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Thread: Ending sieges

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  1. #1

    Default Re: Ending sieges

    I thought if you started a game with timer OFF you could not turn it back on. Can you turn it on and off after the game starts? On topic I would sally out one unit to try to pull them in close to the walls and run around to the side gate. If you pull them away you can destroy their seige equipment. Please advise about the timer, did it work for you? SadCat

  2. #2

    Default Re: Ending sieges

    SadCat, yes you can turn timer on/off. When in campaign map press Esc, select "game options" and tick/untick "No battle time limit".

  3. #3

    Default Re: Ending sieges

    Thanks SadCat

  4. #4
    Member Member Skyline Pete's Avatar
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    Default Re: Ending sieges

    Another problem... This very castle (Vilnus) is regularly being attacked. If I resolve battles automatically, I lose. However, when I fight in the battle mode, very often the game suddenly crashes. It is getting annoying. I play England and already conquered half Europe, but the crash only happens in Vilnus (although I often automatically resolve siege battles). I use version 1.1 of the game.

    Anything like this ever happened to anyone? Is 1.1 the latest version of the game?
    From my understanding if any of the elephant crews lose a member in a prior battle/siege the game will crash if they try to enter another battle on the field.

  5. #5

    Default Re: Ending sieges

    Quote Originally Posted by Skyline Pete
    From my understanding if any of the elephant crews lose a member in a prior battle/siege the game will crash if they try to enter another battle on the field.
    That must be it, then.. They had a lot of enemies and the first siege went fine. But at some point during the second and third sieges, the game would crash.

    Any way around it? Or do I just need to destroy that enemy's army completely?

  6. #6

    Default Re: Ending sieges

    I've had particularly annoying (albeit helpful) situations where, even when the enemy has had a spy in my settlement to open the gates, the enemy has not come through the gates. They've had two siege towers, both of which I destroyed, and then they simply lined up outside my walls. They had 4 rams, which they obviously couldn't use - the gates were already open. Extremely annoying.

    As to the earlier question, yeah, you should play with the timer for instances like those. If you don't want to wait, then a viable strategy is to place all your missile units on your walls, and lure the enemy in to thin down their ranks bit by bit. Move some units outside, and as soon as the enemy moves and gets close, run back inside your gates. Even if you're all out of ammo, your towers will cause them to take a few casualties. You can do this either until the timer goes off so they take more casualties, or you can do it to destroy a few of their troops to give you the upper hand so you can charge into the open and destroy them.

    If you've got any missile cavalry, then you can also harass/retreat.

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