Ouch! Hey, stop cursing - GW is not quite _that_ bad.
Think of Guild Wars as a kind of hybrid between an RPG and an FPS. The gameplay focus in GW is to pick the right skills out of hundreds and use them to best effect in a tactical engagement - not to exploit an advantage in character levels or equipment. Granted, the PvE side is easy at first, but I've actually seen people that think the areas around Ascalon are too hard. Lowest denominator and all that...
The game has received deserved criticism for its pace. To keep things interesting, it's good advice to proceed briskly in GW and not do every possible sidequest. Only the main plot missions (shield thingies on world map) and sidequests that reward skills are of importance in the long run.
That said, PvP is where the main meat is. GW is one of the most demanding team games in the history of gaming - a bit like real-time Magic the Gathering where each player on the team controls a "hand" of 8 skills. High-level PvP requires constant communication (teams use voice comms), eye on positioning, adapting to opponent's tactics, skill to execute tactics correctly and wits to take advantage of opponent's mistakes. It's not hack'n'slash! Waaah!

Bookmarks