Well you have to decide on what modding aspects you are going to put focus as to develop your potential modding skills.Originally Posted by SeeJ
M2:TW modding could be basically divided in two parts:
1. 3D modelling/texturing - making units, buildings etc., all eye candy. Very hard to learn, if you want to do that in decent level. Might require lots of learning hours if you don't have talent. Also this stuff requires pretty expensive software, like photoshop, 3D max etc.
2. Scripting/coding - working with M2 file structure, code structure. You will be able to create or alter the processes, features and any other stuff in the game. Probably most important occupation in whole modding. Requires (especially for scripting) strong sense of logic, good math skills. Background of programming experience is a big bonus.
+ there are also other roles like mapping (creating campaign maps - requires photoshop and skills to use it), working with sounds (don't know much about it) etc.
It's up to you to decide what you want to do in modding, and when you know it, someone might guide you to the right way.
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