Results 1 to 10 of 10

Thread: difficulty levels

  1. #1

    Question difficulty levels

    just a general question
    does campaign on hard and hard on the battle field
    play a better game

    i mean is the AI smarter on both? more aggressive? tactically better?
    or is it just they get more money benefits?

    i'm sick of a passive AI

    and i run EB on BI
    "Rationality was the best thing to come from Greece, but its a shame men don't know how to use it!"

    "A brave man has to be blind before he can see"

    "aristocrats shout Republic Republic, Republic. brave men shout, Revolution Revolution Revolution"©
    Jason Brown

    "I hate Quotations tell me what you Know!"

  2. #2
    Guest Boyar Son's Avatar
    Join Date
    Jan 2007
    Location
    MIA, Florida
    Posts
    1,656

    Default Re: difficulty levels

    Sounds like your sick of passive AI.

    I know the computer get higher moral and am pretty sure they attack ALOT more without relent. I tried, dont step into the abyss.

  3. #3
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: difficulty levels

    Difficulty settings for the battle AI does not make any difference to their cleverness, all they get is bonuses to their units attack and morale.

    The same does not appear to be true for the campaign game, which certainly becomes more aggressive. On very hard the rebels even besiege your towns.

    EB recommends playing the mod on Very Hard for the campaign AI and Medium (no bonuses or penalties for the AI) for the battle AI.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4

    Default Re: difficulty levels

    Problem with very hard is that auto-resolving seems to be very biased towards the enemy, forcing you to fight otherwise worthless battles.

  5. #5

    Default Re: difficulty levels

    I also found that it is near impossible to obtain a ceasefire, which is why I usually stick to M or H.

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  6. #6
    Krusader's Nemesis Member abou's Avatar
    Join Date
    Mar 2006
    Posts
    4,513

    Default Re: difficulty levels

    I have had rebels besiege towns on a campaign difficulty of Hard, but they do so infrequently.

  7. #7

    Default Re: difficulty levels

    Quote Originally Posted by abou
    I have had rebels besiege towns on a campaign difficulty of Hard, but they do so infrequently.
    Yes I have had this also.

    My campaign is Hard/Hard, I have put the battles on Hard, because from my older campaigns, my experience is that by the time my veteran armies get silver/gold chevrons from their many scraps, that the opposition's armies can no longer put up a worth while stand.

    So although the Hard setting at the beginning means your weak starting forces are somewhat delicate, the game has to be thought about from a long term perspective.

  8. #8

    Default Re: difficulty levels

    Quote Originally Posted by JeffBag
    Problem with very hard is that auto-resolving seems to be very biased towards the enemy, forcing you to fight otherwise worthless battles.
    Auto_win is excellent once you have to fight multiple battles per turn; it saves so many hours of time fighting battles you know you'd win anyway.

    Oh, does the difficulty level (battle or strategical) have any affect on the amount of casualties after battle the A.I heals if it win? It's pretty absurd at times.

  9. #9

    Default Re: difficulty levels

    Quote Originally Posted by Veris
    Oh, does the difficulty level (battle or strategical) have any affect on the amount of casualties after battle the A.I heals if it win? It's pretty absurd at times.
    While we are on the subject, I would like to know if the battle or strategical difficulty level, effects the amount of my casualties recovering, after I actually fight a battle(campaign)?

    Also if there is any difference between which of the four medic types(Herbalist/ Docter/Churgeon/Physician and also a few named characters) you can have in your retinue, regarding the amount of my casualties recovering?

    At times the amounts recovering seem pretty much random or I don't understand the factors.

    Cheers.

  10. #10
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: difficulty levels

    I've seen the AI ressurect whole units on VH without Docs and they seem to able to raise around 90% of thier units but I don't have a comparison since I never play below VH campaign.

    I believe cavalry has a better chance of healing than infantry due to some inherent bonus. It makes sense since the horse will probably go down before the rider... Also, missiles casualties seem to recover abit more than melee casualties.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO