Do you mean you know how to have vegetation work correctly without having them in the vanilla folder? It caused our pre-battle CTD.
Do you mean you know how to have vegetation work correctly without having them in the vanilla folder? It caused our pre-battle CTD.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
The thing is, it worked fine in EB too, up to a point. Then, some games started crashing while loading the battle, but never the first battle after loading the game. Using Filemon I found that the game accessed Prometheus' grass files only from the vanilla folder when it crashed. There was no reason why it should look there at all, as they were inside the mod subfolder. When we copied those to the vanilla folder, it never crashed again during loading... I figured that there's a bug somewhere that makes it forget to check the mod folder, which is reset on reload. If you have any tips on what we could have missed, I'd love to know.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
How strange. I have never used that grass mod but I made my own about the same time Prom. did - though mine's pretty basic.
Here's what I did:
Put my new texture files in the modfolder's data/textures folder
Put the descr_grass.txt file into the modfolder and repath the texture lines referencing the modfolder texture (and left the ones referencing vanilla grass the same).
Pretty simple.
Never had the CTD problem you related - I have always worked in a BI modfolder (which in my experience usually creates more hassle than a rtw one!)
Then it would first try to find it under EB/EB/blah, fail, and go find it under EB/blah, and when the bug kicks in it would look directly under EB/blah and find it... Great, that should work, thanks a bunch!
I really have to get around to trying FATW sometime soon... It's been on my to-do list since I first saw you here.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
You already have all of Prometheus's grass tga files in your modfolder (though older versions than those in the rome data folder), but I deleted them all from the rome data folder (after copying them over the modfolder ones (as they, the rtw data ones, were of later date) and adjusted the descr_grass as described - I've played some campaign and custom battles. No CTD.
Yeah, I try to play other mods sometimes but always spend most of my time looking at the code and wondering how it could be improved or done differently (or what I could learn).
Addict that I am .![]()
The CTD would normally come after some 20-30 battles the first time, then somewhat irregularly after 2-5 battles from then on, except some instances where it could last for another 10-30 battles again. In other campaigns, there was not a single CTD for more than a hundred battles. Probably depending on where the battles were fought out.
I too changed the descr_grass and tested it out now, it worked fine. What surprised me most though, was that there was no entry in Filemon trying to read from eb/eb/blah! If the game always ignores the -mod switch for vegetation, how could it even have worked at all previously?! Or, maybe it hasn't really been working since we started using the switch.
I'll dig up an old 0.8 save where the pre-battle CTD was rampant and see if the descr_grass change fixes that, it definitely should. Hoping I still have a clean 0.8 copy somewhere. Thanks again!
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
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