Cool mod. Any chance of asking MarcusAureliusAntonius if you can incorporate it ino his city mod?
Cool mod. Any chance of asking MarcusAureliusAntonius if you can incorporate it ino his city mod?
Ehh... it so happens I forgot one wee little detail about my personal edition of the EDU - namely the altered projectile type I gave certain three missile units. Mea culpa, mea maxima culpa; Ich bin ein Berliner Würst.
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EB comes with a neat lead slinghsot model which for some reason isn't used you see, and I thought this was a waste and modded the Sphendonetai and Shuban Fradakshana to have it - these two because AFAIK they used lead shot historically, and because aside from the Balearics who specifically use bigger rocks than the norm they're the best two types of slinger (albeit the crazy range of the Celtic slingers weirds me out - maybe they're just big and strong enough guys to get that kind of mileage or something?).
Now, getting this to work required adding entries to the export_projectile.txt and export_projectile_new.txt (I modified both because I frankly had no clue which one would have been enough), a fair bit of trial and error through -show_err CTD messages, and ultimately making renamed copies of the missile model files.
I also made the Goidilic dart guys use the BI plumbata model for their projectiles. I've yet to actually test it in practice, but as I followed the same steps that worked with the lead shot it should be OK.
Anyway, unless you have the appropriate modified files you're going to get a CTD the second you start a battle involving any of the three unit types mentioned. I know this from experience.
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*sigh* Time to make a revised edition I guess. Might as well fix a few things I forgot from the EDU (like warcry to the Bastarnoz) and add the modified descr_sounds_units_fire.txt I made after reading Dol Guldur's clever slinger sound fix idea.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
That aside, Marcus can freely use it in his minimod as far as I'm concerned. It's not like I owned any part of the game or something, or that the modifications I've made were particularly complicated or demanding - more like tedious really. If my obsessive nitpicking over details saves someone else time and effort, so much the better.![]()
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Right, version 2 is up.Bigger and better than before too.
I tested the Laecha and their fancy darts. Well, an sich it worked well enough - except they threw the damn things butt first.As what the models have in their hands when they prepare to throw look mostly like javelins, I altered the unit to just toss those instead. If nothing else the fletching of the arrows would be a bit jarring contrast when it suddenly appears.
Have fun, and if something odd comes up do tell.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Interesing mod.Very similar to my mod but a lot of difference.
Right now I'm trying to run some tests to see if some of the worrisome things I've read concerning unit terrain bonuses are indeed true, and also for BI 1.6. If they are I'll probably have to make a v3...
Also, I've been wondering if the "power_charge" unit attribute in BI could be useful for something. We'll see.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Hey, this looks interesting, but I have a few questions.
1) Is this save game compatible? I already use the first cohort minimod, but if any additional units beyond those were added, I suppose it would not be.
2) Are the stat changes done in a specific pattern? I generally avoid stat change minimods because they tend to be unbalancing, and the EB stat people apparently worked from a specific system that assigned points.
3) Does the addition of shield wall unbalance hoplite type troops? I've read somewhere that shieldwall adds to the defense of a unit, so if unit stats remain the same, the units now become more powerful, in the same way that the phalanx attribute makes units more powerful in melee.
Thanks for any answers![]()
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