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  1. #1

    Default Ending sieges

    Hi

    I play as England and one of my Citadels was besieged. I decided to battle on the battle map. I successfully rebutted all attacks and the enemy couldn't get through the first defensieve wall. Their artilery ran out off ammunition and they don't have any siege machinery. Now they are just standing lined up in front of my walls doing nothing.

    It has been a while and they don't retreat. If I press the exit battle button now, will I retain the castle?

  2. #2

    Default Re: Ending sieges

    It depends, did you initiate the battle on the strategic map, that is, did you order the garrison to sally forth?
    If so, you have to rout all enemy units in order to win the battle, if you exit it, or let the timer run out, the battle might end as a draw (with the enemy still besieging your castle), or, in the worst case, you lose it.
    If, however, the enemy tried to storm the castle, you simply can wait for the time to run out (provided you play with limited time - I always do, for this very reason, among others).

  3. #3

    Default Re: Ending sieges

    The enemy attacked me but I played without timer... I exited the battle and lost the castle.. This will teach me.. Is there any way to control the amount of time given by the timer?

  4. #4
    has a Senior Member HoreTore's Avatar
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    Default Re: Ending sieges

    I've always used the timer. But in M2TW, it is so incredibly long that it doesn't have an effect anyway, so I can't understand why some play without it. You wont notice it in normal battles, the only time you'll notice it, is when the AI stuffs up in siege and becomes passive... And then you'll be very glad you had it on.
    Still maintain that crying on the pitch should warrant a 3 match ban

  5. #5

    Default Re: Ending sieges

    I understand it now, thanks guys!

  6. #6

    Default Re: Ending sieges

    Normally, in that situation which you described, the AI should have lost the battle automatically with their last shot fired, I wonder why they didn´t. Because that´s what happened in my games when I was assaulted and the AI was unable to breach my walls. Strange.
    However, it confirms what I suspected, exiting a battle before the "you have won" message will default to a loss.

  7. #7

    Default Re: Ending sieges

    Quote Originally Posted by vladiator
    I understand it now, thanks guys!
    You can click to 3x speed, if you aren't doing that. That helps with the long wait. But it's still enough time for a cup of coffee.

  8. #8

    Default Re: Ending sieges

    Another problem... This very castle (Vilnus) is regularly being attacked. If I resolve battles automatically, I lose. However, when I fight in the battle mode, very often the game suddenly crashes. It is getting annoying. I play England and already conquered half Europe, but the crash only happens in Vilnus (although I often automatically resolve siege battles). I use version 1.1 of the game.

    Anything like this ever happened to anyone? Is 1.1 the latest version of the game?

  9. #9
    Cynic Senior Member sapi's Avatar
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    Default Re: Ending sieges

    I haven't heard of that particular bug - sorry.

    1.1 is the latest patch but 1.2 is coming out shortly
    From wise men, O Lord, protect us -anon
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  10. #10

    Default Re: Ending sieges

    Thanks, sapi.

  11. #11

    Default Re: Ending sieges

    I thought if you started a game with timer OFF you could not turn it back on. Can you turn it on and off after the game starts? On topic I would sally out one unit to try to pull them in close to the walls and run around to the side gate. If you pull them away you can destroy their seige equipment. Please advise about the timer, did it work for you? SadCat

  12. #12

    Default Re: Ending sieges

    SadCat, yes you can turn timer on/off. When in campaign map press Esc, select "game options" and tick/untick "No battle time limit".

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