This thread on Marcus Orentius' Mixed Mod forums is similar to this one;
http://z6.invisionfree.com/Mixed_Mod...p?showtopic=15
This thread on Marcus Orentius' Mixed Mod forums is similar to this one;
http://z6.invisionfree.com/Mixed_Mod...p?showtopic=15
There have been threads about this before but I thought I'd just reiterate the idea, though I don't have the ability to lead one myself:
Wars of the Three Kingdoms/English Civil War
Platform: Medieval 2 Total War
Setting: Britain, Ireland and surrounding islands.
Timeframe: Probably 1642-1653, 12 turns per year if possible.
Overview: A small-scope, high-detail modification focusing on the series of inter-related conflicts in the British Isles during this period (particularly the English Civil War(s), Scottish Civil War and Irish Confederate War) collectively known as the Wars of the Three Kingdoms (England, Scotland and Ireland, all theoretically ruled by 1 monarch in personal union) A large-scale detailed map of the British Isles could explore the relatively small-scale conflicts accurately and in detail.
Cultures: Only 1 culture is necessary really, but 1 per faction could make scripting etc. easier possibly.
Factions: There were 4 main factions operating:
- The English Parliament (The Roundheads)
The supporters of Parliament, opposing the absolute monarchy of Charles I. Strong support in Southern and Eastern England, especially London. Initially allied with the Covenanters.
- The English Royalists (The Cavaliers)
King Charles I and his supporters. Support primarily in Northern and Western England, as well as Dublin in Ireland. Initially at war with all 3 other factions, but somewhat better disposed to the Confederates.
- The Scottish Covenant (The Covenanters)
Founded in 1638 as a compact of Scottish nobility and clergy determined to resist the imposition of Anglicanism, the hostility of Charles I has driven them to take the side of Parliament, where a Puritan minority is strongly sympathetic to their beliefs. Nominally controls all of Scotland, but their support is stronger in the lowland areas. Much of their forces are in England assisting Parliament or in Ireland fighting the Confederacy.
- The Irish Confederacy (The Confederates)
An alliance of Gaelic Irish and "Old English" (Anglo-Norman) nobles to protect their shared Catholic faith. They claim to be loyal Royalists but are effectively a de facto independent state. They control most of Ireland, except the North-East which is held by Covenant troops and Dublin which is held for the Royalists. Both Parliament and the Covenanters are implacably opposed to them on religious grounds.
There are also other forces operating, most notably the Scottish Royalists, an alliance of Royalist Scots nobles, Highland clans and a Confederate contingent. They would be tricky to depict correctly, possibly as an unplayable faction.
Units: All forces fight in a fundamentally similar way (pikes, muskets, cavalry, cannons etc.) but they would have unique individual units like the famous Ironside cavalry for Parliament. The Confederates and Scottish Royalists would also have some old-fashioned Gaelic troops available.
Religion: A very important dimension, religious feeling underpinned much of the conflicts in this era. The three main religions would be Anglican, Nonconformist (non-Anglican Protestant) and Catholic.
Implementation: Ideally could work best as a sub-mod or Provincial Campaign for a more general mod covering this period, as most units would be simple re-skins of generic 17th Century troops.
Antagonist
EDIT: I really like Dol Guldur's idea as well, I'd suggest a name change though. Something like "Gods and Fighting Men" would be good, a famous C19 treatise on Irish mythology.
Last edited by Antagonist; 03-25-2007 at 12:35.
"Society is going down the drain, and it's everybody's fault but ours."
Arthurian Total War Developer
Originally Posted by Dol Guldur
I have Lady Gregory's book also. That would be a very nice mod in fact my friend Don Guldur, it would be one i would be proud to take part in. I can model in 3d max.In case you go through with it im in. And maybe you could add the Gael and make a wider mod. Firbolgs, Tuatha de Danaan, the Fomor. What about Finn and the finnians. So many possibilities. Anyway, you know where to find me...
hiOriginally Posted by meliritos
i am interested to know what this book is about.
for if you are looking for a mod with mythological creatures I think it would be fair to say Narnia total war will have plenty. But i desperately need a modeler to do some Mythological creatures.
p.s sorry for the self promoting
My, and there's me thinking I'm the only one on here with such books ;)Originally Posted by meliritos
I would not be adding anything beyond the minimal factions/cultures and would have to rely upon the basic map (or part thereof) and possibly basic models (if celtic) of another mod. Any other approach would be doomed to failure because I (and anyone that helped) would be biting off more than could be chewed. I'm not going to shackle myself to such a task ;)
IF I can gain permission to use a good map of Ireland, and possibly units for basic troop types, and IF someone (such as you) can make the milieu-specific models and IF I can get version 2.0 of the Fourth Age out soon then I will revisit this. As it is, I expect I shall be busy for at least 2 months. But I would like to actuallycreate a mod like this. But it must be kept tightly focused and simple - this is the key to releases and good mods, not pie-in-the-sky adding of factions and "other stuff" which only ends up being impossible to complete.
Last edited by Dol Guldur; 03-26-2007 at 22:28.
My thoughts exactly, I'm also preoccupied with modelling for Inca Total war and starting a mod of my own, the Liberty or Death mod. But when you decide to start this Lady Gregory mod, you can PM me, especially if it is in 2 months time.
I have a mod idea:Diadochii tw and seleucid empire tw
It will be full with phalanx battles
eastern factions and more
But at the moment i am looking for team member
some persons already pm ed me
all help welcome!
here vote shall it will be seleucid empire TW or diadochii tw:http://www.twcenter.net/forums/showt...04#post1622504
Perhaps if you waited for Kingdoms to come out, you could easily mod it into that?Originally Posted by Dol Guldur
It's going to have a detailed (or at least id imagine as much) map of the isles, and a lot of the troop types would already be in M2TW, so it wouldnt require huge amounts of modding, or so i'd susperct (says the guy who cant mod!)![]()
Anyways, one mod idea which crept into my head which i thought would be quite humourous, would be similar to the game hooligans. Essentially it'd be set in modern times, with big groups of football hooligans travelling to different locations throughout europe.
Each province, instead of a town could have say, a stadium, and groups of opposing hooligans could battle it out with metal bars, planks, bottles, bricks etc.
I personally have no intention of creating such a game, mainly because i know nothing about football, and am not proficient in modding.
However, anyone that did fancy throwing a modern twist into total war is quite welcome to pick up my idea and build upon it!
Originally Posted by Slug For A Butt
"Oh, what sad times are these when passing ruffians can say "Ni" at will to old ladies. There is a pestilence upon this land! Nothing is sacred. Even those who arrange and design shrubberies are under considerable economic stress at this point in time."
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