please note that Saved games from previous versions will NOT work with the patch.
    After installing this patch, please go to "C:\Documents and Settings\All Users\Documents\STALKER-SHOC\savedgames" and make sure any saves that were created prior to installing the patch are deleted.
    You will need to make sure that hidden folders are visible on the view tab of the folder options menu.



    Connectivity

    After installing the patch, please note the version number that has been added to the bottom left corner of the Main Menu screen.
    You will only be able to connect to servers hosted on that same version.



    The patch fixes the following bugs:

    1. Buttons remain "pressed" and value changes on its own in Options
    2. Players can kill teammates with the knife when friendly fire is set to 0
    3. Game crashed when client player types a server command in console
    4. Game crashes when entering a MP game after dying in SP
    5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
    6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
    7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
    8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
    9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
    10. The host is able to pause the game during an MP game.
    11. Players are able to duplicate other player names by using the "name" command in the console.
    12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
    13. The user can speed up time with the * key on the numpad in SP
    14. Players can damage and kill other teammates while friendly fire is set to 0.0
    15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
    16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
    17. Options "show weapon" and "NPC identification" fail to function
    18. The up and down function for the look feature are inverted through out the game.
    19. The server will crash when the players vote to change maps, but don't select a map to change to.
    20. Players will take no fall damage when friendly fire is set to 0 on the server
    21. The player dies when trying to exit out of the skin menu back into gameplay
    22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
    23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
    24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
    25. Professor Kruglov sometimes can't open the door to the mobile science lab
    26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
    27. Possibility of killing enemies through the roofs and walls
    28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
    29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
    30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
    31. Anomalies were not appearing when turned on in server options menu.
    32. Game crashed when creating a Team Deathmatch server with spectator on.
    33. Problems with ‘Slug’ artifact.
    34. Possibility to take the decoder through the Wall
    35. Issue with cash in inventory on MP build
    36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
    37. Problem with price of weapon in inventory
    38. Game crashed when vote for kicking a player ended
    39. Rare game crash during multiplayer match, after players choose a team.
    40. Exploit with update rate command
    41. Wood in barrels is flickering, although there's no fire there.
    42. Player can jump between 2 stalkers and table inside the bar and become stuck.
    43. Two side quests from Sakharov have wrong description.
    44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
    45. Game crashed when player fight with pseudodogs on red forest.
    46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
    47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
    48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
    49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
    50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
    51. Game crashes when entering an MP game after dying in SP
    52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
    53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
    54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
    55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
    56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
    57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
    58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
    59. The artifact is unaffected by gravity when dropped during an artifact hunt game.
    60. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
    61. The game will crash, halting progression when transferring from Station to the Sarcophagus.
    62. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
    63. The game crashes when a player is killed immediately after they are re-spawned into the game.
    64. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
    65. Minor text bugs.
    66. Various balance issues in Singleplayer and Multiplayer.
    67. Various known exploits/cheats.
    68. Various other issues.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  2. #2
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Stalker...

    I was playing with the new patch last night, so from the begining again...

    It is hard to say if gameplay has changed that much because I am much better at the game now than when I was at the same point previously. I managed to get through the first bandit battle without dying and rescued Nimble. I also did not make much use of the starting shotgun last time but now find it very useful (don't know if it changed or not)...

    The most obvious change is with the trader, he has more stuff to sell, namely the Viper-5 (no ammo and it is totally out of your budget range at the start) and more suits. More suits is important because your suit will degrade as you take damage now. Can't work out if you can repair your armour, but is is certainly easier to replace. The trader now sells the Leather Jacket, Bandit Armour and the Merc Suit. Note also the Stalker suit you could find in the first village is now a Merc Suit...

    I think the game is running a little smoother, but as it was running pretty smooth on my rig before it is hard to tell.

    The occasional ctd on saving I was getting (using Vista) still occurs but with one important difference, it actually saves before ctd now. Still annoying but at least I just have to restart, no backtracking required.

    I have not noticed other stalkers having more stuff worth trading, but then I am back near the begining again so that may change.

  3. #3
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Stalker...

    I got the game yesterday and played a couple hours this morning and so far it is great. The graphics I found pretty amazing, the feeling is very nice, only small drawback is that a lot of things seem to respawn, like pesky bandits which you have to kill again and again.
    I wanted to try whether I could join the army but it didn't work out that well, I'm now at the Stalker bar(rushed a bit at the start) and I am looking forward to go on next week when I'm back at my PC.

    Also using XP makes the whole thing a lot more enjoyable, and for me in Vista it did NOT save the game with the patch applied, it crashed almost every second time, sometimes every time I attempted to save which was rather frustrating, they should fix that.
    Another note is, that they actually recommend a DualCore for the game, so all single Core lovers gotta know that the end of their beloved old tech is coming along rather fast(though it's weird they thought about dual cores during development but forgot to optimize it for Vista).


    "Topic is tired and needs a nap." - Tosa Inu

  4. #4
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Stalker...

    Well, me and my friend finally got it.

    We now have no social lives. Immediately as soon as we get home from school we're on the game.

    I need to go and play it more. I'm at Agroprom.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: Stalker...

    Anyone know any good websites or forums to help with this game? The first level was ok, but the garbage or whatever the next one is called seemed a bit insane. I'm fighting armies of seemingly respawning bandits and no obvious traders/sources of sidequests to soften the deal.

  6. #6

    Default Re: Stalker...

    The exit route to the Agroprom Research Institute is crawling with bandits, but you can try to sneak past them or just run for it. IIRC approaching the exit from northeast is relatively easy. Try drawing their attention to one direction, running around the hangar, and approaching from another direction.

    If you've done Agroprom, getting to the Bar area should be relatively easy and you'll have no shortage of decent weapons or armour after that.

  7. #7
    Senior Member Senior Member econ21's Avatar
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    Default Re: Stalker...

    Thanks - yes, after many false attempts, I circled round and made it to Agroprom. I was a bit depressed to find the next level starts off with a scripted battle/flight sequence. It's starting to feel more like a run and gun shooter (or run and be gunned, in my case), whereas by comparison the first level had a nice Morrowind vibe to it.

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