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Thread: Watchman's take on units (and sundry) for EB with BI.exe

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  1. #1

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    perhaps a silly question, but will this work over vanilla EB rather than cunctator's First Cohorts mod, which i dont have (not a big fun of Romani)?

  2. #2
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Ahh, sorry 'bout the lenghty absence folks. A while ago I had a total hard drive failure which wiped not only the WIP next version, but also all the little stuff I had gathered for private use (nevermind now each and every other game I had, since that HD was used for them). The acute frustration sort of put me off RTW in general for a while. Been thinking of getting back into the groove now though.

    As it went before the drive died, I was building the whole thing directly based on Cunc's mod (might as well for convenience) and was going to include the BI interface files and the First Cohorts' UI pics (which are just a rename of the appropriate Cohort cards anyway - IIRC Cunc's mod already includes them - similarly included for convenience). Mind you, I was also messing around with the availabílity of some regional and shared-model units for different factions (since some of the solutions the EB team had used seemed a bit odd to me, and needlessly left some specific regional-types unavailable for some factions), which involved tinkering with the endless EDB recruitement entries - probably the single most important factor in my severe frustration was actually the hours spent with those coming to naught...

    As for the Citymod, I'm not personally fond of the basic idea therein and have thus never tried it so I don't really know how it works (although I assume it mostly involves the EDB and descr_strat files). Integrating the two should as such be viable enough, as the modifications are not directly contradictory, but I suspect it would involve a lot of very tedious copy-pasting. Might look into it one day, but I don't recommend holding your breath.

    Quote Originally Posted by mcantu
    Just curious why you removed the bows from Getai general units...
    *shrug* Mostly it just seemed to me the modified Tarabostes base was better suited to the general bloody-minded attitude of the Getai, and I assume their warlords were expected (in common with most warlike "barbarians") to lead heroically from the front ranks. The Ktistai aren't terribly well suited for the purpose IMO, and since the current unit's a placeholder anyway I figured it wouldn't matter much if I changed it.
    Plus I imagine the Getai could do with decently tough "household cavalry" for early-game shock action purposes as much as anyone.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  3. #3

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Watchman--

    When you update your mod, could you leave the english translations of the unit names in? Even though they are not all technically correct, they do help a lot...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  4. #4
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    I guess, although it's going to take some fairly tedious extra work. Then again, sort of my mistake for wiping the English unit names first from the thus far modified export_units...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  5. #5

    Default Re: Watchman's take on units (and sundry) for EB with BI.exe

    Is there anyway to get an earlier version of this mod?

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