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  1. #1

    Default Re: Ending sieges

    It depends, did you initiate the battle on the strategic map, that is, did you order the garrison to sally forth?
    If so, you have to rout all enemy units in order to win the battle, if you exit it, or let the timer run out, the battle might end as a draw (with the enemy still besieging your castle), or, in the worst case, you lose it.
    If, however, the enemy tried to storm the castle, you simply can wait for the time to run out (provided you play with limited time - I always do, for this very reason, among others).

  2. #2

    Default Re: Ending sieges

    The enemy attacked me but I played without timer... I exited the battle and lost the castle.. This will teach me.. Is there any way to control the amount of time given by the timer?

  3. #3
    has a Senior Member HoreTore's Avatar
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    Default Re: Ending sieges

    I've always used the timer. But in M2TW, it is so incredibly long that it doesn't have an effect anyway, so I can't understand why some play without it. You wont notice it in normal battles, the only time you'll notice it, is when the AI stuffs up in siege and becomes passive... And then you'll be very glad you had it on.
    Still maintain that crying on the pitch should warrant a 3 match ban

  4. #4

    Default Re: Ending sieges

    I understand it now, thanks guys!

  5. #5

    Default Re: Ending sieges

    Normally, in that situation which you described, the AI should have lost the battle automatically with their last shot fired, I wonder why they didn´t. Because that´s what happened in my games when I was assaulted and the AI was unable to breach my walls. Strange.
    However, it confirms what I suspected, exiting a battle before the "you have won" message will default to a loss.

  6. #6
    has a Senior Member HoreTore's Avatar
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    Default Re: Ending sieges

    It may be because the AI screwed up somehow, and had a siege engine with ammo, but somehow didn't know about it...
    Still maintain that crying on the pitch should warrant a 3 match ban

  7. #7

    Default Re: Ending sieges

    Quote Originally Posted by vladiator
    I understand it now, thanks guys!
    You can click to 3x speed, if you aren't doing that. That helps with the long wait. But it's still enough time for a cup of coffee.

  8. #8
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Ending sieges

    Sometimes, the ai breaks through the first layer of defences, but then have a unit or two rout and then comes back, but those units don't move and just stay there. The units that I had weren't strong enough to beat them outright so I just had to wait it out
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  9. #9

    Default Re: Ending sieges

    Since I thought it was a bit unfair that I lost the castle coz of computer glitch, I decided to replay the battle (I saved just before) with timer running. The same result, they couldn't breach, now just standing around. I am at x3 speed, waiting for timer to run out, drinking my coffee.

    How long is the timer? I can't see it anywhere, probably because I am defending.

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