If that was the case, then the OP could certain unwind the tech tree so each building is standalone but has a certain other build as a pre-req (as seen in greater market for alchemy school)Originally Posted by alpaca
Then when one building is finished, it will use create_building and destroy the other building after the creation. Reasoning behind creation first and destruction next is otherwise unit production facilities would reset to 0.
Wonder if that is actually possible!
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