Right. That makes sense to some extent. What's unfortunate, though, is it fails to cause exotic goods (like silk) to travel the long distances they did.Originally Posted by Foz
What's missing in the current game is the ability for cities to re-sell the goods they import. This would make particular sense for "gateway cities" like Venice, that are on the coast but have the shortest land connection to inland german provinces. So, all those german provinces wanting silk would "pull" it through Venice, because the silk could travel more of the distance over water (more efficient than road).
What would be good is if upgrading your roads increased the distance goods could travel. No roads would only allow goods to travel to the adjacent province, while dirt and paved roads would be two and three province trips, respectively.
There also needs to be some mechanism for why certain strategic port cities like Venice and Constantinople were the "magnets" for trade they were. Perhaps larger ports would not only allow more connections, but also reduce the re-sale costs, so such cities could serve as hubs for trade rather than simply consumers of goods.
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