Ok so basically I am new at the scene completly. Like no experience with mods what so ever.
Can someone atleast point me in the right direction cause like I look at these threads and go HUH???????????????
I would greatly apprecaite it.
Ok so basically I am new at the scene completly. Like no experience with mods what so ever.
Can someone atleast point me in the right direction cause like I look at these threads and go HUH???????????????
I would greatly apprecaite it.
Wait, that did nothing for me. All it did was say that it was very hard and long process. Which btw I am grounded and I have plenty of working time. Seriously I am willing to put the commitment, just dont know where to start and go from there.
I know I need a team if I plan on doing anything extensive, but like just kinda here to learn how to do all this stuff, and get myself started in the right path.
Well you have to decide on what modding aspects you are going to put focus as to develop your potential modding skills.Originally Posted by SeeJ
M2:TW modding could be basically divided in two parts:
1. 3D modelling/texturing - making units, buildings etc., all eye candy. Very hard to learn, if you want to do that in decent level. Might require lots of learning hours if you don't have talent. Also this stuff requires pretty expensive software, like photoshop, 3D max etc.
2. Scripting/coding - working with M2 file structure, code structure. You will be able to create or alter the processes, features and any other stuff in the game. Probably most important occupation in whole modding. Requires (especially for scripting) strong sense of logic, good math skills. Background of programming experience is a big bonus.
+ there are also other roles like mapping (creating campaign maps - requires photoshop and skills to use it), working with sounds (don't know much about it) etc.
It's up to you to decide what you want to do in modding, and when you know it, someone might guide you to the right way.
The point of it was the part in how to get accustom... the part about taking time each day to go through a given tutorial.Originally Posted by SeeJ
Hmmm I think I am gona work on both, a little stronger on the modeling texture skinning stuff like that.
I have no problem with all this stuff really, like I said before I got a computer programing guru dad that is more than willing to help me with the programing and stuff.
My dad also has a crap load of computer programing photoshop flash player programs just lieing around that were given to him, so I have the necessary tools to make it all work out.
Well, skinning is maybe not the best part to start off.
The easiest possible thing is maybe to edit army starting positions and compositions in data/world/maps/campaign/imperial_campaign/descr_strat.txt or change a few buildings that settlements have.
I know there's no real "how to start modding" guide or anything, but I guess we all kind of assume that people will have a look at the game files themselves before trying to learn anything through tutorials.
Well thats why I asked if someone can point me in the right direction on taking it slow and easy.
Dont want to be overwhelmed and go well screw this I am not doin all that.
If you choose skinning, then I would advise you as a starter to go through numerous photoshop tutorials around the internet. The more you experiment, the more efficient you'll become in photoshop. Familiarize yourself with user interface. Some photoshop book might be useful for thatOriginally Posted by SeeJ
.
For unit skinning you will need different metal effects, creating depth into clothes, folds etc (displacement maps could be useful for you at the start), different selection possibilities, changing colors (saturation, contrast, levels).
Remember that this might take very long.
Ok thanks, and dont worry ima start screwin around with it now. I have th etime dont worry about that lol.
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